Sid Meier's Civilization VI

Sid Meier's Civilization VI

Unique Improvement: Castrum (Rome)
85 Comments
DaniAngione 4 Jun, 2023 @ 8:28am 
Update: I found the mod affecting it, it's Mikecro's "Military Camps", it's an unfortunate side effect of it.

So please disregard the previous message!
DaniAngione 3 Jun, 2023 @ 2:47pm 
So I was playing a quite modded game (80 mods) as Rome and been saving a bunch of Legions the entire game just to get that achievement... (And yes, I was saving their Build charges too)

Modern day finally came and I ... uh... might have nuked some neighbors and conquered their cities. I sent my legions to (finally!) clean the radiation and the option is not there? They can repair, repair road, etc... But they don't get the decontamination option!

I don't know if it is related to this mod or not - and I don't have the Civ modding knowledge to check. I tried searching for "legion" in my mods folder and got some results like 6T defining its tech and such, but I didn't find anything that looked weird or that it could "remove" this ability from them, so I decided to make this generic report to some mods that I guess "touch" the legion in any way...

So, sorry if it's not related to this mod! And you're welcome if it is! :P
DarkvsLight 22 Mar, 2023 @ 8:37am 
When building this you get a mideival fort..
DeadWeatherDrums 24 Apr, 2022 @ 2:30am 
Beautiful artwork, man. Oh, and the touch about it changing when being worked is nice. And I concur on the Culture buff. You ain't no dummy. sir.
JNR  [author] 9 Mar, 2022 @ 3:04pm 
I don't.
Bombermans 9 Mar, 2022 @ 12:32pm 
Hi JNR, do you perhaps accept comissions?
H.Humpel 5 Jan, 2022 @ 4:30pm 
Hi JNR,
your mod has been translated into German by Junky and the translation is now part of the Civilization VI Mods - German translations mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
Telruna 11 Dec, 2021 @ 3:11am 
Great! Thanks
MarsEco 6 Dec, 2021 @ 12:30pm 
Nice!
JNR  [author] 6 Dec, 2021 @ 5:32am 
finally got around to fixing it!
MarsEco 10 Oct, 2021 @ 9:50pm 
Did this ever get fixed JNR?
norph 14 Aug, 2021 @ 7:59am 
There is an issue for me: after capturing an enemy Roman city my worker tries repairing a castrum, which was pillaged, and a game crashes.
Daniele 21 Jul, 2021 @ 4:46am 
I understand your situation perfectly and hope that in the near future he will have time to fix it. In any case, thank you very much for your work. Have a nice day.
JNR  [author] 15 Jul, 2021 @ 3:53pm 
I think I know what needs to be fixed, but I haven't gotten the time yet, as it is rather low on my list of priorities.
MarsEco 16 May, 2021 @ 12:40am 
Did the Medieval Walls bug ever get found and fix?
Angeln9ner 5 May, 2021 @ 9:51am 
It crashes my game and that turn's saved game (any) wouldn't load either. I built it late game using Sailor Cat's mod: Upgrades Keep Unique Abilities. For the Glory of Rome!
CMDR Sheploo 29 Apr, 2021 @ 7:17am 
How did you disable the medieval stone variant? I'd like to re-enable it and run some tests to help out if at all possible.
Geminus Leonem 9 Apr, 2021 @ 1:26pm 
Really minor thing, but you could always add in some Front End Actions to the modinfo so that the description of the Legion in the "Civ Picking Menu" thingy is properly updated.

... Could probably do the same for the "Castles - Better Forts" mod for the Château, now that I think about it...

I mean, it is a really minor thing and really easy to personally alter... so... eh...
JNR  [author] 4 Apr, 2021 @ 5:11pm 
yes
stevenschwope 4 Apr, 2021 @ 11:04am 
Is this updated for the current state of the game?
Bear 5 Mar, 2021 @ 6:22am 
I dont see this in civilopedia
CyberGamer15 8 Jan, 2021 @ 9:53am 
Just wanted to say that I tried out this mod, and it seems to work ok for me. However, I did find something odd.

When I built a Castrum outside my borders, it was completed as normal. But when I tried to build one inside my borders, the game crashed.

