Left 4 Dead 2

Left 4 Dead 2

Pump Shotgun MkII
22 Comments
Grizzly  [author] 21 Dec, 2017 @ 6:53pm 
A lot.
Marszala 20 Dec, 2017 @ 1:17pm 
whats the damage dealt if all bullets hit a target?
!Sinner! 17 Jun, 2015 @ 3:33pm 
hey RG ""This doesn't work, fix this!", go screw yourselves. I post these mods for mine and my family's use and out of the kindness of my heart I let you have access to them. You are not a customer who payed me and I am not a retail store. After the amount of morons posting stupid $417, my tolerance of idiocy has become a little worn. Again, if you have a legitimate issue, please post the issue you have and I will attempt to get you a fix. If you post something ♥♥♥♥♥♥♥♥, prepare to get lambasted publicly for being stupid" i agree with this and ppl should start asking nicely for a fixed version
Grizzly  [author] 30 Oct, 2014 @ 12:16am 
The idea for a mod is to be self contained.
RoboFish 29 Oct, 2014 @ 3:29am 
You might be able to tell the game to edit those ConVars on startup with a seperate script
Grizzly  [author] 28 Oct, 2014 @ 5:18pm 
Now if we can just learn how to integrate that in to the actual script....
RoboFish 28 Oct, 2014 @ 6:18am 
Hey, I found a way to make the boomer bile last longer (For chandler)
It's the console command:
"vomitjar_duration_infected_bot"
"vomitjar_duration_infected_pz"
And for the larger area:
"vomitjar_radius"
Incase you want to be able to blind survivors
"vomitjar_radius_survivors" (Defaults to 0)
Throbert Downey Jr. 12 Apr, 2014 @ 8:40pm 
its worth it
Grizzly  [author] 12 Apr, 2014 @ 7:10pm 
Only if you want to die.
Throbert Downey Jr. 12 Apr, 2014 @ 12:44pm 
use the explosive ammo with this shotgun, its fantastic.
Grizzly  [author] 21 Jan, 2014 @ 9:26am 
Any of the mods I made are not in directories. They were extracted from the pak01_dir.vpk. If the 60 is in the game it will be there or one of the other .vpk's that I don't have access to.
Pull the lever Kronk 21 Jan, 2014 @ 5:45am 
Well, I am not an expert modder but I've looked in to it. I can't find the weapons files. They aren't in any any of the L4D2 directories and searching my whole disk.... Is kinda difficult. When you come online send me a message. I would like to talk to you.
Grizzly  [author] 20 Jan, 2014 @ 2:09pm 
Sorry Freedom, I would love to do the M-60, mini-gun and .50 cal but they are structured differently in the files. There is a file or a set of files that affect a lot of stuff. Items such as the scope on the M-16, 3 round burst on the SCAR etc. If I could find them I would definitely mod them. I would also take off 3 round burst on SCAR, I would add a scope to the M-16 and I would add area of effect coverage to the molotov and boomer bile. Until someone finds how to change those or can tell me how to change those, I don't see a Mk II version coming out.
Pull the lever Kronk 20 Jan, 2014 @ 8:30am 
You MIGHT remember me. I added you since I wanted to talk to you. Anyway, this was not the reason but could you make an MKII version of the m60 LMG? Please? :D Love your work.
Chandler 13 Jan, 2014 @ 2:05pm 
kk thanks for looking into it
Grizzly  [author] 12 Jan, 2014 @ 11:37am 
@Chandler The Changeling: Sorry, I went through the script last night and I didn't see any way to make it last longer or cover a larger area. Don't give up hope though, I'm not giving up.
Chandler 12 Jan, 2014 @ 2:49am 
kk thx predator
Grizzly  [author] 11 Jan, 2014 @ 7:03pm 
@Chandler The Changeling: I'll take a look and see if it's within my capabilities.
Chandler 11 Jan, 2014 @ 1:33pm 
hey predator may i make a suggestion? try making a boomer bile that lasts 25% longer if this is possible i know you are busy and stuff but just a idea
Grizzly  [author] 10 Jan, 2014 @ 3:18pm 
I've had limited sucess with melee weapons. I'm not going to pursue them at this time.
pal1d1nl1ght 10 Jan, 2014 @ 2:36pm 
make a Katana MKII
Chandler 9 Jan, 2014 @ 11:20pm 
works great thanks