RimWorld

RimWorld

Locker
45 Comments
=PS= Candy Bottom 6 Aug @ 1:11am 
I'm here thanks to the armor rack's not working with the Kijin mod. I hope this works. Ill test it out in a few hours.:D
Emilie Sackenball 15 Apr, 2024 @ 6:16pm 
Ive searching for something like this but then the pawns dynamically change clothes depends of situation, let's say like when Winter comes
Logicon 25 Mar, 2024 @ 8:17pm 
+1 for that idea. Would make this so seamless
Coolchilion 22 Nov, 2022 @ 12:17pm 
Yeah it makes it less tedious from click on pawn, find locker, click on locker, select change clothes to click pawn, click gizmo, then they go to their locker change clothes automatically.
pickpickpickpickpickpickpickpick 15 Nov, 2022 @ 5:12am 
That gizmo idea from Coolchilion is a really good one
Coolchilion 9 Jul, 2022 @ 5:58pm 
is there a way to add a gizmo on a selected pawn, when the gizmo is pressed it will make them go to their assigned locker and swap clothes?
Phlivan.WontDieInNoob 21 Aug, 2021 @ 12:31pm 
This is really the day saving mod for me. Thanks for the great work.
Would it be possible in the future version to add more methods to store equipment? A similar way like loading the transport pod would be a great relief when I just want to change 1 part of the stored equipment.
Theo3211 31 Jul, 2021 @ 10:44am 
Thank you I figured the problem was on my part. Somehow the mod was uninstalled, now works well.
Reiquard  [author] 31 Jul, 2021 @ 10:20am 
@Theo3211
It is located in Architect -> Furniture tab after "Complex furniture" research is completed.
And there should be no compatibility issues with the mods you have named.
Theo3211 31 Jul, 2021 @ 12:43am 
Hello I've downloaded this mod yesterday. I can't find the locker shown in these images anywhere. In wich tab is it located ? Is there a research needed? I've tried looking for it with the word locker, is there another name to it? I'm using ogrestack and deep storage, is there a problem with compatibility with those mods ?
Mimi 28 Jul, 2021 @ 5:41pm 
would be neat if you can assign an area/zone to a locker and when a pawn is about to enter that zone they will first go to a locker they own to put the outfit in that locker

Reiquard  [author] 9 Jun, 2021 @ 6:18pm 
@Bambam, I doubt that this functionality will be added, at least in the near future.
There are already several mods around that do what you want, though.
Bambam 27 May, 2021 @ 3:07am 
Awesome mod! Is it possible to add an advanced locker that can repair the content?
Reiquard  [author] 22 Feb, 2021 @ 3:18am 
@Phoenix-D, this toggle was introduced on July 7.
It is represented by an image of a sword and a revolver, and when turned on, restricts interaction only to changing clothes.
If I understand you correctly, then this is what you need.
Phoenix-D 21 Feb, 2021 @ 4:08pm 
Very useful mod. Small mod interaction note: This doesn't handle the sidearms from Simple Sidearms.

