RimWorld

RimWorld

Raiderpedes(continued)
22 Comments
velcroboy333  [author] 27 Jun @ 11:41am 
Updated for 1.6. No changes made. Let me know if any bugs pop up.
Cheers.
neko587 19 Mar @ 6:03am 
never seen neither the raiderpede or raider emus in pirate raids :c

did see one mentioned in a quest regarding mechanoids, but that's it
Harry_Robinson1 26 Feb @ 2:20pm 
It's been a reoccurring issue with this mod since the very beginning, even the vanilla game sometimes seems to detect them and spawn them in mech clusters. I just imagine they're ex-pirate raiderpedes who escaped their captors and found their way back to the mechhive.
velcroboy333  [author] 25 Apr, 2024 @ 9:49am 
I just double checked the patches and it's only patching into pirate groups. So, I'm not sure what happened. Possibly an interaction with another mod.
isalcaruz 24 Apr, 2024 @ 8:46pm 
Aren't they supposed to be pirate mechs?, I just droped one in a mechanoid cluster
velcroboy333  [author] 5 Apr, 2024 @ 11:38am 
Updated for 1.5. No changes made. Let me know if any bugs pop up.
Cheers.
velcroboy333  [author] 7 Jan, 2023 @ 10:14am 
If you like these, also check out ... Raider Emus
Pheace 7 Jan, 2023 @ 2:59am 
lol, I'd never seen these before but they look amazing!
velcroboy333  [author] 6 Jan, 2023 @ 6:37pm 
Updated for 1.4 Not 100% tested with Biotech. So, let me know if there are any inconsistencies/issues.
velcroboy333  [author] 18 Jul, 2022 @ 3:42pm 
Sorry, didn't notice the comment. But yes, as Harry said, you should be fine.
Harry_Robinson1 18 Jul, 2022 @ 3:18pm 
Should be Bane, they will spawn in future events. I added it mid game and one landed in my next mech clusters.
Bane882266 21 Jan, 2022 @ 6:14am 
Mid game compatible?
velcroboy333  [author] 4 Nov, 2021 @ 8:29pm 
They are currently only patched into Vanilla Pirate factions.
Depth Charge 4 Nov, 2021 @ 7:08pm 
hey there, quick question, do these spawn within other raider factions? Like, a modded permanent enemy faction maybe?
velcroboy333  [author] 19 Jul, 2021 @ 11:16pm 
Making CE patches is at the end of a long list of things to do. It would be quicker to ask the CE team to do it.
velcroboy333  [author] 19 Jul, 2021 @ 11:15pm 
Updated for 1.3
El_Chibre 14 Jul, 2021 @ 12:56pm 
Hi man any chance you could make it compatible with CE ? Cheers
velcroboy333  [author] 5 Jul, 2021 @ 6:04pm 
Attention: I will absolutely be updating all my mods to 1.3. I want to take the time to look at the new code first in order to make sure the code changes are implemented correctly for the new version, as well as make any balance changes, and to implement any relevant new features into my mods,

The upcoming week is going to be busy for me already as the busy season for my real job is just beginning and goes pretty heavy through the fall and holiday season. But I will try to find the time as soon as I am able. My goal is to have all my mods ready for the official release in a couple weeks.

note I will be maintaining support for 1.2 after the update to 1.3 but I a have already moved on from 1.1 or older, so, those versions will not be maintained unless they are naturally compatible.

Thanks for your patience.
Medic Olkie 29 Nov, 2020 @ 5:55am 
I wonder if I can incapacitate one, and then tame it for my colony.
Evilservant6 29 Aug, 2020 @ 8:37am 
of course I want this
velcroboy333  [author] 29 May, 2020 @ 10:30am 
Some people are just masochists. ¯\_(ツ)_/¯
The Unknown 29 May, 2020 @ 9:31am 
so you want to make the hardist enemy HARDER? :steamfacepalm: