Left 4 Dead 2

Left 4 Dead 2

Magnum 6
60 Comments
Deca The Bard 28 Oct, 2022 @ 10:24pm 
Ah cool thanks grizzly
Grizzly  [author] 22 Oct, 2022 @ 12:58am 
You can't run two mods for a weapon at the same time. A skin only and a stat mod, yes, but not two stat mods. This mod is a stat mod for the Deagle. If you already have a stat mod, another mod will break it. What you can do is open up the mod your using and change the capacity. There are plenty of simple tutorials to show you how to do this.
Deca The Bard 22 Oct, 2022 @ 12:12am 
Could you make a version that only changes the ammo count and doesn't change the stats? The revolver mod I have already changes stats and conflicts with this. Thanks! Much love!
Grizzly  [author] 3 Jul, 2018 @ 11:26pm 
I'm glad you like it.
WindowsXP 3 Jul, 2018 @ 8:18pm 
Damn, This mod is really good, Thanks man, I appreciate you making this. :)
THE-LAST-SAINT 28 Mar, 2018 @ 12:17am 
Well my friend modified some of your work by my requests mainly
he make's the magic happen! i only sand him links to your awesome stuff!! :steamhappy:
i only did some stat-sheets as i still do for scripters alike.
some of our version are so damm powerful we made em non-public XD
but are based on this script though.

as for help well i could use some so if it's possible for you to add me?
would be helpful for future projects.
Grizzly  [author] 28 Mar, 2018 @ 12:11am 
That's awesome. If you have any questions feel free to ask but if you're modifying the scripts, I doubt you'll need much help.
THE-LAST-SAINT 28 Mar, 2018 @ 12:07am 
We made our own versions of some of your scripts you where our inspiration source thank you
for all your hard work ;)
dt25 9 Mar, 2018 @ 6:55pm 
Yes. I haven't even played with this mod and already I like it.
Crystocrene 4 Dec, 2017 @ 6:13pm 
Thank you.
Grizzly  [author] 3 Dec, 2017 @ 8:25pm 
@ Ace of Spades: This mod was built as a request for a revolver skin. As long as your mod doesn't change anything on the weapon properties aside from the skin it should work fine. As far as custom animations go, I'm not sure how the game handles those.
Crystocrene 3 Dec, 2017 @ 5:30pm 
If this is a script would it work for revolver mods with custom animations and sound?
Sam the King Human illuminati 12 Mar, 2017 @ 5:49pm 
Uhh no i ment though zombies lol.
Grizzly  [author] 12 Mar, 2017 @ 5:44pm 
Do you really think it needs more penetration or were you attempting to shoot through walls?
Grizzly  [author] 12 Mar, 2017 @ 5:39pm 
I just checked, here is the lines pulled directly from the script:

// Weapon characteristics:
"PenetrationNumLayers" "11"
"PenetrationPower" "800"
"PenetrationMaxDistance" "800" // none

"Damage" "150"
"Range" "3500"
"RangeModifier" "0.75"
"Bullets" "1"
//"CycleTime" "0.15"
"CycleTime" "0.13"

The magnum precision is 15 layers.
Sam the King Human illuminati 12 Mar, 2017 @ 5:37pm 
K good to kmow
Grizzly  [author] 12 Mar, 2017 @ 5:27pm 
I have yet to run into the amount of zombies that will stop a round from this gun (I think it's somewhere in the neighborhood of 17 or 19). If you are trying to shoot through walls, that isn't dependent on penetration of the weapon, it's dependent on the materials you are trying to shoot through and whether or not the devs decided to give it the properties to be shot through.
Sam the King Human illuminati 12 Mar, 2017 @ 2:07pm 
More peneration?
Grizzly  [author] 2 Oct, 2015 @ 3:08pm 
@Xuxetuman: No, it shouldn't conflict. It just changes the stats of the regular magnum.