Eg a pawn with a gun (equipped) and a knife (sidearm), you use the locker and all gear except the sidearm goes into the locker. The sidearm is then equipped, so if you swap it ends up in the locker. Maybe a toggle on the locker to ignore weapons would be a good option?
Cozar 3 Feb, 2021 @ 2:15pm 
Nice work Reiquard. If you want to borrow the xml patch from Dressers Hold Clothing and turn dressers and end tables into clothing lockers, please do.
Killer Tamashi 8 Nov, 2020 @ 7:20pm 
I've been looking for an alternative for fav locker, since that mod causes my game to become a slideshow when putting things into a locker for whatever reason, great to know it wasn't the only mod of it's kind!
Reiquard  [author] 9 Oct, 2020 @ 3:03am 
As I answered below, this mod does not interact with the assign tab in any way, and therefore with the Better Pawn Control mod.
I doubt that I can find an acceptable solution for their compatibility, at least in the near future.
Tox 8 Oct, 2020 @ 11:13pm 
How does this mod work with Better Pawn Control?
Fohcs 3 Oct, 2020 @ 11:30pm 
Awesome! Thanks!
Reiquard  [author] 1 Oct, 2020 @ 2:10pm 
@mallnibba, the way how assign tab works will not allow to implement the mechanics you described without any workarounds.
I suggest you to have several lockers on the defense line with equipment at the ready.
Reiquard  [author] 1 Oct, 2020 @ 1:53pm 
At your request, Fohcs.
Catch the update!
platinumhawkzz 27 Sep, 2020 @ 6:31am 
I've tested the mod and it seems to work as described, however I was hoping that pawns would automatically go and swap clothes if I change their outfit on the assign tab. That would be really neat and help when you have several pawns to change during a raid!
Reiquard  [author] 23 Sep, 2020 @ 8:53am 
That's an interesting idea. I'll see what I can do when I have more time to spare.
Fohcs 22 Sep, 2020 @ 4:09pm 
Any chance you can make the equip time configurable or an option to speed it up?
weregamer 7 Jul, 2020 @ 10:54am 
Thanks a bunch, I'll try it out and let you know if I find any.
Reiquard  [author] 7 Jul, 2020 @ 10:32am 
It turned out much faster, hope there are no new bugs.. ;)
weregamer 7 Jul, 2020 @ 1:11am 
Thank you!
Reiquard  [author] 7 Jul, 2020 @ 1:02am 
I'll try to look at it in a week or two.
weregamer 5 Jul, 2020 @ 1:55pm 
Is it possible to have the locker only work on apparel? With CAS in a climate with real winter, my pawns need to switch from woodland (or whatever) camo to arctic camo and back as the year turns. I'm looking for a way to do this more conveniently.
Crazy Devil 17 Jun, 2020 @ 10:44am 
Awesome, I was afraid I would have to get full clutter just for this functionality, but this is even better and standalone, and apparently work with sidearms, you rock !
Reiquard  [author] 12 May, 2020 @ 3:45pm 
I've checked how the locker behaves with the "Simple sidearms" mod installed;
if after completing the operation, the pawn remains without the primary weapon (put the weapon in the locker and got nothing back), then sidearm takes the slot of this weapon - becomes the primary one (which is a "Simple sidearms"'s work, i think).
Reiquard  [author] 12 May, 2020 @ 11:53am 
I haven't tried it yet. But as i can see, Simple Sidearms does not allow you to equip two weapons at the same time, but only to carry it in a pawn's "pouch".
If it is as i wrote, then you can put only equipped weapon in the locker.
dninemfive 12 May, 2020 @ 9:46am 
Can you also put two weapons in the locker with Simple Sidearms?
skycrossercat 11 May, 2020 @ 5:49am 
Nice, thx for the answers.
Reiquard  [author] 11 May, 2020 @ 3:32am 
The answer to both of your questions is Yes; I have to reflect this in the description.
skycrossercat 10 May, 2020 @ 10:41pm 
Can I manually set the owner of the locker even it's in a barrack with many beds? And if the pawn put on the stored equipment, will the stuffs they previously worn stored into the locker?
TheSpookiestSkeleton 10 May, 2020 @ 2:04pm 
Sorry, I fail to absorb some things.
Reiquard  [author] 10 May, 2020 @ 1:57pm 
@NRFBToyStore, thanks for your kind words ;)

@Askeleton, as it is written in the description - this is a reworked version of mrofa's locker of "Clutter Furniture", so no - I didn't take a single piece of rimatomics, especially since I never had to deal with it.
TheSpookiestSkeleton 9 May, 2020 @ 11:56pm 
Did you cannibalize this from rimatomics and it's old radiation gear lockers?
NRFBToyStore 9 May, 2020 @ 6:22pm 
This is the most detailed and prettiest description on the ENTIRE WORKSHOP! You get a thumbs up before I even try it!
Reiquard  [author] 9 May, 2020 @ 4:23pm 
It is safe to add, and as long as there are no lockers present on the map, it is also safe to remove.
Kamorzy 9 May, 2020 @ 3:38pm 
Is it safe to add or remove from a save?
Reiquard  [author] 9 May, 2020 @ 1:29pm 
You can always set your locker(s) to public mode so that each colonist can interact with it. Setting up ownership when it is first built is just a small QoL.
warmainiac 9 May, 2020 @ 1:07pm 
i might add this to my current playthrough. but will it work if 2 colonists share the same bed? or do i need something diffrent.