RimWorld
Herd Migration Revival(revived)
42 則留言
velcroboy333  [作者] 6 月 26 日 上午 11:40 
Updated for 1.6. No changes made. Let me know if any bugs pop up.
Cheers.
velcroboy333  [作者] 3 月 15 日 下午 12:14 
Double check but I'm pretty sure ReGrowth has this mod baked in already. So, you might be seeing a conflict because of that
Raluzo 3 月 15 日 上午 11:41 
Hey, thank you for reviving this mod i love animals <3 I think there is a bug with ReGrowth biomes that makes the Herd that migrate instantly move. Is there a way to fix that maybe? Thank you in advance!
velcroboy333  [作者] 2024 年 4 月 2 日 下午 3:29 
Updated for 1.5. No changes made. Let me know if any bugs pop up.
Cheers.
Psyckosama 2022 年 10 月 29 日 下午 1:21 
Don't join cults: Found Them.
velcroboy333  [作者] 2022 年 10 月 12 日 下午 1:53 
Updated for 1.4

Don't join cults.
Today 2022 年 9 月 7 日 下午 12:16 
autism
noghettoblastrs 2022 年 8 月 10 日 上午 7:31 
trolling orange man fanboys through patches is pretty good stuff lol
velcroboy333  [作者] 2021 年 10 月 26 日 下午 12:48 
and Hi pick⁶
velcroboy333  [作者] 2021 年 10 月 26 日 下午 12:44 
I just noticed @oddgen's comment way down there. Sorry, I missed it.

From my understanding, Regrowth already adds this function, so, using this mod with Regrowth is redundant. Let me know if that's not the case and I'll adjust.
pickpickpickpickpickpickpickpick 2021 年 10 月 26 日 上午 3:55 
This discussion below me is hilarious. Orange man is bad, but does it really matter so much that you'd call out the mod author? ahahah

Also hi velcroboy you're my fav :steamhearteyes:
velcroboy333  [作者] 2021 年 10 月 21 日 下午 8:17 
I don't think anyone gave him any grief. It was one of Chicken Plucker's Rimmunation mods. Great mods, just needed a little tweak. :dogthinking:
TurtleShroom 2021 年 10 月 21 日 下午 6:26 
Knowing the Internet, the dude removed the item because he was being harassed by people with Trump Derangement.

TBH, though, if the item no longer exists, you can always keep it just in case it comes back. What Mod was it? I want to see if I can see what it looked like.
velcroboy333  [作者] 2021 年 10 月 21 日 下午 2:14 
Also, defending an immature baby-man-child while telling others to grow up...kinda hypocritical, don't you think?
velcroboy333  [作者] 2021 年 10 月 21 日 下午 2:10 
Honestly, the mod the item is from removed the item. I included this with all my mods at one point. Just trying to help, you're welcome. But, since the item was removed and is no longer necessary, I've been slowly removing the patch from my mods. I just haven't gotten around to all of them yet.
TurtleShroom 2021 年 10 月 21 日 下午 2:02 
I mean, more power to you in that Patch, but why sneak it in and hide it? Are you afraid of someone calling you out?

Why not upload it on its own?
TurtleShroom 2021 年 10 月 21 日 下午 2:01 
Oh, grow up. What Mod is that from, anyway?
velcroboy333  [作者] 2021 年 10 月 21 日 下午 1:15 
Just an accuracy fix for an item that had improper stats. :mhwgood:
TurtleShroom 2021 年 10 月 21 日 下午 1:10 
What exactly was the point of the ORANGE MAN BAD butt hurt that you secretly added into the Mod's code through a Compatibility Patch? I mean, holy crap.
oddgen 2021 年 8 月 30 日 上午 4:54 
is it possible to make this mod compatible with regrowth series ?
Doc O´malley 2021 年 7 月 21 日 上午 2:07 
Thank you <3 we love ya :steamthumbsup:
velcroboy333  [作者] 2021 年 7 月 20 日 下午 10:32 
Updated for 1.3
velcroboy333  [作者] 2021 年 7 月 5 日 下午 6:06 
Attention: I will absolutely be updating all my mods to 1.3. I want to take the time to look at the new code first in order to make sure the code changes are implemented correctly for the new version, as well as make any balance changes, and to implement any relevant new features into my mods,

The upcoming week is going to be busy for me already as the busy season for my real job is just beginning and goes pretty heavy through the fall and holiday season. But I will try to find the time as soon as I am able. My goal is to have all my mods ready for the official release in a couple weeks.

note I will be maintaining support for 1.2 after the update to 1.3 but I a have already moved on from 1.1 or older, so, those versions will not be maintained unless they are naturally compatible.

Thanks for your patience.
velcroboy333  [作者] 2021 年 6 月 14 日 上午 7:29 
Yes, it should.
test 2021 年 6 月 14 日 上午 7:00 
does it support animals from mods
velcroboy333  [作者] 2020 年 10 月 9 日 下午 5:03 
It's ok. I completely forgot I just had this same conversation a month ago. See comments below yours.:captainclown:
Krausladen 2020 年 10 月 9 日 下午 4:54 
Didn't realize it, I over rely on Fluffys mod manager to give me load order instructions lol.
velcroboy333  [作者] 2020 年 10 月 9 日 下午 2:17 
Oh, haha. I already did...
velcroboy333  [作者] 2020 年 10 月 9 日 下午 2:16 
Awesome. Thanks. I'll make a note in the description.
Krausladen 2020 年 10 月 9 日 下午 2:09 
I can confirm its a load order issue. Putting herd migration under fixed it. Threw me off cause other biome mods had no problem with it.
velcroboy333  [作者] 2020 年 10 月 9 日 下午 1:15 
It's likely I'll need to make a patch if not.
velcroboy333  [作者] 2020 年 10 月 9 日 下午 1:12 
I'll take a look this weekend. It looks like it's something to do with More Vanilla Biomes. Try switching the order of those mods and see if that fixes it.
Krausladen 2020 年 10 月 9 日 下午 12:09 
[More Vanilla Biomes] Patch operation Verse.PatchOperationAdd(Defs/IncidentDef[defName = "HerdMigration"]/allowedBiomes) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1931453053\1.1\Patches\ZBiome_Patches.xml
Verse.Log:Error(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
velcroboy333  [作者] 2020 年 9 月 23 日 上午 11:02 
Ah, I looked. I can see what's happening. Yes, it's recommended to load this mod after any mod that adds biomes.
velcroboy333  [作者] 2020 年 9 月 21 日 下午 5:01 
I will look into it. Can you tell me what the conflict is?
MosaPudica 2020 年 9 月 21 日 下午 4:54 
Seems like this must be loaded after "More Vanilla Biomes" in the load order. Is it possible to please add that to your mod as a load ordering hint?
JinDeTwizol 2020 年 8 月 7 日 上午 3:49 
No problem velcroboy333 thanks for the response, i add it on an existing save with 80+ mods and all seems alright.
Thanks for the Mod !
velcroboy333  [作者] 2020 年 8 月 5 日 下午 4:52 
Sorry JinDeTwizol, I just saw this comment now. But yeah, It should be safe to add.
JinDeTwizol 2020 年 7 月 28 日 上午 7:41 
This mod can be added on existing save with no trouble i suppose ?
[56e] Adda 2020 年 6 月 24 日 下午 1:19 
I like the idea of this mod. Used it for a while and I think will use again in RimWorld 1.1. Thank you for reviving.
Uncertainty 2020 年 5 月 10 日 下午 6:25 
YES
Kangaroo Salesman 2020 年 5 月 9 日 上午 8:29 
Very nice, thanks for reviving it!