RimWorld

RimWorld

[SYR] Harpy
246 Comments
BONKS 4 Apr @ 11:50pm 
oh ... I just found this mod today, but sadly no 1.5
still though very cool bird people!
UncleGreg 7 Jan @ 6:17pm 
Gonna just put this comment here- someone remind me when this is updated to 1.5
thaipuff288 4 Nov, 2024 @ 12:56am 
Look like this mod completely...downed o7...
thaipuff288 1 Nov, 2024 @ 5:21pm 
update this to 1.5 Immediately!!!
ravensfaire 28 Aug, 2024 @ 1:54am 
I would love for SOMEONE, ANYONE, to pick up this mod and update it to 1.5 T.T I miss harpies so much.
isiarca 31 May, 2024 @ 6:37pm 
Syrchalis has stepped away from modding recently. Some of their other mods have been adopted by other modders. Hopefully this one will be too.
Pimpy son Opp 24 Apr, 2024 @ 11:01am 
Any intention to update to 1.5?
Machin3Boy1 4 Nov, 2023 @ 2:55am 
These guys block me using ideology :/ so i cant even get past the screen to play the game
Darth Ceveo 11 Aug, 2023 @ 5:07am 
I'm getting errors in the dev log saying that Harpy tribesperson, slave, refugee, wanderer, Penitent, Archer, Warrior, Hunter, Trader, Berserker, HeavyArcher, Villiger Guard Gunner, and Slasher all have 0 life stages, but the race def has 3. Is this an incompatibility issue? Because I have other mods, but I don't think I have anything that would mess with life cycles. Or is this just a non issue?
Gothicc 26 Apr, 2023 @ 6:29pm 
Uh there's a giant pink square around my harpy. I thought maybe others had this issue, but I haven't found anything ._. Help would be loved.
Tetrako 27 Mar, 2023 @ 6:14am 
Hopefully some of the stuff from Harpies/Naga's can get put into Biotech genes. Would love to have some harpy wings to put on other folk too.
thegameis_over1 16 Mar, 2023 @ 6:03pm 
some very buggy things happen when they go berserk
thegameis_over1 16 Mar, 2023 @ 6:01pm 
Ace meleed April from out of melee position.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
CombatExtended.Verb_MeleeAttackCE:TryCastShot ()
(wrapper dynamic-method) Verse.Verb:Verse.Verb.TryCastNextBurstShot_Patch1 (Verse.Verb)
Verse.Verb:VerbTick ()
(wrapper dynamic-method) Verse.VerbTracker:Verse.VerbTracker.VerbsTick_Patch0 (Verse.VerbTracker)
(wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch2 (Verse.Pawn)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
TheKaiser 20 Dec, 2022 @ 11:02pm 
I didn't find it in the description or I misread it, but doesn't this mod come with a new faction?
Superfly Johnson 11 Nov, 2022 @ 12:18pm 
No worries man, I understand as much. Props to you for updating the mod when you;'re nbot playing the game. :)
Syrchalis  [author] 11 Nov, 2022 @ 1:41am 
I would need the time and will to play it and I don't really have it at the moment. I'm trying to catch up on my studies and WoW Dragonflight is coming out very soon as well. I'll still mainly be playing FF14, but two MMOs + real life + university = won't leave much time.
Superfly Johnson 10 Nov, 2022 @ 9:39pm 
@Syrchalis, what if someone gifted it to you? :p
Murphy's Ghost 7 Nov, 2022 @ 2:05am 
Big fan of the harpy and naga mods.

Currently the harpy's average lifespan is set to 45 (presumably because most die young?).
However in gameplay, this results in getting frail grannies with dementia when your harpies pass 45, since every year past natural lifespan a pawn gets ailments. Was such a low age set for balance reasons?
Here's to hoping the author eventually looks into biotech, they might end up having fun dabbling in gene creation and baby/kid stages of the races. Cheers
ALE199 23 Oct, 2022 @ 9:45am 
@Syrchalis
I could help with that
Vororo 23 Oct, 2022 @ 7:55am 
A shame. The way they implemented xenohumans is neat. Wish we could pick wings or hair individually.
Syrchalis  [author] 23 Oct, 2022 @ 7:03am 
I dont own biotech and prob. never will.
ALE199 23 Oct, 2022 @ 6:14am 
I kinda wish there was a Biotech Version of this
mscomies 22 Oct, 2022 @ 5:31pm 
Huh, looks like it was just updated. Not sure what biotech functionality was baked in, if any
Frosty 11 Oct, 2022 @ 7:00pm 
a version where they can use weapons and loose the bloodlust and infighting and lightning would be awesome, but understandable if no.
lechkingofdead 6 Sep, 2022 @ 3:22pm 
shoulden the passafistic backstory ies/traits NOT work on them as it basicly makes them inatly self destructive to a non harpy main colony
penis mage 31 Aug, 2022 @ 2:27pm 
on island maps harpies become very funny
DarkWolf13 20 Aug, 2022 @ 2:58am 
I'm not sure if this is a mod conflict with Prepare Carefully, but I made a Harpy pawn with the Asexual trait, and the game is apparently reading it as Bisexual. They won't stop flirting with everyone in the colony.
龍林 16 Aug, 2022 @ 10:36am 
Could carve some more details to pawn's face, right now it seems little trivial
Axiluvia 14 Aug, 2022 @ 4:51pm 
Does anyone know what happens when you make a harpy a shooting specialist? Does their inherent ranged attack go faster?
majorinconvenience 9 Aug, 2022 @ 3:37pm 
I got a harpy that was incapable of violence, and they eventually went berserk and ripped off one of my pawn's legs
Rulet 30 Jun, 2022 @ 6:08am 
seems like this mod is dead now. It's a shame, i really love birds
uberjammer 16 Jun, 2022 @ 11:24pm 
An incompatibility with the Real Fog of War mod - these creatures (if part of your group) will become invisible if they aren't in vision of another pawn.
Sean 7 Jun, 2022 @ 3:58am 
Don't use fly, as it breaks the game. Once you use it, your cursor stays as the target cursor for the ability and even saving and reloading causes a crash
Syrchalis  [author] 13 Feb, 2022 @ 8:13am 
I need some more evidence to fix this. Like, find the problem in the save file, error logs, something I can go by. Reproduction. Does it only happen with certain mods or just with harpies by themselves?
BrGuardian 11 Feb, 2022 @ 1:49am 
same as comrade, but i still got this but after restart
Comrade Omnnom 5 Feb, 2022 @ 1:16am 
After doing some testing I found the only way to fix it is a complete game restart.
Comrade Omnnom 4 Feb, 2022 @ 5:21pm 
Got a game breaking glitch after my harpy got downed, it created a invisible copy of the pawn which prevents the real pawn from being rescued. The copy is immune to dev tools and it persists through old save files before the incident so I cant fix it.
cat 4 Feb, 2022 @ 2:24pm 
with this mod many factions will not appear by default (only mod that will work are cactoid factions and maybe some others i dont know about)
Maverick_Lan 18 Jan, 2022 @ 10:04am 
My dead harpy because it kept moving even after dying. After that, the body sprouted into bloody fountain and kept getting monosword stab wound. too =w=
Syrchalis  [author] 16 Dec, 2021 @ 11:05am 
that sounds like some major mod conflict
Rulet 15 Dec, 2021 @ 2:59am 
I stabbed my dead harpy because it kept moving even after dying. After that, the body sprouted into bloody fountain and kept getting monosword stab wound. After about few seconds she lost every single limb and had over 100 monosword stabwounds, but still tried to walk and eat fine harpy meal.
Fearstrykes 9 Dec, 2021 @ 2:14pm 
I have also been getting the bug where they can't be rescue'd into beds, been having to manually tend them; I've also been getting an odd bug where even when the harpies get downed they still continue the last action they were doing while drafted, i.e. running (or in this case crawling) away to the specific location i selected to move to prior to them being downed or they even keep melee attacking if the enemy was in range
Vimorrah 9 Dec, 2021 @ 8:19am 
I've been having this issue where when my Harpy pawns are down and I try to rescue them, that they refuse to sit in beds properly. they get moved to the beds, but constatnly trigger the flailing about and 'colonist needs rescue' alert
GOLDMVP 17 Oct, 2021 @ 6:58am 
when i load the game while the harpy flying it bugs
Mlie 16 Oct, 2021 @ 11:00am 
Set my version as unlisted with a reference back here
Winterbloom [✚] 14 Oct, 2021 @ 10:00pm 
I'm glad to hear your not gone yet Syr, your mods are what made me get rimworld in the first place.
Wolfette 11 Oct, 2021 @ 9:59pm 
Ah, that makes sense. Won't name names, but I've heard they aren't a very nice person to work with.
Syrchalis  [author] 11 Oct, 2021 @ 9:37pm 
Not on my end. NRE on their framework's end.
Wolfette 11 Oct, 2021 @ 9:12pm 
Still haven't fixed that Ratkin compatiblity issue... huh? :winter2019neutraldog:
Syrchalis  [author] 11 Oct, 2021 @ 3:13pm 
Updated to 1.3.