RimWorld

RimWorld

Super Multi-Analyzer
23 Comments
NuanKi 18 Jun, 2024 @ 10:14pm 
I upgraded this mod, and made it fairer in terms of energy consumption, construction cost, and you need to complete a research, here
PKPenguin  [author] 12 Apr, 2024 @ 4:57pm 
This mod is simple enough that it doesn't require any compiling, it's just an .xml thing I think. If you were to check it against the Advanced Multi-Analyzer from More Linkables you could probably update it pretty easily, since I think I mostly just made this by tweaking that in the first place.
Todokoro 12 Apr, 2024 @ 4:41pm 
@PKPenguin guess i can test it. if I only knew how to program and compile i'd migrate it to 1.5 myself. thanks for replying though :D
PKPenguin  [author] 12 Apr, 2024 @ 4:04pm 
Not really no, though iirc it's not a very complicated mod so maybe it'll just work? Who knows
Todokoro 12 Apr, 2024 @ 5:38am 
any plans on making it compatible with 1.5?
Thundercraft 18 Jan, 2024 @ 12:06am 
...1.9?

Just kidding. But I found another mod that is somewhat similar (though different):

Better Multi-Analyzers
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2180363523
Worker of the month 28 Oct, 2022 @ 1:13pm 
1.4?
azure_wolf_22 12 Sep, 2021 @ 9:51pm 
1.3 update?
desolationsmith 11 Oct, 2020 @ 5:53pm 
Been using it in 1.2 for weeks with no problems.
PKPenguin  [author] 10 Oct, 2020 @ 4:48pm 
Not sure. Probably.
Fumeknight79 10 Oct, 2020 @ 2:46pm 
Does this work for 1.2?
pgames-food 4 Jun, 2020 @ 12:19am 
if you like spiciness, one of peladors mods adds chilli peppers, which you can use to improve some of the meals :)
desolationsmith 3 Jun, 2020 @ 11:08pm 
Started feeling the research crunch even with level 20 intellect pawns so this was a big help. Might have to put Androids back in just to make a research android to go along with this.
Ada-1's Creamy USB Port 1 Jun, 2020 @ 8:40pm 
I used the brain in a jar... I can atest to the SPICINESS of the room. Satan, himself, is tame in comparison.
pgames-food 11 May, 2020 @ 6:52pm 
thanks buttersky for that info, i hadnt reached that stage yet but its good to know :)
Uncertainty 11 May, 2020 @ 4:22pm 
Oh and the master brain also made the room spicy (FIRE!!!!!!) if it did not have a few coolers
PKPenguin  [author] 11 May, 2020 @ 4:13pm 
Oh, I've never actually used brain in a jar so I was just skimming the workshop page. Cool to know
Uncertainty 11 May, 2020 @ 2:10pm 
@PKPenguin this one is slightly cheaper than the master brain in Brain in a jar without the balance patch which the master brain cost 10 brains and a lot of the same items you have here but cheaper, etc and once completed provided +1000%
pgames-food 11 May, 2020 @ 8:14am 
neceros get both (you know you want to) :)

yeah pkpenguin, some mods add 70k research each (cost to unlock), if not more
NECEROS 10 May, 2020 @ 11:49pm 
Good job, man.
PKPenguin  [author] 10 May, 2020 @ 11:42pm 
One of these has an equivalent bonus to 12 brain processors, so this is significantly more potent. Frankly it's closer to a cheat mod than not. I only use it because of the absolutely absurd amount of research projects I have from all my mods.
NECEROS 10 May, 2020 @ 6:57pm 
Interesting. How does it compare to Brain in a jar (with the balance patch)?
pgames-food 10 May, 2020 @ 1:55pm 
cool i look forward to trying this with my 500+ mods game
(just upgrading it into 1.1 currently, but my brains in a jar look forward to merging with this too) :lunar2019grinningpig:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1851030679