Team Fortress 2

Team Fortress 2

MVM_Yiresa
25 Comments
Serge Ivanov 15 Jul @ 11:21pm 
Could absolutely see this one being added, I appreciate the effort to lay out the paths for the gatebots for others to see so they can get a better idea of where they'll flank from.
Eugenio 24 Jun @ 9:50am 
add this one for the future mvm update ... (?
JayTheMonkeyMan 29 Jun, 2023 @ 8:29am 
ok
Kimmy 29 Jun, 2023 @ 7:02am 
@JayTheMonkeyMan You can't add Summer tag to maps
Xtreme_Shoot 26 Jun, 2023 @ 1:58am 
What summer tag idiot ?
Xtreme_Shoot 26 Jun, 2023 @ 1:58am 
This map so special For Mann Versus Machine Gamemode! :-') <3
JayTheMonkeyMan 1 Jun, 2023 @ 8:57pm 
add summer tag???
Pyro Attack 12 Jul, 2022 @ 12:15pm 
WHAT THE FUCK IS THIS
WickedDoom! 24 Sep, 2021 @ 6:53pm 
It was fun to play this at digital directive. This is made to be a HL map right? i mean, new mexico and stuff
nedoplatek 21 Jul, 2021 @ 12:52pm 
One of the most well made MvM maps out there.
SloppySausage 25 May, 2021 @ 7:08pm 
good
PigPig  [author] 20 Aug, 2020 @ 10:58pm 
Hard
Lunaz_Here 20 Aug, 2020 @ 1:31pm 
What Difficulty are the missions?
Slimeakku 27 May, 2020 @ 10:12am 
There is also this https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2110339253
This is because of nav being on top of those rocks, your best bet is maybe to delete the nav and make it so bots just get pushed off the rocks or a no entry area there that touches to the skybox. It's weird yeah but better than they cant grab the bomb

I also noticed when I threw myself on blueteam there are spawns that are in random spots around the map. I assume these are the spybot's spawns and to let you know, spybots are automatically teleported around the map when they are spawned, so either way they will just teleport to another spot when they are thrown in the middle of the map.
Slimeakku 27 May, 2020 @ 10:07am 
Your fix for Yiresa actually broke the map some more. On the potato's server it gives an error saying "The issue with the filter_multi: Tried to add entity (filter_blueteam) which is not a filter entity!" This means the entity doesnt exist which it is likely a misspelling. More than likely its filter_bluteam not filter_blueteam. Your particle manifest also is broken now, so the teleporter's custom portal effect is now gone.
bob l'éponge 17 May, 2020 @ 6:16pm 
I absolutely love that this is implied to be a former map that RED and BLU fight on. Great work, if a bit unbalanced.
grandna 16 May, 2020 @ 12:21pm 
alayınıza boru
gleebegloober1 16 May, 2020 @ 11:07am 
I like the similar style of the Manhattan.
V 16 May, 2020 @ 7:18am 
Unbalanced, but good.
teddyhonest 13 May, 2020 @ 6:38am 
Subbed, liked and fav’d, you really nailed the towny/industrial theme really well. I can tell you worked hard on it.
PigPig  [author] 11 May, 2020 @ 7:32pm 
If you have screenshots of the props in question and the holograms you would like changed. I'm open to reworking them.
Alox 11 May, 2020 @ 9:56am 
Very good looking map but there is a tons of bugs like lighting on some props, hologram not well placed and gates problems (sound and reset doors)
PDA Expert 11 May, 2020 @ 9:51am 
While a fantastic looking map, the lighting is a bit iffy on some parts of the map
Example : Midway Upgrade Station and the cave near the robot spawns.
Also while not being a massive issue, the holograms are not set correctly
yorp 10 May, 2020 @ 11:36pm 
this looks... really cool!