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@Fox I don't want to create a portal that does everything, and since it's often used to generate the void, you can use the void to provide thermal insulation between one room and another.
Thanks for this great mod. It is working ( almost ) perfectly with all DLC and all other mods I am using.
There is only one small issue:
Sometimes, after deconstruction an airtight door there will a single or double vacuum tile remain although there are gases or liquids around to fill the gap.
It's not a serious problem. Building and deconstructing the door at the same place again is fixing the issue.
AddAnimOverrides tried to add a null override to user1 at position (165.50, 207.01, -25.50)
at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at Debug.LogError (System.Object obj) [0x00000] in <82d98ed04cc642f199bc654910617431>:0
at KAnimControllerBase.AddAnimOverrides (KAnimFile kanim_file, System.Single priority) [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0
at StandardWorker.AttachOverrideAnims (KAnimControllerBase worker_controller) [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0
at StandardWorker.StartWork (WorkerBase+StartWorkInfo start_work_info) [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0
at GameStateMachine`4+State+<>c__DisplayClass93_0`1[StateMachineType,StateMachineInstanceType,MasterType,DefType,WorkableType].<ToggleWork>b__0 (StateMachineInstanceType smi) [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0
So this is the best that i can do untill i have some time to spend on fix this problem.
Sorry Guys be patient
1.When opening a door with a comand game crashes.
2.When door is deconstructed there are inreplacable vacuum at ist place.
AddAnimOverrides tried to add a null override to Mae at position (408.50, 65.01, -25.50)
at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at Debug.LogError (System.Object obj) [0x00000] in <199beda79a0545e18356f69e28ee38c2>:0
at KAnimControllerBase.AddAnimOverrides (KAnimFile kanim_file, System.Single priority) [0x00000] in <96bf83e479e841629616de31cacb5606>:0
at StandardWorker.AttachOverrideAnims (KAnimControllerBase worker_controller) [0x00000] in <96bf83e479e841629616de31cacb5606>:0
at StandardWorker.StartWork (WorkerBase+StartWorkInfo start_work_info) [0x00000] in <96bf83e479e841629616de31cacb5606>:0
没问题,mod 就是这样工作的。为避免出现真空,请先打开门,然后再拆卸。
Dupes would really appreciate a fix
Great mod by the way OP!
Version 1.3.2
Amazing mod, can't play with out it. Keep it up.
Other than as already mentioned deconstructing it while closed creates vacuum, doesn't matter much - because you can save/load or open the door first, But would be nice if you could code the deconstruct command to make the dupe open the door first then deconstruct, I don't know how that works just a suggestion. ¯\_(ツ)_/¯
Just restart the game or latest save file after deconstructing the door.
Work around of setting the door to open so that it removes its own gas/liquid blocking, then deconstructing.
Otherwise, seems to work fine with current version.