Arma 3
CLV Craters
51 Comments
Lady Inquisitor 13 Jun @ 2:25am 
Hello!

Would like your permission to pack this mod into an modset for a unit. The mod itself is unlisted and isn't distributed outside the unit. I have a spreadsheet that will contain all the credit needed (links to the mod and everything required/additionally listed) contained in that document, along with a link to it in the readme.txt file. It'll also contain a list of the mods that are packed together in that file itself for ease of access. :)
Chuck Jiggles 6 Aug, 2024 @ 8:27am 
I really like this mod for mortars and artillery, but I wish minor explosions were toggleable or had a CBA limit as certain attack helicopter gatling guns & APCs keep making small craters with every single ammo hit and it's very bad for the performance if they keep spamming.
bubylda 21 May, 2023 @ 5:24am 
would be cool to have debris objects and some dirt road crack decals
FlyingTarta  [author] 16 Mar, 2023 @ 4:38am 
hey biggles, thats a really good suggestion :D
Biggles 15 Mar, 2023 @ 4:37pm 
Cool mod, good to have more llightweight QoL things.
Could you add a degree of randomness to a crater's height? Sinking them in the ground a bit so they are a bit more different from nearby craters.
FlyingTarta  [author] 12 Oct, 2022 @ 2:24pm 
i dont think i gonna make the terrain deformation for a number of reasons:

1 - Every deformation is saved on the jip queue, and i dont know what kind of impact on performance that can be

2 - The grid size of maps trends to be quite big, so only bug craters can affect the terrain, and i dont really like how it looks in the majority of cases.

maybe ill do it in the future, but its not a priority for me
B1acK Wo1F 10 Oct, 2022 @ 9:08pm 
been switch from simple craters to this time to time and stay at CLV Craters it seen kinda out date after terrain deformation Update but the crater from this add much need Craters for Infantry to take cover behind in open area . . . wish it have more Update to varity and something to work with terrain deformation tho :cta_emo7:
C0ZYNAK 28 Aug, 2022 @ 2:35am 
I've made a test and didn't notice any spawn of CLV Craters, while Simple Craters works fine
FlyingTarta  [author] 25 Aug, 2022 @ 2:22pm 
no idea
little andy 23 Aug, 2022 @ 10:43am 
awesome, and yeah i also heard it's much more detailed on smaller maps
FlyingTarta  [author] 23 Aug, 2022 @ 9:23am 
if worth to do it, yes, the deformation is quite big, so in map with big tiles might be a litte... awfull
little andy 23 Aug, 2022 @ 6:51am 
terrain deformation just got released for the main branch, any plans on making a mod for actual physical craters?
cinnamon545 14 Aug, 2022 @ 9:00pm 
Love you devs
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 14 Aug, 2022 @ 1:11pm 
Awesome!
FlyingTarta  [author] 14 Aug, 2022 @ 7:29am 
Mod updated and signed
Thanks to Vulpecula to add a ton of new explotions to make it compatible with Blascore Murr Edition, and with explotions from RHS and FIR
Vulpecula  [author] 14 Aug, 2022 @ 5:43am 
I've made a compatibility patch for Blastcore Murr Edition and this mod. @FlyingTarta, let me know if you want the files.
the_green_one009 3 Aug, 2022 @ 10:20pm 
its definitely a Blastcore Murr Editon problem, not ace
Vulpecula  [author] 27 Jul, 2022 @ 7:38am 
I did not check your mod but if you're using complex effect classes to detect explosions my mod (Blastcore Murr Edition) uses a lot of custom ones. If that's the case I can provide a list of which ammo uses which effect so you can just add them to checks.
FlyingTarta  [author] 26 Jul, 2022 @ 10:18am 
i need to define each explosion separatly, maybe ace is messing with it, ill try it
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 25 Jul, 2022 @ 4:34pm 
This mod is a little random...

Tried it out with the 155m artillery vehicle from Vanilla.
Normal HE shells only give the vanilla flat craters. But switching to "Guided" HE shells give the contact dlc craters. Craters look pretty awesome.

Using Ace and Blastcore Murr mods but the issue might be coming from the way this mod detects explosions. Hoping this still gets updated because fighting in these craters are pretty great.

