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you gotta choose a certain prop as a proper base for physics and collision, otherwise all your positioning was pointless
there you got all positions and values
outdated but I finally figured something out
PAC3 poses greatly as an editor for attachments
granted, still gotta copypaste positions and angles over but overall a much smoother and less tedious way to build crap like this
also thanks for pointing out simfphys.com im gonna have some fun with that.
Hence why the e420 sinks into the ground when you flip it over.
btw I wouldnt mind if any of you did that, mine are partly not original either
of course the source engine will despise the fact you are trying to build a car that isnt 1 big model.
but still
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=218869210