Shadowrun Returns

Shadowrun Returns

Meet Me in St. Louis
39 Comments
Tibby 14 Dec, 2017 @ 8:17pm 
Ooooooh. As a St. Louis resident this should be fucking great! Aaaaah!
Pluck 11 Apr, 2015 @ 3:43pm 
This mod starts out feeling like a good story, then suddenly there is no story. You have no way to find out where you're supposed to go, and going certain places get's you killed. If the creator gets these problems fixed, it might be a good UGC.
Zebber 8 Jan, 2015 @ 12:33am 
First let me say thanks for the help! Unfortunatly I've already tried that spot... and just tried again with no luck. For some reason that transition is not working for me,
swceltic  [author] 7 Jan, 2015 @ 5:48pm 
SPOILER

Go to Laclede's Landing, go to the street in front of Muddy Water's Bar, then go all the way to the right corner of the map. The tranisition point to the docks is right by the water.
Zebber 29 Dec, 2014 @ 2:10am 
Help please... i'm stuck! I think its the JE4 mission... i've found the 2 dead bodies and saved the private eye and got the Harry Mattar file... and it says something about the St. Louis docks. I've spent hours looking for the docks! An earlier post suggested in was in Lacade Landing... but i'll be darned if i can find it... help please! Also.. gotta say.. this UGC is a solid 4.5 outta 5 stars in the ratings! Awesome in content and complexity! I would give it a solid 5 if it were a bit more polished and a bit less buggy. For example... i got the mission to go to Seattle after my first Pete run... and went there. Mission accomplished and with quite a handsome reward! Nothing after that... couldn't leave Seattle. I had to go back and resume from an earlier save. The game never did tell me when to go there.. but i successfully went after all the DP missions and the first 3 JE missions. Thanks for all the hard work you have put into this UGC!!!! It's AWESOME!!!
linus 2 Nov, 2014 @ 10:54am 
The modul isn't starting at all (1.2.7, Mac OS X). I only come back to the normal start menu. Any suggestions?
Teebs 28 Oct, 2014 @ 5:27pm 
Sorry, Ignore the editor part, it seems to do that with other UGCs as well. This one doesn't start though, whereas others do
Teebs 28 Oct, 2014 @ 5:21pm 
Hi, don't know if you're still supporting this but I seem to be getting problems launching this UGC. When I click "play" on this campaign, it just dumps me to the main menu. I tried opening it in the editor and publishing it locally but a bunch of error logs came up. Is there any other location apart from steam where this can be downloaded?
swceltic  [author] 23 Jun, 2014 @ 4:28pm 
I hadn't planned on any further updates to this UGC, except for bug fixes due to the UGC I am working on now is 75% done.
c.yusuf.mumtaz 23 Jun, 2014 @ 9:48am 
load times are killing me. Any chance on improving on this?
swceltic  [author] 17 May, 2014 @ 12:20pm 
I would say 185 to 200 karma, If you use your post berlin character or DMS character you should be fine.
@XoelRguez 17 May, 2014 @ 4:59am 
Which would be the recommended karma to face this module?
swceltic  [author] 18 Apr, 2014 @ 5:06pm 
Added Berlin pack weapons, removed multiple hiring NPC, consolidated to Tiberius, fixed Berlin hiring bug, added title picture
swceltic  [author] 19 Feb, 2014 @ 4:30pm 
Spoiler

You have to complete the first mission for Dirty Pete. Then when you come back from the run talk to Dirty Pete. Give him the schedule. Then talk to Dirty Pete again, there should be three option. I think it is "How is it hang'in", but just click on all three. There will be one for Larry Plynt A dirty Pete run, one for Flash Bang, and one for Someone dropped this off. That should give you the VIP Tony's card.
Shadow Agent 17 Feb, 2014 @ 3:00pm 
Where or how do i get the tony VIP card

Thanx
swceltic  [author] 17 Feb, 2014 @ 9:32am 
Uploaded fixes 1.0.9
swceltic  [author] 16 Feb, 2014 @ 4:12pm 
Spoiler

