Starbound

Starbound

Slag Weapons
54 Comments
Shadow 15 Apr @ 7:48pm 
i am, the only one who has >>ONE<< slag wepon and NOTHING ELSE? i havent seen more them one YET
Grandgok_7554 11 Nov, 2024 @ 7:57pm 
someone can update this mod?
Ƨuǵurᶖ»ℓ♡ѵè 6 Sep, 2023 @ 12:20pm 
I use this mod even now and it still works well even almost 3 years later. I do enjoy it and it works good if you are also using the Borderland shields and the borderlands 3 health bars. especially if you give enemies the multiple healthbars because then the extra damage is very useful. the only think I'd really want maybe improved about this is just that I find it weird that the Slag bullets don't have a projectile effect? like when they hit a target there is a slag purple effect on a target. but there's no projectile effect when projectiles are flying through the air. I find it slightly weird because other elements have effects on the projectiles. it would have been nice to fire pretty Purple bullets. but I do also understand that that function is maybe hard to code? but still it's a solid mod that's the only thing I would wish that could be added is just more visual effects on projectiles and such.
Sumenora 30 Jun, 2023 @ 10:34pm 
hmmmm .....i been glaring at this mod for a while and i been pondering if i should add support to it for my Damage Particles mod.
Rawr'kraine 🐉 26 Jun, 2023 @ 8:34pm 
otherwise, great mod!
Rawr'kraine 🐉 26 Jun, 2023 @ 8:34pm 
I don't know if your planning on updating this again, but slag causes enemies who become unhittable to become damageable, it also removes elemental immunities too. (though that may be intentional)

And, of course it seems to be EXTREMELY rare to find weapons with it applied as well
ori 8 Apr, 2023 @ 10:35am 
the moment i applied slag (bow from R.G.B.) the enemy became invinvible while still damaging me. i could do testing if it's needed but for now i'll leave it at that
Vladimier 17 Feb, 2023 @ 10:21am 
Awesome mod! Im curious if you plan on adding cryo/radiation weapon types in the future?
Armok 8 Sep, 2022 @ 5:25pm 
welp, looks like this mod only works as a manufacturer's touch addon, both for having support for npc weapons and just working for player ones at all
Armok 31 Aug, 2022 @ 1:58pm 
hum @FelmastProMcLane it appears that this mod may be broken at present, mind you I'm not using manufacturer's touch with this mod (but from my understanding, it's optional), I've confirmed it's not other mods either as testing in unstable yielded the same result of rare rng guns PGIing with associated errors cropping up in the logs: https://pastebin.com/hP6LbU09

hopefully you can fix this soon? I really like the idea of adding some diversity and challenge respectively to rng weapons and the npcs that wield them
Armok 9 Jun, 2022 @ 8:08pm 
I'm curious, does this mod still allow for npcs to use slag element weapons even without manufacturer's touch?
ADanniMPA 21 Feb, 2022 @ 9:38pm 
any way that this mod will add new legendary weapon?
FelmastProMcLane  [author] 10 May, 2021 @ 4:51pm 
I'll see if I can
Raiizy 10 May, 2021 @ 1:00pm 
support for weapon overhaul?
Ganransu 9 May, 2021 @ 1:36pm 
Okay, thanks!
FelmastProMcLane  [author] 9 May, 2021 @ 12:28pm 
I think I should list in which weapons it can spawn.
Ganransu 9 May, 2021 @ 10:34am 
@FelmastProMcLane, it seems like it's working with FU actually, it's just that as an element it's exceedingly rare
Ganransu 6 May, 2021 @ 4:32pm 
So I can confirm it working with the right mods, but it really hates manufacturer's touch for some reason
Ganransu 6 May, 2021 @ 4:23pm 
Yeah, it works with manufacturer's touch but it lags my game to hell
FelmastProMcLane  [author] 6 May, 2021 @ 4:19pm 
I think I can make it work with FU, maybe it just happens to load after this.
Ganransu 6 May, 2021 @ 4:16pm 
I've downloaded manufacturer's touch and I'll see if it works with that
Ganransu 6 May, 2021 @ 4:14pm 
Aaaaand it does not. However I do have the mod for borderlands weapons (unfortunately not the shields one) so it might show up on those but I don't know. Either that or slag is just a super rare element. However so far it seems to be incompatible as it hasn't shown up after ~40 pistol bags
FelmastProMcLane  [author] 6 May, 2021 @ 4:08pm 
Nice!
Ganransu 6 May, 2021 @ 4:02pm 
I do actually have the weapon box mod so I can try and confirm if it will work on FU's weapons
Ganransu 6 May, 2021 @ 3:58pm 
Okay thanks! Just wondering since yes, betabound does add its own guns (uzis, plasma rifles/pistols, etc)
FelmastProMcLane  [author] 6 May, 2021 @ 3:00pm 
This mod affects the vanilla files (FU also does this, so it actually may work) but if Betabound adds different/separate weapons then they are not affected by this mod.
Ganransu 6 May, 2021 @ 12:20pm 
I do want to ask if this is FU compatible because I'm just not sure how well it'll interact with the weapons. That and Betabound weapons
FelmastProMcLane  [author] 30 Dec, 2020 @ 12:08pm 
You need to add the new element to "/damage/elementaltypes.config", this contains the resistance name of the new element and the names of the damage particles.

