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Would like your permission to pack this mod into an modset for a unit. The mod itself is unlisted and isn't distributed outside the unit. I have a spreadsheet that will contain all the credit needed (links to the mod and everything required/additionally listed) contained in that document, along with a link to it in the readme.txt file. It'll also contain a list of the mods that are packed together in that file itself for ease of access. :)
Could you add a degree of randomness to a crater's height? Sinking them in the ground a bit so they are a bit more different from nearby craters.
1 - Every deformation is saved on the jip queue, and i dont know what kind of impact on performance that can be
2 - The grid size of maps trends to be quite big, so only bug craters can affect the terrain, and i dont really like how it looks in the majority of cases.
maybe ill do it in the future, but its not a priority for me
are both mods incompatible?
Thanks to Vulpecula to add a ton of new explotions to make it compatible with Blascore Murr Edition, and with explotions from RHS and FIR
Tried it out with the 155m artillery vehicle from Vanilla.
Normal HE shells only give the vanilla flat craters. But switching to "Guided" HE shells give the contact dlc craters. Craters look pretty awesome.
Using Ace and Blastcore Murr mods but the issue might be coming from the way this mod detects explosions. Hoping this still gets updated because fighting in these craters are pretty great.
Also to be sure- this mod doesn't require contact dlc right?
No key yet since its on a testing phase, but now need to be on server, and optionally on players, since the crater is created on server, meaning AI can see them now
two questions... Is there anyway to set them to last longer or disabling deletion?
Secondly they have physics so if we get them on the server you'll be able to use them as cover? I'm assuming that wouldnt be possible if they were only client side.
Such a small thing has made a big difference (so my wife says!)
My main worry is performance with this mod. Its very much on the fence for me.
Did you hit a house and it appears? I take account on that and it won’t when is a vehicle or a house in the diameter.
This mod is mostly visual, it doesn’t execute on server so the AI can see and shot trught them
But still is quite difficult, the crater is spawned as simple object and it doesn’t spawn near vehicles or houses, also after 5 minutes the crater is deleated.
There is a way to turn it off, so I’ll add in the description the way to do it if your frame rate drops a lot ( you will need Zeus with some way to execute code)