Also to be sure- this mod doesn't require contact dlc right?
C0ZYNAK 25 Jul, 2022 @ 3:42am 
What about helicopters and planes craters?
Waschko 30 Jun, 2022 @ 1:09pm 
Your work is great. I hope that we can see it soon in MP with a key^^
Bengis 11 Jun, 2022 @ 3:07pm 
Thank you, brother.
FlyingTarta  [author] 11 Jun, 2022 @ 1:38pm 
well, updatehas came, now craters can be ajusted by explosion, so will be wasy in teh future to debug it.
No key yet since its on a testing phase, but now need to be on server, and optionally on players, since the crater is created on server, meaning AI can see them now
Bengis 10 Apr, 2022 @ 12:23am 
This mod is working a lot better than the last time i commented, but there is still a bit of an issue. It appears that when an explosion happens there is a 50/50 chance that the crater made is either almost perfect size, or tiny. It doesnt make it too bad, since crater decals despawn after a bit and it makes the craters look fine after the decals despawn, but when the crater decals are still there the crater model being too small looks pretty bad.
Parker9044 15 Mar, 2022 @ 2:38am 
this vvv Also seems a bug happens were only the 4 or 5th shell creates craters.
Bengis 22 Aug, 2021 @ 7:07pm 
Awesome, thank you so much for making and updating this mod.
FlyingTarta  [author] 22 Aug, 2021 @ 6:39pm 
i have to do a rewrite, the command i use to detect the explosions give me no information more than crater size, and it seems to be random
Bengis 22 Aug, 2021 @ 3:48pm 
Also, it appears that HE shot from tanks doesnt make a crater
Bengis 22 Aug, 2021 @ 3:47pm 
After getting it to work finally ive got some feedback. If you can, is there a way to decrease the range on sizes? i often find a massive mortar explosion leaving a tiny little crater like that of a grenade explosion. Also, when planes crash or vehicles blow up there is no crater, is there a way to fix that?
Bengis 22 Aug, 2021 @ 1:54pm 
Im going to test it out with literally no addons enabled and see if it works then, maybe it is just blastcore breaking it?
FlyingTarta  [author] 22 Aug, 2021 @ 6:26am 
@bengis i just tryed with a mortar and it work
Bengis 21 Aug, 2021 @ 7:47pm 
have you tested this mod recently? if so, can you confirm it does work or not? Cause it just doesnt work for me, unless its incompatible with some mods that im using like blastcore or ACE or something
Bengis 28 Jul, 2021 @ 12:53am 
Weird, it doesnt work at all for me. Does it only work on certain maps/surfaces like the dirt on altis
FlyingTarta  [author] 27 Jul, 2021 @ 5:16pm 
nop, there is no mod dependencies
Bengis 27 Jul, 2021 @ 7:26am 
Does this require contact?
76561198192726397 28 Oct, 2020 @ 3:47pm 
yeah i second what bootlegsoldier said. cool mod, but you should make the despawn timer a variable and add some sort of slider or text field to set it.
BootlegSoldier 26 Oct, 2020 @ 6:24am 
This is really good. Such an addition.
two questions... Is there anyway to set them to last longer or disabling deletion?
Secondly they have physics so if we get them on the server you'll be able to use them as cover? I'm assuming that wouldnt be possible if they were only client side.

Such a small thing has made a big difference (so my wife says!)
WhiteWolf 25 Oct, 2020 @ 6:32am 
So... any ETA on that update? Sorry to keep bothering you about it but my unit would love to use this mod.
WhiteWolf 20 Sep, 2020 @ 2:16am 
Epic! Thank you!
FlyingTarta  [author] 19 Sep, 2020 @ 8:59am 
@whitwolf sure! im working in a update right now that make it server side :D
WhiteWolf 19 Sep, 2020 @ 7:36am 
HI there, can we please get this mod signed?, I would love to use this on my server, thank you. :)
Gustavo Fring 5 Aug, 2020 @ 1:11pm 
A++ mod, can confirm there's minimal performance impact even on very intensive large-scale scenarios like liberation 1944. Seeing craters fill cities after an artillery barrage is awesome, would recommend for every arma player. I don't see any craters appear on buildings, everything works perfectly for me. must have mod, I can never go back to those boring flat decals.
FlyingTarta  [author] 28 May, 2020 @ 3:54pm 
it despawn after 5 minutes, the performance impact should be really low, its created as simple object, so it has the lowest impact posible
SMPureParadise 28 May, 2020 @ 6:36am 
Problem, Crater does not despawn when the default texture does and is not able to be added to the zeus interface for deletion.

My main worry is performance with this mod. Its very much on the fence for me.
FlyingTarta  [author] 9 May, 2020 @ 6:31am 
Sadly no, to make the craters I use the game generated, I measure the diameter of the crater to chose what crater to use. For some reason that diameter is completely random, it might be 8m or 14m no Mather if is 82mm or 152mm, you can even see the smaller one in a 152 hit.

Did you hit a house and it appears? I take account on that and it won’t when is a vehicle or a house in the diameter.

This mod is mostly visual, it doesn’t execute on server so the AI can see and shot trught them
Rowdy 9 May, 2020 @ 12:35am 
can you make it so 155's cause the bigger crater and 82's cause the smaller one, instead of randomly making small or big, and make it so craters dont spawn if you drop arty on a building, it glitches out of if you do that.
OttoVonBismarck7 8 May, 2020 @ 8:07am 
este es el mod de los FAL's remachadores de brackets?
FlyingTarta  [author] 8 May, 2020 @ 6:15am 
First at all this mod is local, so the server will not crash, your client will.
But still is quite difficult, the crater is spawned as simple object and it doesn’t spawn near vehicles or houses, also after 5 minutes the crater is deleated.

There is a way to turn it off, so I’ll add in the description the way to do it if your frame rate drops a lot ( you will need Zeus with some way to execute code)