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SWAT team
Cops in mechs
Robot Cops
Cops in vehicles
just adding a couple of features
HAIL COPTOP
Can it be fixed? my city is full of cops hanging around and each time a moster attack 2 more come XD
Please can fix
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2093549752
I think I can fix that.
But if you are not using "Space Radio" then this mod is basically overwritten by the other one.
https://drive.google.com/file/d/1tQDzwmGgqlkbzPVExyCg178uThBIsmCr/view?usp=sharing
Because of the error most of the npcs were gone even the quest ones on the outpost.
self.canCallPolice is whether or not it can call the police. (so set it to true)
As for the "Error", thanks for telling me, it should be removed. (but shouldn't affect you as it only applies to police npcs)
require "/npcs/bmain_npcshields.lua"
end)
The lua files inside the "npcs" folder is where it happens, it's called "canCallPolice", changing it to true would make it always happen.
I should make it a config though.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2094321458
Only for NPCs that are merchants or villagers.
Else those may turn into generic items, haven't tested what happens on those cases.
And none of the human armors have that.
Only new pets specifically for the police. (spawnable via commands for capturing)
And uniforms are made of human armors, and the "Peace keeper" set.
I wanna keep my game close to vanilla...
Also what are the Space Police outfits comprised of?
I like them.