Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I love this Quay and Tile texture! Unfortunately it doesn't work 100% with what I am trying to do. Do you know if it is possible to import the tile texture to another Quay? If so how? If not, do you have the texture available somewhere? I will just have to use PO to replace the texture.
thank you very much
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1468227932
Look at the last picture
I like it very much, but I gave up. It's too difficult to adjust.
If it is set as revetment, because the sidewalk is too narrow and there are trees outside, it is impossible to use [move it] to build an ordinary road close to the sidewalk, so the effect of the following picture appears. There are empty places.
If I use the terrain tool to adjust, although the hole can be solved, the outer wall of the berm will be blocked by the terrain and cannot be seen.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2836431568
i think it will better if you set the trees become to a part of the quay. it will more wide and will easy for build for different ground surface or as quay