XCOM 2
More Frequent Default Classes [WOTC]
19 Comments
Alex Nares  [author] 8 Jun, 2021 @ 12:53am 
Unknown, I didn't test with that mod.
[C]lass.IcAL 7 Jun, 2021 @ 10:40pm 
would this work with mods such as rookie's choice?
ZiggyTouyeul 21 Jun, 2020 @ 5:12pm 
Alright, thanks !
Alex Nares  [author] 21 Jun, 2020 @ 4:04am 
So if you have 4 mod-classes, set NumInDeck for the *default* classes to 4. If you have 1 mod-class, change it to 1. If you have 8 mod-classes, change it to 8.
Alex Nares  [author] 21 Jun, 2020 @ 4:03am 
It's not as simple as that. The game uses a "deck of cards" system to determine which class to promote to. At the start of the game, it adds cards to a deck for each class - then draws a card when needed. The number of cards per class can be checked under XComClassData.ini, look for "NumInDeck=4" which means there will be 4 cards for that class (the default). This mod just increases the number of cards for default classes to 16. Whether or not you will get a mod-class or default-class depends on how many class mods you have installed (more mod-classes means you will saturate your class deck with them, which means you will be more likely to get mod-classes).

But, to answer your question. Count the number of mod-classes you have installed. Then take this number and set "NumInDeck" for each of the default classes to this number. This will give you a 50-50 chance of drawing a custom class or a default class.
ZiggyTouyeul 20 Jun, 2020 @ 6:42pm 
Hi, how can I configure this mod so that's it's 50% vanilla 50% custom classes ?
Californiadreaming 8 Jun, 2020 @ 12:51am 
I'm now pretty sure it's not this mod causing the crashes. After a LOT of testing, I don't think this is it.
Alex Nares  [author] 5 Jun, 2020 @ 6:13pm 
I am not so sure about that, let me know what you find. My new campaigns are working fine. This mod doesn't add or subtract anything in the base game. It literally just changes a single number that already exists in the base game.
Californiadreaming 5 Jun, 2020 @ 5:43pm 
Eeeeek! I am pretty sure that this mod is causing me to be unable to launch a new campaign. Whenever I start a new game I get through the intro videos but the game crashes before Gatecrasher starts. I've worked the problem for a while and I'm pretty sure this is the problem. I'm going to try disabling then re-enabling after gatecrasher to see what happens then.
Californiadreaming 13 May, 2020 @ 4:37pm 
This mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1470614736 allows you to do that, but you have to go into each class's .ini and change the numinforcedeck (or whatever it is) manually. The only reason I have that mod is because Mr. K's officer class, which I really like, lists it as a dependency. If you could find a way to make GTS train only default classes, that would be awesome!
Alex Nares  [author] 13 May, 2020 @ 4:29pm 
Welcome. I forgot that you could still train mod classes in the GTS. I will probably also make it so that you can't train mod classes from the GTS - you will have to get them randomly.
Californiadreaming 13 May, 2020 @ 4:28pm 
Thank you for the clarification and the mod. It is really something I needed.
Alex Nares  [author] 13 May, 2020 @ 4:25pm 
Yes, even if you select a specific class from GTS, it will not exclude that class from forcibly appearing "randomly". You still have to "randomly" get 1 of each class before it actually starts class randomization (which is what this mod affects).
Californiadreaming 13 May, 2020 @ 4:24pm 
Ah-HA! Thanks for the clarification. Does that forcing to get all characters by the game include soldiers promoted through the GTS, i.e. if I promote a specialist in the GTS does the game still insist on randomly promoting someone to specialist before your mod kicks in?
Alex Nares  [author] 13 May, 2020 @ 4:21pm 
That's because, at the start of a new campaign, the game will force you to get 1 of each class (including mod classes) before it starts to randomize them. Once you have gotten every one, it should start working. I will add this to the mod description.
Californiadreaming 13 May, 2020 @ 4:19pm 
I love the idea for this mod, but it doesn't seem to be working for me. I've run through Gatecrasher twice and of the 8 soldiers promoted only one was a default class. Help?
aredenrare 11 May, 2020 @ 2:26pm 
Do truly like the concept;)
Alex Nares  [author] 11 May, 2020 @ 10:08am 
Ba-dum-tsh!
Corbent 11 May, 2020 @ 8:42am 
Joke's on you! I play RPG Overhaul and the only class available is "Soldier"! Hahaha Sorry couldn't resist. XD