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- Ceiling textures are quite out of place. Generally, wall textures are used.
- Checkmark panel is inverted, it should fit within a wall tile.
- The sides of the glass wall do not align (look at the white lines across it)
- Laser emitter and catcher are misaligned, they should sit properly in a 64*64 hole, and be flush correctly to adjacent wall tiles.
- Cube can be seen spawning in midair in the dropper, I'd recommend adding a tube above the dropper for the cube to drop down from.
- Antlines always start with an Aperture logo.
- Panels that are on squarebeams and arms are usually 1-2 units thick and sit on top of the model.
- I'm a little confused by the "Edgeless Safety Cube" voicelines in a chamber with no Edgeless Safety Cube.
- Arms in the stairs seem to be floating, there is a beam model for them to be attached too. (arm_64x64_rail)
Just some nitpicks that I saw, but overall, it's really good, I look forward to more!
And i didn't find hoopy, i think i might have counted the easter eggs wrong and thought i found them all. I'll try finding hoopy right now.
The easter eggs were pretty easy to find, the hardest one was probably the ratman den.