RimWorld

RimWorld

Raiderpedes(continued)
22 kommentarer
velcroboy333  [ophavsmand] 27. juni kl. 11:41 
Updated for 1.6. No changes made. Let me know if any bugs pop up.
Cheers.
neko587 19. mar. kl. 6:03 
never seen neither the raiderpede or raider emus in pirate raids :c

did see one mentioned in a quest regarding mechanoids, but that's it
Harry_Robinson1 26. feb. kl. 14:20 
It's been a reoccurring issue with this mod since the very beginning, even the vanilla game sometimes seems to detect them and spawn them in mech clusters. I just imagine they're ex-pirate raiderpedes who escaped their captors and found their way back to the mechhive.
velcroboy333  [ophavsmand] 25. apr. 2024 kl. 9:49 
I just double checked the patches and it's only patching into pirate groups. So, I'm not sure what happened. Possibly an interaction with another mod.
isalcaruz 24. apr. 2024 kl. 20:46 
Aren't they supposed to be pirate mechs?, I just droped one in a mechanoid cluster
velcroboy333  [ophavsmand] 5. apr. 2024 kl. 11:38 
Updated for 1.5. No changes made. Let me know if any bugs pop up.
Cheers.
velcroboy333  [ophavsmand] 7. jan. 2023 kl. 10:14 
If you like these, also check out ... Raider Emus
Pheace 7. jan. 2023 kl. 2:59 
lol, I'd never seen these before but they look amazing!
velcroboy333  [ophavsmand] 6. jan. 2023 kl. 18:37 
Updated for 1.4 Not 100% tested with Biotech. So, let me know if there are any inconsistencies/issues.
velcroboy333  [ophavsmand] 18. juli 2022 kl. 15:42 
Sorry, didn't notice the comment. But yes, as Harry said, you should be fine.
Harry_Robinson1 18. juli 2022 kl. 15:18 
Should be Bane, they will spawn in future events. I added it mid game and one landed in my next mech clusters.
Bane882266 21. jan. 2022 kl. 6:14 
Mid game compatible?
velcroboy333  [ophavsmand] 4. nov. 2021 kl. 20:29 
They are currently only patched into Vanilla Pirate factions.
Depth Charge 4. nov. 2021 kl. 19:08 
hey there, quick question, do these spawn within other raider factions? Like, a modded permanent enemy faction maybe?
velcroboy333  [ophavsmand] 19. juli 2021 kl. 23:16 
Making CE patches is at the end of a long list of things to do. It would be quicker to ask the CE team to do it.
velcroboy333  [ophavsmand] 19. juli 2021 kl. 23:15 
Updated for 1.3
El_Chibre 14. juli 2021 kl. 12:56 
Hi man any chance you could make it compatible with CE ? Cheers
velcroboy333  [ophavsmand] 5. juli 2021 kl. 18:04 
Attention: I will absolutely be updating all my mods to 1.3. I want to take the time to look at the new code first in order to make sure the code changes are implemented correctly for the new version, as well as make any balance changes, and to implement any relevant new features into my mods,

The upcoming week is going to be busy for me already as the busy season for my real job is just beginning and goes pretty heavy through the fall and holiday season. But I will try to find the time as soon as I am able. My goal is to have all my mods ready for the official release in a couple weeks.

note I will be maintaining support for 1.2 after the update to 1.3 but I a have already moved on from 1.1 or older, so, those versions will not be maintained unless they are naturally compatible.

Thanks for your patience.
Medic Olkie 29. nov. 2020 kl. 5:55 
I wonder if I can incapacitate one, and then tame it for my colony.
Evilservant6 29. aug. 2020 kl. 8:37 
of course I want this
velcroboy333  [ophavsmand] 29. maj 2020 kl. 10:30 
Some people are just masochists. ¯\_(ツ)_/¯
The Unknown 29. maj 2020 kl. 9:31 
so you want to make the hardist enemy HARDER? :steamfacepalm: