XCOM: Chimera Squad

XCOM: Chimera Squad

New Armor Mod Item: Kinetic Plating
15 Comments
Montressor 19 Nov, 2023 @ 5:01am 
Thanks for the tip!
Dragon_S 14 Jul, 2022 @ 5:37pm 
[FastreanKineticPlatingShield X2AbilityTemplate] -> [FastreanKineticPlating X2AbilityTemplate]

\workshop\content\882100\2092905983\Localization\XComGame.int
Brain_is_Back 1 Jan, 2022 @ 7:13pm 
ok. i fixed it MY SELF.

[FastreanKineticPlatingShield X2AbilityTemplate]
LocFriendlyName="Kinetic Screen"
LocHelpText="Prevent all damage of the next attack."
LocLongDescription="Prevent all damage of the next attack."
LocFlyOverText="Kinetic Screen"

THIS IS ORIGINAL.

[FastreanKineticPlating X2AbilityTemplate]
LocFriendlyName="Kinetic Screen"
LocHelpText="Prevent all damage of the next attack."
LocLongDescription="Prevent all damage of the next attack."
LocFlyOverText="Kinetic Screen"

THIS IS WHAT I FIXED.

[FastreanKineticPlatingShield X2AbilityTemplate] -> [FastreanKineticPlating X2AbilityTemplate]

THIS IS RIGHT. so, please fix this.
Brain_is_Back 1 Jan, 2022 @ 6:55pm 
this is NOT KOREAN Localization's Problem. it is mod itself's problem.
Brain_is_Back 1 Jan, 2022 @ 6:35pm 
i will test this mod without KOREAN Localization.
Brain_is_Back 1 Jan, 2022 @ 6:31pm 
Missing
'LocLongDescription' for FastreanKinetucPlating'...
Brain_is_Back 1 Jan, 2022 @ 6:30pm 
hellow. i found that there is UI problem in this mod.
{LINK REMOVED}

i wonder why but there is UI isssue.
Brain_is_Back 24 Dec, 2021 @ 6:56am 
Hey, i just translated this mod into Korean. I want you to add this file to the mod.(V2)

{LINK REMOVED}
DePhoegon 6 Apr, 2021 @ 7:05pm 
sheesh... talk about insanely powerful... x.x I mean i'd love to have seen it ya know grow armor charges upto like 2-3, and flake away with hits down to 1, but honestly a whole free invulnerability is way to strong... even against cranky overballenced summon Orbs that summon zombies every turn.

this is entirely unbalanced & ruins harder playthroughs, and makes easier ones entire jokes
CarlosCostaCox 19 Aug, 2020 @ 1:31am 
It would great to have a version of this generating a single point of shielding (max) on Cherub (and no free kinetic screen) each turn, to simulate his shield, instead of giving an armor point like the other mod does.
shukuen 16 May, 2020 @ 8:46pm 
@Fastrean Just thought you should know, there's a UI bug with this mod in the Armory.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2099328417

Other than that, it seems to work fine.
Zepod 11 May, 2020 @ 1:18pm 
this is op
LordLancelot 11 May, 2020 @ 11:07am 
I was thinking this was like ceramic plating in xcom 2, each shield hp block 1 damage than goes away.

Blocking all damage, and increase charge on miss is crazy strong.
Ixidron 11 May, 2020 @ 11:03am 
op as fuck, don't you think? It's an item that makes you invulnerable to the first shot each turn and generates shields on top of that.

I would be all for an item that simply gives you 1 shield point per turn up to 3.
LordLancelot 11 May, 2020 @ 10:09am 
IF I have a kinetic plating with 1 hp.
5 damage come in what will happen ?

IF I have a kinetic plating with 2 hp.
5 damage come in what will happen ?