@zombiejarod: Ensure the mod is not conflicting in your "add-ons". I make a precision magnum you may be interested in that boasts improved stats with a larger mag here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=212755704
Sn0ws 14 Jul, 2015 @ 4:25pm 
Great mod, works perfectlyfor me on single player. If it doesn't work the first time try exiting the game and starting it back up again.
Robin 3 Jul, 2015 @ 12:04pm 
I dont have 6 rounds in the magnum, how to fix?
Manimerken 2 Apr, 2015 @ 5:19pm 
Is it normal for it to conflict with hud addons? if that's the case, dang.
Grizzly  [author] 17 Mar, 2015 @ 12:07am 
Replaces standard Magnum with a substantially more powerful version and a six round capacity for revolver mods. Made by request.
Stewart 16 Mar, 2015 @ 11:48pm 
♥♥ whast this
Clueless 17 Sep, 2014 @ 4:53pm 
how does this work? What kindda server does it need to be in for it to work? But a server in multiplayer... Tell me please
OhNyova 31 Jul, 2014 @ 4:34pm 
dang
Grizzly  [author] 31 Jul, 2014 @ 11:34am 
no
OhNyova 31 Jul, 2014 @ 9:26am 
could you make this thing as slow as the normal magnum, please? I can shoot this thing faster than an AK47.
BucketOfPoison 3 May, 2014 @ 3:26pm 
I love this mod its great thank you!
Grizzly  [author] 8 Apr, 2014 @ 7:07am 
Have at it. I've been spending most of my time playing Rust recently.
Kitty-VonTease 8 Apr, 2014 @ 6:49am 
you know the scar in l4d2 ther must be an alarm even wich lets it fire in 3rd burst iv been using game maker its a simplyfide core of all games and in one game i had to change the fire rate i recon thers an alarm type event that if compared to the m16 file it can be changed
Grizzly  [author] 18 Mar, 2014 @ 4:25pm 
Sorry, no idea who accepts requests. Doktor Haus makes some awesome mods.
Kitty-VonTease 18 Mar, 2014 @ 6:15am 
know any one that is good at makin custom weapons and accepst requests
Grizzly  [author] 17 Mar, 2014 @ 9:34am 
Nope, not in the least.
Kitty-VonTease 17 Mar, 2014 @ 8:59am 
are you any good with custom weapon mods for l4d2
Grizzly  [author] 27 Feb, 2014 @ 9:52am 
Not unless the server has consistencies disabled or the mod installed.
Jacket 27 Feb, 2014 @ 6:05am 
Does it work if i join a random game online ?
Kitty-VonTease 13 Jan, 2014 @ 9:50am 
kk i understand if its hard and complicated to do i dont mind waiting im not like some people who are impatiant honestly i do apreciate it
Grizzly  [author] 12 Jan, 2014 @ 11:55am 
...goes off on a search for the "holy grail" of L4D2 modders....
Grizzly  [author] 12 Jan, 2014 @ 11:55am 
@TheVrilWolf: I haven't given up but there is an overriding set of instructions burried deep and I'm not sure where. Eventually I may actually find them. Once I do I'm betting it will give me access to Bile area of coverage, Molotove actual damage, M-60/mounted gun parameters and melee swing speeds.
Kitty-VonTease 12 Jan, 2014 @ 9:57am 
how goes the full auto scar mod
Admiel 5 Jan, 2014 @ 4:20pm 
thank your amazing!!!!
Xz Raider zX 5 Jan, 2014 @ 11:52am 
well both are good but i use diffrent skins and i think they fit well
Grizzly  [author] 5 Jan, 2014 @ 11:31am 
The URL for the skin I use for the Magnum is here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=121084898&searchtext=Hitman+silverballer

A 15 round 1911 is "realistic" I suppose, but my mods are not for realisim, they are for enjoyment.
Grizzly  [author] 5 Jan, 2014 @ 11:28am 
A great skin for the pistols is here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=136190944&searchtext=Desert+tactical

I use it for my Precision pistol mod.
Xz Raider zX 5 Jan, 2014 @ 11:22am 
oh well i have a revolver reskin and i still use the precision version :P
plus who knows a revolver might have a extended mag(more bullets in a barrel)
Grizzly  [author] 5 Jan, 2014 @ 11:20am 
Yeah, the magazine larger than 6 shots kind of messed with him so he made a request. I added firepower to compensate for a smaller mag size.
Xz Raider zX 5 Jan, 2014 @ 11:18am 
ok so revolver is to make it just more realistic i guess right?
Grizzly  [author] 5 Jan, 2014 @ 11:16am 
I play with the Precision using Doktor Haus Hitman Silverballer (suppressed) skin.
Xz Raider zX 5 Jan, 2014 @ 11:14am 
oh ok what do you think witch one is better?