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I tried to explain that the original author was not trying to add the weapon to the lister, making your comment on the correct way to do that somewhat redundant.
It gets a list with listerThings.ThingsInGroup(ThingRequestGroup.Weapon), and then adds weapons to that list. Thing is, ThingsInGroup() can return its internal EmptyList if there's no other weapons on the map, so this weapon is thereafter returned for EVERY request for things that are not present on the map. BTW, correct method of adding items to listerThings is the .Add() method. Then, because the gun does not have CompAffectsSky, or many other comps for that matter, and is not whatever building or object Joy/JobGivers look for, you get gray screen instead of map (with, thankfully, working menu, so you can at least exit the game) and hundreds of errors in Player.log.
THX!
(just reporting this bug, but its not a big deal really)
The error that repeats infinitely:
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) Verse.SkyManager.Verse.SkyManager.CurrentSkyTarget_Patch1(Verse.SkyManager)
at Verse.SkyManager.SkyManagerUpdate
Should be added now
There are better mods for switching between combat-outfits.