Total War: WARHAMMER II

Total War: WARHAMMER II

Tomb Barque - SFO - OBSELETE
28 Comments
Maal  [author] 14 Jan, 2021 @ 5:01pm 
You no longer need this mod or Chaosrobie's. The barque are integrated into SFO.
Maal  [author] 21 Jul, 2020 @ 11:50am 
@TorgueUser
I wanted to, the issue is that neither Setra's chariot of the gods or Arkhan flying chariot have a vigor buff, nor does any tomb king units beside the dogs and hexwraith. Even the contructs do not have a vigor buff. It would be weird to give strong vigor to only this unit.

I'll still think about it though.
LimeUser 21 Jul, 2020 @ 4:18am 
Could you please give them strong or perfect vigour? I understand that the birds making the boats float might get tired but let's be honest, tomb kings probably dont care.
Alranz 5 Jul, 2020 @ 5:35am 
@Maal
They were pack files, kinda funny they were still there even though I've unsubscribed from them already, they dont even regester in CAs mod manager. I was able to find them using kmm and reconfirm in by finding their files.
Maal  [author] 5 Jul, 2020 @ 5:32am 
@Alranz
Great!
Were the "questionable undeleted mods" you had to use kmm to delete movie file? Why did you need kmm to delete them instead of just unsubbing? Just crurious.
Alranz 5 Jul, 2020 @ 2:00am 
I was able to try experimenting stuff with kmm and even with the same ticked mods the games still crashes for me, I think theres def. a mod that conflicts stuff, I'll try to find it whenever I have time.
In another note, I deleted some questionable undeleted mods by using kmm and this mod now works looooool! Thanks again :)
Maal  [author] 4 Jul, 2020 @ 10:12pm 
Since I don't know the CA launcher I asked people. They all said to never change the load order. Always use alphabetical which is the default. The higher a mod is, the more it overwrite those under it. So it works like KMM.

So the current load order is "reversed" so to speak. Not sure why it's my mod which cause the crash, but i'd say it's a miracle it run even without it. I would ask for an alphabetical test with and without my sfo submod but I suspect it would break your current working modlist since I do not think you can "save" your current modlist for later with CA launcher.
Since the mod doesn't crash for me, it has to be some incompatibility but there shouldn't be one logically, so the load order must mess with something.
Maal  [author] 4 Jul, 2020 @ 8:56pm 
You could try the Kaedrin's Mod Manager
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1399787504

It can save mod list which is very nice for testing stuff, and it's much less... laggy? Than CA's.
Alranz 4 Jul, 2020 @ 7:52pm 
hahahaha yep I do use their launcher I know its buggy as hell XXD, I actually redid all the load order manually; base and overhauls on the top, units,patches then skins. the latter I load a mod it overwrites the upper ones (from what I've seen).

hmmm I havent tried messing with those cuz as long as it launches and doesn't crash its good enough for me hahahah

Yes, I tried just loading it up without the sfo patch and it works fine and doesnt crash, the stats arent just adjusted. Maybe its also because sfo is always updating for fixes etc.?
Maal  [author] 4 Jul, 2020 @ 7:15pm 
Ew, CA's launcher. I don't even know if the stuff I am seeing is loaded in this order or alphabetical by default. This is an issue as I do not know what load after what and it's important.

Several of the unit mods you use have no updated SFO patch, that's an issue that might not crash the game by itself (by some miracle), but an issue nonetheless. Specially if the base mod did big unit changes that were not yet updated in the submod. (Amazon and Kraka come to mind) But that's not the issue at hand.

The "base" tomb barque mod is disabled. Was it enabled when you tried the barque sfo mod?
Alranz 4 Jul, 2020 @ 6:44pm 
https://imgur.com/a/p7RVYCm here it is fam XD
Maal  [author] 4 Jul, 2020 @ 4:13pm 
I assume you mean it crash on opening the game?

Can you post a screenshot of your load order?
Alranz 3 Jul, 2020 @ 10:48pm 
Hi! I dunno but this crashes my game :( without the sfo patch it works fine
Ciaphas Cain 27 Jun, 2020 @ 5:57pm 
I was probably bitching about lack of images & descriptions! :P I have been asking a lot of questions in the C&C workshop as I'm planning out what I'm going to create, which is a load of missions with realistic or as close as I can get to real locations. Then there's modding in TW W2!

My pc is cursed, I'm often having to redownload the game or clear out my mod list etc etc as things just stop working! ChaosRobbie's Tomb Barque is one of them! Also this too, so frustrating. I can't even get Radious to work on this pc weirdly...
So lots of stress my end haha
Maal  [author] 27 Jun, 2020 @ 5:11pm 
@Neferata13
Well, let's say I have little faith in the average mod user ability to read! ;p
(not that I knew you were making mods, tho I remember now seeing your name around in C&C)
Ciaphas Cain 27 Jun, 2020 @ 4:11pm 
That was in jest btw.
Ciaphas Cain 27 Jun, 2020 @ 4:11pm 
No shit Sherlock! I'm a modder too! lol I wasn't complaining that it wasn't working, was merely saying I couldn't get it working last time and I was looking forward to getting it to work. :'D
Maal  [author] 27 Jun, 2020 @ 2:49pm 
So you had:
SFO
Chaosrobie Tomb Barque.
Tomb Barque SFO patch. (this mod)
TK expanded.
TK expanded SFO patch?

This mod do require Chaosrobie's mod to work.
Ciaphas Cain 27 Jun, 2020 @ 2:36pm 
CTD every time I tried starting the game, I use KMM also. I thought it was a conflict of some sort but had only the TK mods (expanded)
Maal  [author] 27 Jun, 2020 @ 1:32pm 
Can you tell me how it didn't work? Couldn't recruit? Couldn't get the mounts? The mount skills weren't there? How about in custom battle?
Ciaphas Cain 27 Jun, 2020 @ 11:01am 
I cannot wait to try this unit! Couldn't seem to get it working last time I tried
Maal  [author] 27 Jun, 2020 @ 3:06am 
The mods will be compatibles/updated if it doesn't have "Not updated yet" in its title.
LotusEater 27 Jun, 2020 @ 2:47am 
hi mate, im wondering if this mod is compatible with the latest SFO version
Jomix7 10 May, 2020 @ 8:53am 
thank you for this!
Invincible under the Heavens 10 May, 2020 @ 5:02am 
ty
Xenos 10 May, 2020 @ 5:02am 
thanks mate
Maal  [author] 9 May, 2020 @ 8:59pm 
@AFGHAN PSYCHO
DUUUUUUUUUUh, that'll teach me copy pasting my other mod description. It require the original one. Updating the mod "stand-alone" require me to find what was changed in the entire mod which was too much trouble so I made this one a simple patch.
AFGHAN PSYCHO 9 May, 2020 @ 8:53pm 
Description says stand-alone but the required items needing the original mod?