Portal 2

Portal 2

Portal Plus : Chapter 2
25 Comments
vallibus 12 Jul @ 1:57pm 
Fun to solve.
MisterCat 19 Apr @ 8:24am 
but where is chapter 1?
MrFluffyBunny1983 21 Aug, 2024 @ 8:41am 
i think this is a error
androidhellisarealplace 18 Aug, 2024 @ 8:43pm 
how come in overgrown, you're with wheatley, and in part 2, you're with glados?
Master ZBS 17 Aug, 2024 @ 1:38am 
Congratulations on beating this broken EEEEE (it got cut off when I finished :) lol)
DrPeeper(@The Mover Cell) 13 Jul, 2023 @ 1:28am 
either i made an a uninted solution or the trigger of the goo extended into the portal since the cube was cleased
CyanideDeFox 6 Jan, 2023 @ 8:09am 
i love how i did the chamber in what i assume was an unintended way! i threw the cube up the ledge and used a fling to get myself up
logdoor 25 Dec, 2022 @ 10:27am 
i like the neat little hidden rattman den at the end :P
LimeMax 24 Sep, 2022 @ 6:35pm 
Wheatley moving slowly as he watches is kinda creepy lol Pretty design! :p2cube:
Scesie  [author] 26 Jul, 2022 @ 2:49pm 
@#000000Bendy literally did two days ago
The Devil-Lord.. 26 Jul, 2022 @ 2:42pm 
MAKE CHAPTER 1 NOW YOU MOTHER-
Scesie  [author] 24 Jul, 2022 @ 12:02pm 
@IHaveNoIdeaDanny overgrown is chapter 1
IHaveNoIdeaDanny 24 Jul, 2022 @ 11:56am 
part 1?
??? 8 Mar, 2021 @ 8:31am 
wait.. why there is wheatley :D lol
lumi 9 Aug, 2020 @ 4:17pm 
you didnt make a part 1??
strawbxrrysoup 14 May, 2020 @ 11:23am 
hoop
Scesie  [author] 13 May, 2020 @ 10:31am 
Skairul, Thank you for pointing out these flaws, I've updated it fixing, upgrading and changing a few of the flaws you pointed out. I'll consider these when I'm making my next map.
Skairul 13 May, 2020 @ 7:20am 
Nice simple puzzle with a good aesthetic. Some pointers:
- Ceiling textures are quite out of place. Generally, wall textures are used.
- Checkmark panel is inverted, it should fit within a wall tile.
- The sides of the glass wall do not align (look at the white lines across it)
- Laser emitter and catcher are misaligned, they should sit properly in a 64*64 hole, and be flush correctly to adjacent wall tiles.
- Cube can be seen spawning in midair in the dropper, I'd recommend adding a tube above the dropper for the cube to drop down from.
- Antlines always start with an Aperture logo.
- Panels that are on squarebeams and arms are usually 1-2 units thick and sit on top of the model.
- I'm a little confused by the "Edgeless Safety Cube" voicelines in a chamber with no Edgeless Safety Cube.
- Arms in the stairs seem to be floating, there is a beam model for them to be attached too. (arm_64x64_rail)

Just some nitpicks that I saw, but overall, it's really good, I look forward to more!
ThatAlienBoi 12 May, 2020 @ 11:42am 
I know it is supposed to be easy, i did read the description.
And i didn't find hoopy, i think i might have counted the easter eggs wrong and thought i found them all. I'll try finding hoopy right now.
Scesie  [author] 12 May, 2020 @ 11:36am 
thatalienboi The test is meant to be easy as it is set in chapter 2. Did you find hoopy?
ThatAlienBoi 12 May, 2020 @ 10:37am 
The test is pretty easy but i enjoyed the visuals.
The easter eggs were pretty easy to find, the hardest one was probably the ratman den.
quatrus 12 May, 2020 @ 6:24am 
Nice atmosphere - thanks for creating.
klaus.sfc01 12 May, 2020 @ 5:23am 
im not the easteregg searching tipe what i meant is that i like your maps and probably gonna play more of them in the future.
Scesie  [author] 12 May, 2020 @ 4:28am 
klaus.sfc01, as you can probably tell, the map is based on the levels in chapter 2, which is pretty easy chapter. If you want a challenge, search for the 4 easter eggs. One you will find by looking though the hole in the roof in the starting corridor with the test sign...
klaus.sfc01 12 May, 2020 @ 1:57am 
easy map but i like the hammerizing :D