RimWorld

RimWorld

Uninspired(continued+expanded)
8 Comments
velcroboy333  [author] 5 Jul, 2021 @ 6:05pm 
Attention: I will absolutely be updating all my mods to 1.3. I want to take the time to look at the new code first in order to make sure the code changes are implemented correctly for the new version, as well as make any balance changes, and to implement any relevant new features into my mods,

The upcoming week is going to be busy for me already as the busy season for my real job is just beginning and goes pretty heavy through the fall and holiday season. But I will try to find the time as soon as I am able. My goal is to have all my mods ready for the official release in a couple weeks.

note I will be maintaining support for 1.2 after the update to 1.3 but I a have already moved on from 1.1 or older, so, those versions will not be maintained unless they are naturally compatible.

Thanks for your patience.
velcroboy333  [author] 19 May, 2020 @ 7:39am 
@Charlotte That's a good point. It's actually random when they spawn and not based on mood at all.

That line was written by the original mod author. I'll rewrite them to not imply they are based on mood.
Charlotte 19 May, 2020 @ 12:24am 
It's triggering when pawns are happy. Full bar extreme happy. Then the message says they got uninspired because of poor mood. Is that how it is supposed to be?
velcroboy333  [author] 15 May, 2020 @ 1:06pm 
I expanded the number of "Uninspirations."
horologium 14 May, 2020 @ 11:56am 
nice to see it back up :)
Revolus 13 May, 2020 @ 3:29pm 
Your mod works well, and the idea is great! "Uninspriration" feels very vanilla, and IMO deserve to be added to the base game. Too bad that most players won't install mods that make their pawns weaker.
velcroboy333  [author] 12 May, 2020 @ 5:41pm 
The appear randomly, chosen by your friendly Rimworld Storyteller.
bees 12 May, 2020 @ 5:40pm 
do these only appear when colonists are at low mood or do they just appear whenever?