Stellaris
Origin - The Great Mistake
77 件のコメント
DrStrangelove05 2024年5月6日 2時35分 
Does this mod still work? Especially with The Machine Age update coming out in a few days?
Guilliman  [作成者] 2023年5月28日 21時46分 
Are those Fallen Empire buildings? They have a weird part in their code that prevents them from being on planets if they dont get a special planet flag. I donno why they did it like that.I may just overwrite those buildings as I'm tired of that myself
SharpeGuy 2023年5月24日 22時02分 
Not sure if you can help Guilliman since the modlist I'm working on is so large, but I have no idea what could possibly be causing this.
For some reason right after the amount of time it takes to automatically unlock the research cruiser from NSC2 (after 1 month), the 2 sky domes you get disappear. When I have the planet view open when this happens, every single building slot flashes a red ∅ symbol in the corner (the same kind of symbol when a building is ruined), and then the sky domes disappear.
Disabling exploration cruisers on game start during NSC2 setup does not fix this, it just happens to line up after the first in game month.
shiny 2023年5月14日 21時57分 
I admit I never actually play empires with this but it makes for great setup and villains, like my "Directive Empires". Whethers it a Terravoric Lithoid Hive or a army of Undead Clone soldiers, it gives a lot of flavor.

Thank you for making this :D
Guilliman  [作成者] 2023年5月9日 8時50分 
Its a small mod so should still work fine! I'll update the version number soon but feel free to play it already
Human Federation Leader 2023年5月9日 5時46分 
Looks good. Has this mod updated to latest game version?:steamhappy:
DrStrangelove05 2022年12月11日 11時33分 
Good to hear!
Guilliman  [作成者] 2022年12月11日 8時15分 
Should be. I'll update the version number soon
DrStrangelove05 2022年12月10日 19時50分 
Is this compatible with 3.6?
Guilliman  [作成者] 2022年5月12日 9時15分 
Updated to v 3.4
Tumama 2022年5月11日 10時34分 
This sounds amazing for roleplay, does it still work? any plan on updating?
Liorans Firefly 2021年12月14日 18時40分 
Does it work for 3.2?
Meridian 2021年4月19日 20時00分 
After testing with other mods added one-by-one, I found the problem lays with some kind of conflict that the MODJam mod creates. I simply uninstalled the MODJam since it seems to have other issues in game as well with the D|ck update.

