Total War: WARHAMMER II

Total War: WARHAMMER II

Remove Empire Mechanic Script
16 Comments
Dargon 31 Mar, 2021 @ 2:06pm 
Thanks for updating love the mod
Biggus Dickus 7 Mar, 2021 @ 9:08am 
sooo im guessing not save game compatible?
Decado 4 Mar, 2021 @ 1:16pm 
When do the effects of this mod trigger? Instantly or after x number of turns?
Westonsammy  [author] 7 Jan, 2021 @ 11:52am 
It's updated now you animals
Cadia Stands 12 Dec, 2020 @ 2:36pm 
update pls my G <3
Bruung 12 Dec, 2020 @ 2:36pm 
pls update :)
Tingu 9 Dec, 2020 @ 5:40pm 
update
Grug 20 Oct, 2020 @ 3:34pm 
so this mod doesnt work at all ok cool
GloriouSin♪ 5 Oct, 2020 @ 7:02pm 
Any chance of update?
-WhiteWolf- 30 Sep, 2020 @ 4:36pm 
Are there any plans to update this mod? I love playing with random or alternate start positions to keep things interesting, and I can't properly do that with Empire without this mod. It would be much appreciated.
WebsterHelios 4 Aug, 2020 @ 2:04pm 
You god damn legend. :)
NWM 8 Jul, 2020 @ 2:10pm 
Update pls :steamsalty:steamsad:
Deviant 20 Jun, 2020 @ 2:57pm 
Update pls :steamhappy:
Pita Bread 23 May, 2020 @ 7:34am 
@Westonsammy Wow this is a great idea for the mod. I would love to see an update for the W&P DLC. Looking to start a new empire campaign with a buddy.
Slunko 22 May, 2020 @ 11:09pm 
Does this work or did it break with the latest DLC? I've started a ME campaign and the imperial authority seems to be there along all its features...
Cryswar 12 May, 2020 @ 11:57pm 
Damn, wish this mod had existed a week or two ago when I started an Empire campaign with a friend and was amazed how garbage the elector count mechanics were. Will definitely use this if I play Empire again!