RimWorld

RimWorld

Herd Migration Revival(revived)
42 kommentarer
velcroboy333  [ophavsmand] 26. juni kl. 11:40 
Updated for 1.6. No changes made. Let me know if any bugs pop up.
Cheers.
velcroboy333  [ophavsmand] 15. mar. kl. 12:14 
Double check but I'm pretty sure ReGrowth has this mod baked in already. So, you might be seeing a conflict because of that
Raluzo 15. mar. kl. 11:41 
Hey, thank you for reviving this mod i love animals <3 I think there is a bug with ReGrowth biomes that makes the Herd that migrate instantly move. Is there a way to fix that maybe? Thank you in advance!
velcroboy333  [ophavsmand] 2. apr. 2024 kl. 15:29 
Updated for 1.5. No changes made. Let me know if any bugs pop up.
Cheers.
Psyckosama 29. okt. 2022 kl. 13:21 
Don't join cults: Found Them.
velcroboy333  [ophavsmand] 12. okt. 2022 kl. 13:53 
Updated for 1.4

Don't join cults.
Today 7. sep. 2022 kl. 12:16 
autism
noghettoblastrs 10. aug. 2022 kl. 7:31 
trolling orange man fanboys through patches is pretty good stuff lol
velcroboy333  [ophavsmand] 26. okt. 2021 kl. 12:48 
and Hi pick⁶
velcroboy333  [ophavsmand] 26. okt. 2021 kl. 12:44 
I just noticed @oddgen's comment way down there. Sorry, I missed it.

From my understanding, Regrowth already adds this function, so, using this mod with Regrowth is redundant. Let me know if that's not the case and I'll adjust.
pickpickpickpickpickpickpickpick 26. okt. 2021 kl. 3:55 
This discussion below me is hilarious. Orange man is bad, but does it really matter so much that you'd call out the mod author? ahahah

Also hi velcroboy you're my fav :steamhearteyes:
velcroboy333  [ophavsmand] 21. okt. 2021 kl. 20:17 
I don't think anyone gave him any grief. It was one of Chicken Plucker's Rimmunation mods. Great mods, just needed a little tweak. :dogthinking:
TurtleShroom 21. okt. 2021 kl. 18:26 
Knowing the Internet, the dude removed the item because he was being harassed by people with Trump Derangement.

TBH, though, if the item no longer exists, you can always keep it just in case it comes back. What Mod was it? I want to see if I can see what it looked like.
velcroboy333  [ophavsmand] 21. okt. 2021 kl. 14:14 
Also, defending an immature baby-man-child while telling others to grow up...kinda hypocritical, don't you think?
velcroboy333  [ophavsmand] 21. okt. 2021 kl. 14:10 
Honestly, the mod the item is from removed the item. I included this with all my mods at one point. Just trying to help, you're welcome. But, since the item was removed and is no longer necessary, I've been slowly removing the patch from my mods. I just haven't gotten around to all of them yet.
TurtleShroom 21. okt. 2021 kl. 14:02 
I mean, more power to you in that Patch, but why sneak it in and hide it? Are you afraid of someone calling you out?

Why not upload it on its own?
TurtleShroom 21. okt. 2021 kl. 14:01 
Oh, grow up. What Mod is that from, anyway?
velcroboy333  [ophavsmand] 21. okt. 2021 kl. 13:15 
Just an accuracy fix for an item that had improper stats. :mhwgood:
TurtleShroom 21. okt. 2021 kl. 13:10 
What exactly was the point of the ORANGE MAN BAD butt hurt that you secretly added into the Mod's code through a Compatibility Patch? I mean, holy crap.
oddgen 30. aug. 2021 kl. 4:54 
is it possible to make this mod compatible with regrowth series ?
Doc O´malley 21. juli 2021 kl. 2:07 
Thank you <3 we love ya :steamthumbsup:
velcroboy333  [ophavsmand] 20. juli 2021 kl. 22:32 
Updated for 1.3
velcroboy333  [ophavsmand] 5. juli 2021 kl. 18:06 
Attention: I will absolutely be updating all my mods to 1.3. I want to take the time to look at the new code first in order to make sure the code changes are implemented correctly for the new version, as well as make any balance changes, and to implement any relevant new features into my mods,

The upcoming week is going to be busy for me already as the busy season for my real job is just beginning and goes pretty heavy through the fall and holiday season. But I will try to find the time as soon as I am able. My goal is to have all my mods ready for the official release in a couple weeks.

note I will be maintaining support for 1.2 after the update to 1.3 but I a have already moved on from 1.1 or older, so, those versions will not be maintained unless they are naturally compatible.

Thanks for your patience.
velcroboy333  [ophavsmand] 14. juni 2021 kl. 7:29 
Yes, it should.
test 14. juni 2021 kl. 7:00 
does it support animals from mods
velcroboy333  [ophavsmand] 9. okt. 2020 kl. 17:03 
It's ok. I completely forgot I just had this same conversation a month ago. See comments below yours.:captainclown:
Krausladen 9. okt. 2020 kl. 16:54 
Didn't realize it, I over rely on Fluffys mod manager to give me load order instructions lol.
velcroboy333  [ophavsmand] 9. okt. 2020 kl. 14:17 
Oh, haha. I already did...
velcroboy333  [ophavsmand] 9. okt. 2020 kl. 14:16 
Awesome. Thanks. I'll make a note in the description.
Krausladen 9. okt. 2020 kl. 14:09 
I can confirm its a load order issue. Putting herd migration under fixed it. Threw me off cause other biome mods had no problem with it.
velcroboy333  [ophavsmand] 9. okt. 2020 kl. 13:15 
It's likely I'll need to make a patch if not.
velcroboy333  [ophavsmand] 9. okt. 2020 kl. 13:12 
I'll take a look this weekend. It looks like it's something to do with More Vanilla Biomes. Try switching the order of those mods and see if that fixes it.
Krausladen 9. okt. 2020 kl. 12:09 
[More Vanilla Biomes] Patch operation Verse.PatchOperationAdd(Defs/IncidentDef[defName = "HerdMigration"]/allowedBiomes) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1931453053\1.1\Patches\ZBiome_Patches.xml
Verse.Log:Error(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
velcroboy333  [ophavsmand] 23. sep. 2020 kl. 11:02 
Ah, I looked. I can see what's happening. Yes, it's recommended to load this mod after any mod that adds biomes.
velcroboy333  [ophavsmand] 21. sep. 2020 kl. 17:01 
I will look into it. Can you tell me what the conflict is?
MosaPudica 21. sep. 2020 kl. 16:54 
Seems like this must be loaded after "More Vanilla Biomes" in the load order. Is it possible to please add that to your mod as a load ordering hint?
JinDeTwizol 7. aug. 2020 kl. 3:49 
No problem velcroboy333 thanks for the response, i add it on an existing save with 80+ mods and all seems alright.
Thanks for the Mod !
velcroboy333  [ophavsmand] 5. aug. 2020 kl. 16:52 
Sorry JinDeTwizol, I just saw this comment now. But yeah, It should be safe to add.
JinDeTwizol 28. juli 2020 kl. 7:41 
This mod can be added on existing save with no trouble i suppose ?
[56e] Adda 24. juni 2020 kl. 13:19 
I like the idea of this mod. Used it for a while and I think will use again in RimWorld 1.1. Thank you for reviving.
Uncertainty 10. maj 2020 kl. 18:25 
YES
Kangaroo Salesman 9. maj 2020 kl. 8:29 
Very nice, thanks for reviving it!