The error message I got was an "EXCEPTION_ACCESS_VIOLATION" error in particular, if that helps.
JNR  [author] 5 Jan, 2021 @ 10:46am 
for me it does. When you commented first, I decided to test it again because I've learned a bit more about asset creation since I made this mod (and since it got bugged). Found out that the tent variant has no issues for me. No update needed for now since the live version here already has the stone variant deactivated. Will try to make that one work again as well.
Malata Societa' Official 5 Jan, 2021 @ 10:44am 
are you sure youre mod works???????
Noah 5 Jan, 2021 @ 10:35am 
Yaaay.
Malata Societa' Official 5 Jan, 2021 @ 7:14am 
?????????????
JNR  [author] 5 Jan, 2021 @ 3:02am 
seems like it's working again, without the medieval variant.
Malata Societa' Official 4 Jan, 2021 @ 9:14pm 
Shame its bugged
ᚪᚱᛁᛊᛏᚩᛊᚪᚳᚻ 26 Sep, 2020 @ 3:41am 
This is so cool and the design is so nice. Shame its bugged due to the updates. If you do make a new mod as a replacement, please keep the design. Good luck!
Elhoim 30 Jul, 2020 @ 6:13pm 
Oh, I always wanted this mod, sad to see the updates keep breaking it :(
MarsEco 17 Jul, 2020 @ 3:59pm 
Let us know if you replace this what not. Sorry it's being an issue.
JNR  [author] 25 Jun, 2020 @ 1:56pm 
yea looks like the update broke it again. At this point I'm out of clues, might have to redo the whole thing. Will hide the mod for now, sorry folks.
Mufflin 25 Jun, 2020 @ 9:55am 
Game crashes upon trying to build a castrum so this mod is completely borkened
JNR  [author] 18 Jun, 2020 @ 9:23am 
But it seems like based on google translator, it's just a translation of the description, in case anyone is wondering. So thanks!
JNR  [author] 18 Jun, 2020 @ 9:22am 
I don't speak Korean, sry.
vs2001 17 Jun, 2020 @ 11:42pm 
"Castrum"으로 이름이 바뀐 로마 요새에 대해 고유한 그래픽을 추가한다. 그래픽에는 고전시대를 위한 목조 팰리세이드와 텐트가 있는 버전과 중세시대와 그 이상의 시대를 위한 돌 버전이 포함되어 있다. 또한 성벽 밖의 장식적인 요소들은 기와를 시민에 의해 작업해야 볼 수 있다.

이 개선책을 좀 더 가치 있게 만들기 위해, 카스트럼은 또한 문화재 시민이 문을 열면 도시의 성벽 수준당 +1의 문화를 얻는다. 캐스트럼은 또한 비행 기술이 풀리면 관광산업이 그 문화와 동등하게 될 것이다. (다른 모든 개선사항과 마찬가지로).

캐스트럼을 포함한 포르츠에게 더 많은 게임 플레이 보너스를 주기 위해 나는 성 - 더 나은 포르츠를 추천한다.

상승과 하강 필요(치크헤의 일부 예술품 사용)

확장된 문명과의 호환.
JNR  [author] 14 Jun, 2020 @ 6:54am 
Yes, but it seems that the crashes are due to multiple errors coming together, so I have to go after them one by one.
Fifthcolumn 13 Jun, 2020 @ 4:55pm 
Are you still working on the graphics bug for the medieval era graphics?
JNR  [author] 30 May, 2020 @ 8:07pm 
thanks to everyone reporting. I got them too after building two castra. Uploaded a new version with which I no longer get these crashes, let me know if it works for you, too (medieval still disabled, one step at a time).
GLORIA VINCIT 30 May, 2020 @ 1:00pm 
Game crashed when I finished building the second castrum
Telruna 28 May, 2020 @ 6:32am 
This looks great. Thank you.
Askeladd 28 May, 2020 @ 5:34am 
Aye I am also getting crashes after building the first castrum.
Hoshi 26 May, 2020 @ 5:13am 
Well, after a few more turn crashes again..
Hoshi 26 May, 2020 @ 4:58am 
But it is strange because I tried building it again on another turn and it went alright till now.
Hoshi 26 May, 2020 @ 4:29am 
Crashed when i build my second castrum in game. :(
MarsEco 23 May, 2020 @ 11:56pm 
Any progression on figuring out that Crashing Bug so the stone wall variant can be reactivated?
InvertConvert 20 May, 2020 @ 1:20am 
Awesome!!!!!!!!!!!!:steamhappy:
JNR  [author] 18 May, 2020 @ 2:56pm 
no, since it's a generic improvement. I think it's fair if uniques stand out as iconic while generic improvements do not.
Alejandro Diaz 18 May, 2020 @ 12:29pm 
are you planing any medieval castles in the future? we have the castle but i feel like it looks so small and not as iconic.
Alejandro Diaz 15 May, 2020 @ 5:39pm 
Thank you! you have quite a few magnificent mods!