Speak to Johnathon E. He is located in the Downtown map. You must enter the building on the right side of the Downtown map and go to VIP Tony's. Use the elevator. You must complete all of the Dirty Pete, Johnathon E, and Deliah missions to open the finale in Shadowlands. Also you have to go to the Matrix as part of this in University City (you must have the Coffin Motel Key to enter the building) and go to Club Abraxis and speak to Baron Smaedi for further instructions.
Shadow Agent 16 Feb, 2014 @ 2:49pm 
The Last Mission I did was the one where Dirty Pete gets whacked. I don't see any more missions in the shadowlands mirror. Have I reached the end of the game. Where do you find Johnaton E's 'Sabotage Nanotech Facility thingy. i read about it in the comments but i dont think i ve found him. Thanx , super great mod, it really allows you to live the Shadowrunner lifestyle !! One of the best mods out there 4 sure !!
swceltic  [author] 15 Feb, 2014 @ 8:21am 
uploaded 1.0.7
megid2 13 Feb, 2014 @ 5:09am 
Hm, would it be possible to have those requirements as mission objectives? Or have the character wonder aloud inside the matrix room "hm, if I only had the right key..."
swceltic  [author] 12 Feb, 2014 @ 7:10pm 
Spoilers

Securitas is on the west side of the map by the motorcycles. You have to have the Coffin Motel key before you can enter the Coffin Motel. You recieve the key mid-way through the runs. You have to have certain items in your inventory (drugs) Nitro, Kamakize, etc for the second option. It is intentional, you have to reenter the conversation due to the variable update by tokens.
megid2 11 Feb, 2014 @ 8:22am 
Hm... the first run (in university city, securitas) and I cant find the company. just a bar and an empty "matrix" place around. Do I have to hire a decker even I myself am one? ... nope, didnt help. Also, the disgruntled Securitas employee has "Can I ask some questions?" twice as conversation point, once enabled and once disabled.

Also, conversation with DP breaks off after "Are you Dirty Pete?" and I have to talk to him again. Intentional or is that failed trigger?
swceltic  [author] 8 Feb, 2014 @ 2:58pm 
uploaded fixes for JE runs will test again tomorrow
swceltic  [author] 7 Feb, 2014 @ 6:43pm 
uploaded new fixes tested deliah runs and appear to be working. I will retest the JE runs tomorrow.
swceltic  [author] 5 Feb, 2014 @ 4:43pm 
Uploaded fixes for story variables still restesting Deliah and JE runs
swceltic  [author] 2 Feb, 2014 @ 8:02am 
new bug fixes release version
swceltic  [author] 1 Feb, 2014 @ 4:14pm 
new bug fixes uploaded
swceltic  [author] 28 Jan, 2014 @ 3:50pm 
new bug fixes uploaded
swceltic  [author] 26 Jan, 2014 @ 10:53am 
new bug fixes upload, but not tested yet
swceltic  [author] 25 Jan, 2014 @ 1:28pm 
I think the last patch blanked quest items listed in triggers. It change the Novatech triggers to Lightning Barrier 5.
swceltic  [author] 25 Jan, 2014 @ 1:25pm 
New bug fixes uploaded
DiscoVivaldi 18 Jan, 2014 @ 12:51pm 
Add this mod to Nexus also. I have a DRM-free copy and I want to play some mods too!
HavkinKnight 7 Jan, 2014 @ 4:42pm 
as a person Born and Raised in the 636/314 i would LOVE to get a chance to see this. i just hope my favorite place of all time is in it! please can you post some screen shots?
Mýval 7 Jan, 2014 @ 1:02pm 
Alright, was playing and came into these issues:

When I was running that job for Dirty Pete: I was playing a mage, and had to hire help. But for what ever reason it didn't recognize that I had a decker with me, when I did and couldn't complete the job. Ontop of that it wasn't regestering that I had a job in my journal

Also, I've noticed that each of the maps reload when you go back to them, whether intentional or not, is annoying when I have to shotgun my way through hoards of gangers every area.

But those asside, I am really excited to see what becomes of this.
MFC-03 6 Jan, 2014 @ 7:46pm 
Same complaint, I don't like having combat from the word go. If this was fixed it would be a great campaign, however, since this is still a beta I'm going to give the benfiet of the doubt and hold out hope for a more polished release.
Emmerson 5 Jan, 2014 @ 11:15am 
game automatically puts you in combat when your out of the bar at least it does with me may want to look into that, it's not fun when you bring a team wth you and have to move them all seperately, but it looks promising.
Count Leaves 5 Jan, 2014 @ 9:49am 
Looks promising. Visiting Laclede's Landing and the "Muddy Waters" bar was fun.
sirchet 1 Jan, 2014 @ 8:41pm 
It would be nice if you told a little about the module, the bug list is appreciated though.

A screenshot or two would also be nice.
Mournblade 28 Dec, 2013 @ 7:49pm 
This is kind of interesting, but it needs to log quests and point the player in the direction of the objectives. SRR in St. Louis? Why not? This one could turn into something.