Your mod/work is greatly appreciated... and enjoyable!
Guilliman  [作成者] 2021年4月15日 21時53分 
Strange Meridian, I'm not experiencing this problem. When making or editing an empire it shows all the base game solar systems.
Can you try the following in order:
unsubbing from the mod -> restarting steam -> resub to the mod and give it a moment to download -> then try again
Meridian 2021年4月15日 21時30分 
When creating a new Species, the Homeworld (Name & Class Section) "Starting Solar System" is bugged with current Version (D|ck 3.0) Shows 'origin_containment_failure_system_NAME' with 'origin_containment_failure_DESC' descriptor as an option, but treats it as an invalid system initializer with error message "Solar system initializer origin_containment_failure_system_NAME is not valid for empire starts"
CatFish21sm 2021年2月20日 11時24分 
I love it lol. Pair this with a few other mods to let you create an OP species then begin to spread out and conquer the galaxy. They made a mistake and now they are gone, its our turn to show them exactly how great their mistake was.
You can also pair this with the Distant origins mod for extra roleplay. After creating you're species you kicked the native inhabitants off and now you spread out into the galaxy to conquer. This would be perfect for a machine empire. Or perhaps if you RP a as genetic super species.
Guilliman  [作成者] 2021年1月2日 14時14分 
Just for RP, all it does is make the fallen empires not like you.
Nicolina biggest fan 2020年12月28日 5時27分 
Is this mod just for RP r does it have an story or special stuff?
Wreck 2020年11月6日 0時49分 
ah. our history. this is perfect recreation. this is. art.
CrazyJ 2020年10月5日 11時04分 
amusingly with the way that the empire opinion system is bugged at the moment the fe will never declare war on you, simply because they base thier actions of of YOUR opinion not thier's
TheoAllen 2020年7月15日 17時27分 
Looks good to be combined with precursor trait https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1360500017 and either determined exterminator or devouring swarm. And have the fallen empire hate the species. Subscribed
Complete Casual 2020年6月21日 14時12分 
thanks for this :) time to rush tech and get strong enough that I am the 6th fallen empire, then start my own war in heaven :) or more likely, ill die horribly
Potato Cat 2020年6月21日 5時59分 
What an absolutely amazing waste of time, energy, resources, evolutionary dice roles, and life in general:cleandino:
Potato Cat 2020年6月21日 5時45分 
Cat Burglar 2020年6月20日 18時08分 
Yes, I love that self loathing and cynical perspective that has somehow become mainstream. So great to hate yourself and your species for whatever reason. Fantastic. It isn't like humans are the best things to ever come from this planet, and as far as we can tell, our galaxy or anything like that. Hahaha. No sir-y, humans are just the worst thing to ever happen.
Megalodon4 2020年6月20日 12時20分 
So basically we are playing as us, humans?
Captain Badbeard 2020年6月11日 18時52分 
Excellent origin for roleplaying me
Bob_Semple 2020年6月7日 22時42分 
Excellent origin for roleplaying the flood
Bog je Srbin 2020年6月3日 6時54分 
Finally a mod about my life.
Tebreski 2020年5月17日 18時14分 
Oh I see, thanks for the info pal. Much appreciated
DragonCry 2020年5月17日 16時22分 
Ah yeah i had that issue with different stellaris mods before, basically it has to do with the order you put the mods in the mod loader
Tebreski 2020年5月17日 13時11分 
I got a message in my mod manager that your mod is missing a descriptor file. Perhaps do you know how to fix it?
Lshoulderinpain 2020年5月17日 2時31分 
love the general idea <3, keep brainstorming!
Valrossar 2020年5月16日 23時00分 
Nice to see that even in a game as expansive as Stellaris I will still be able to experience my life all the same.
shiny 2020年5月16日 21時17分 
"Are you proud of me, dad?" the mod. I can't wait to play, but are events planned or is this it? I think it would be sick to find files to gain fallen tech and pop mods (whether that be species wide depression or more stability)
Guilliman  [作成者] 2020年5月16日 21時08分 
oof @alex :3

@sumadahk, just roleplay, you do get two fantastic skydome buildings
alex 2020年5月16日 18時58分 
Great mod! now I can finally play as what my parents always say I am!
Sumadahk 2020年5月16日 15時52分 
Do you actually start on a Fallen Empire world or is that just for the role play?
SSS-class Warlock 2020年5月16日 9時03分 
thanks
Guilliman  [作成者] 2020年5月16日 9時02分 
yup
SSS-class Warlock 2020年5月16日 8時49分 
works with 2.7.2?
Player1 2020年5月16日 4時52分 
interesting to have a try
LostInPluto 2020年5月16日 0時56分 
But I will try it. qvq
LostInPluto 2020年5月16日 0時56分 
Now the fallen empire will not hit you directly, until you have about 50k fleet. so I think it can be played, but it can never rise.
loyalgaurd 2020年5月15日 23時26分 
Author this is horrible great mod but why did the fallen empire have to die off with all the sweet rolls? and why is it that the robotic sentries always mention taking an arrow to the knee? :steamsad:
PaladinThicc 2020年5月15日 15時13分 
Bruh no one is being a cuck for a fallen empire and just giving into their demands straight away. Just submit and then in the late game yeet them.
Guilliman  [作成者] 2020年5月15日 7時27分 
patched:
Fixed hidden starting event trying to apply a non-existing trait.
-Bad copy paste job on my end, sorry!

@kaelis you get two sky domes that's all :)
kaelis 2020年5月15日 7時07分 
Any leftover fallen empire buildings?
Dahak 2020年5月14日 11時56分 
Quick update after some testing. I replaced the non-existant trait with a functional trait. A new species is still created on game start, so it looks like it has to do with the method of modifying the population. The base game seems to deal with this through the origin script itself rather than through an event.
Dahak 2020年5月14日 11時29分 
There seems to be a trait that is being called in the mod that doesn't exist. It is added by the starting event and is called 'trait_gpm_mega_adaptive'. That particular trait doesn't exist in the game, and isn't added by the mod. Is there another pre-requisite mod we need?

This trait causes you to start with two distinct species, one with the errored trait, and one without. The one without is the one that is created through normal re-production. I believe this is because the trait isn't real and doesn't do anything. No positives or negatives, no description, and it takes the image of some other random trait.