Then in that same folder, create a new "[newElement].damage" file, this one contains the kind, elementalType and visual and audio effects, I suggest making a copy of a default one and changing the colors and names to match your new element.

Inside the "/particles" folder goes the particle files named in the "elementaltypes.config.patch" that was created at the start, you can also make copies of already existing and then changing colors.

Also include an image for your element inside "/interface/elements", this is the icon, 16x16 px and .png format.

Now you may want to add a couple projectiles so that ranged weapons can use them.

And at the end you make patches to add the new element and it's projectile info to the weapon's config files located at "/items/active/weapons".
Myamsar from the game Patapon 3 29 Dec, 2020 @ 3:04am 
Question: How did you get custom element to work?

I can't figure it out even after scouring this mod
Lukiwarble 15 Aug, 2020 @ 8:36am 
i knew i was missing something from manufacturers touch
Armok 14 May, 2020 @ 9:50pm 
yeah, looks like it turns rifles with that effect into pgis, ah well, guess I can just live without this mod then
Armok 14 May, 2020 @ 8:43pm 
ah, alright, I'll run some testing then
FelmastProMcLane  [author] 14 May, 2020 @ 4:13pm 
It says "Incompatible with anything that changes weapon stats", so probably not.
But you could try, worst case scenario is that no slag weapons spawn, but it shouldn't break anything.
FelmastProMcLane  [author] 14 May, 2020 @ 11:32am 
Yeah, but I didn't add weapons, just the "slag" element and effect, I haven't dwelled in weapon-crafting-
Raf-raf♀ 14 May, 2020 @ 10:40am 
Spiral Knights weaponry can fit in SB too (I think) plz ; n;
FelmastProMcLane  [author] 9 May, 2020 @ 8:26pm 
Although your idea is possible, it is hard to translate for how different tier enemies should be affected and how a lower tier weapon would fare against a higher tier enemy.
Perhaps something like a damage increase for damaging continually with the new element-type, with a lowering-damage effect for not hitting the target continually, thus rewarding combos/accuracy.
warmainiac 9 May, 2020 @ 8:10pm 
well not a scaling effect to be sure. weakish enemies will be a 2-4 hit kill, medium enemies will be a 2-6 hit kill i think, and bosses will be around 20-100 hit kills, but i like your idea too.
FelmastProMcLane  [author] 9 May, 2020 @ 7:51pm 
What's your idea?
warmainiac 9 May, 2020 @ 7:07pm 
eh, good enough but it could be better too
FelmastProMcLane  [author] 9 May, 2020 @ 7:06pm 
I was thinking something like, the more you shoot something the more damage it receives (up to a max). And higher health enemies see a reduced effect.
warmainiac 9 May, 2020 @ 6:46pm 
though now that i am re reading your message i think that it is more like if the enemy has more hp total then it would have less of an effect so bosses would still be balenced
mysterious child 9 May, 2020 @ 6:30pm 
your welcome
FelmastProMcLane  [author] 9 May, 2020 @ 5:09pm 
@Orith: Thanks
@warmaniac: I think I can do that.
mysterious child 9 May, 2020 @ 4:22pm 
yay,lol:steammocking:
warmainiac 9 May, 2020 @ 3:43pm 
it would be backwards
Vladimier 9 May, 2020 @ 2:58pm 
Bro i fucking love you, uh no homo
FelmastProMcLane  [author] 9 May, 2020 @ 1:27pm 
The lower the HP the stronger the effect or backwards?
Slag lowers the defence but the idea is to switch weapons after slagging to take advantage of the effect, as slag weapons deal less damage to affected enemies.
warmainiac 9 May, 2020 @ 1:04pm 
well. i dont know exactly how the slag thing works, but i was thinking of something to where as you attack it would lower the enemies defense as you attack but it will also be determined by the hp
FelmastProMcLane  [author] 9 May, 2020 @ 1:02pm 
You mean like a effect/mechanic to lower defence?
Because it would be easy to create variants of this, just not slag-colored.