XCOM: Chimera Squad

XCOM: Chimera Squad

CriticalSchmitical
4 Comments
Cahos Rahne Veloza 13 Jun, 2020 @ 3:05pm 
Just a tip in using this mod:

You can use this mod to farm for exp. and resources BEFORE you tackle the end game. Subsctibe to this mod and enable it. Now continue your campaign up until the last takedown mission for your last faction investigation. Now just hold off/ignore the final takedown mission and just take on one of the other available non story missions that spaen along with the takedown mission. Rinse and repeat at the game will still generate random 31PD missions for you. The game only stops spaening ranfom missions once you do that final takedown mission, triggering the game's final acts. So yeah, this mod essentially let's you play an endless campaign until YOU YOURSRLF, decide to end it. Way better than that other "Free Play" mod if you ask me.
LordLancelot 13 May, 2020 @ 7:19am 
Great mod got a scar just prior doing the 2 last mission of the game.
I was able to skip 2 days with this mod.
Thanks
Astronimo 9 May, 2020 @ 11:28pm 
I'd prefer a mod, that will increasy difficulty for each anarchy level (not tension level). So at high anarchy, there will be more enemies (+1 for each 2 levels of anarchy).
Shitdivers 9 May, 2020 @ 6:30am 
Perhaps allow ignore of critical missions, but make it so that city anarchy will go up by a significant amount with every day passed, maybe 3 anarchy levels? And perhaps the mission will get harder as well.