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And, of course it seems to be EXTREMELY rare to find weapons with it applied as well
hopefully you can fix this soon? I really like the idea of adding some diversity and challenge respectively to rng weapons and the npcs that wield them
Then in that same folder, create a new "[newElement].damage" file, this one contains the kind, elementalType and visual and audio effects, I suggest making a copy of a default one and changing the colors and names to match your new element.
Inside the "/particles" folder goes the particle files named in the "elementaltypes.config.patch" that was created at the start, you can also make copies of already existing and then changing colors.
Also include an image for your element inside "/interface/elements", this is the icon, 16x16 px and .png format.
Now you may want to add a couple projectiles so that ranged weapons can use them.
And at the end you make patches to add the new element and it's projectile info to the weapon's config files located at "/items/active/weapons".
I can't figure it out even after scouring this mod
But you could try, worst case scenario is that no slag weapons spawn, but it shouldn't break anything.
Perhaps something like a damage increase for damaging continually with the new element-type, with a lowering-damage effect for not hitting the target continually, thus rewarding combos/accuracy.
@warmaniac: I think I can do that.
Slag lowers the defence but the idea is to switch weapons after slagging to take advantage of the effect, as slag weapons deal less damage to affected enemies.
Because it would be easy to create variants of this, just not slag-colored.