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Is i possible to get some more army related focuses?
I did not load the game to make sure everything's working fine because I'm 95% sure it is & it takes forever to open. If there's anything wrong please comment it and I'll fix it.
Meanwhile for those who want, is possible to use this mod deleting the countinuous focuses files of Road to 56, worked to me.
This version is very in need of an update, and will be updated within the month of December
My suggestion:
Name: Integrated partisans
Description: Integrating the partisans who operates in enemy conquered territories, we can synchronize with the army, and boost the resistances activity with better logistics and intel
Criteria: Is not capitulated
Enemy has control in at least 1 state owned by us
Effect:
+15% growing resistance in occupied territories.
I know what the problem is, I fixed it for the main mod. I'll be sure to fix it when I update this one. I had it set to being visible if your surrender progress is above 0, but I guess when you capitulate you don't have a surrender progress, so the focus disappears.
>Ai needs political power
>Tell Ai to do focus that boosts the amount of political power they get when they
don't have enough political power
>Ai does focus
>Ai now has political power
>Ai stops doing focus because it has political power
>Ai needs political power
>Repeat
I've updated the mod. I don't know why the naval and air production wouldn't be working. I'm just using RT56's original focuses and then adding mine onto it, so if those aren't working it's something to do with RT56. I forgot to check why the focus about increasing resistance when you capitulate disappears. I have it set to be visible when you are in a war and your surrender progress is above 0. I don't have any more time today to look at it, but I'll have time Thursday, so I'll look at it again then.
It just adds in more focuses. The ones added with Rt56 are still there.
There is a problem in 2, to use I need to be in exile, I think it would be nice if you removed this requirement, put a criterion based on war support or stabillity
1- I will see to alter the "Foreign Volunteers" focus to add weekly manpower to it. I already have a focus that adds weekly manpower ("Immigration"), but I believe it needs to add more manpower to make sense, especially if I'm adding weekly manpower to the "Foreign Volunteers" focus.
2- "Renounce Foreign Occupation" does that
3- "Nationalism" does that
1- In the foreing volunteers focus, put a boost in the monthly population instead, would make more sense;
2- Create a focus who boost the resistence when capitulate;
3- Create a focus who adds more surrender limit (if the war support is 100%)
I do plan on updating it but I’ve been busy the past few weeks and I won’t have the time to continue updating it until later this month. I am far from done updating this mod but I don’t have the time at the moment. The mod is still completely playable and I hope everyone is fine with the almost month delay since the last update. I hope to update the mod and add new stuff around once a week.
Make sure you aren't running the base Expanded Continuous Focus mod. You only have to run this mod with RT56. If you're running the base Expanded Continuous Focus mod then it could crash your game when you try to load.
On my side it doesn't crash, even with many other mods.
This mod doesn't edit any part of the research tree's game folder. I loaded up a game with this and Rt56 and it worked fine. Rt56 itself changes the research tree a bunch, but if you're saying it looks different from how it should look in Rt56 then it could be a different mod you have on that's changing something.
I'll have to see if it's possible to create a focus that will allow you to do that. I'll keep it in mind and try and add something like that in the next update if it's possible.