RimWorld

RimWorld

Synthetic Animals
49 Comments
Aegis J Hyena 4 Nov, 2022 @ 12:17am 
Will this be updated to 1.4?
SVSeventh 8 May, 2022 @ 8:19pm 
FYI, the trainability for some creatures may be missing - to fix this, open the XML in the Defs folder and add the trainability tag on anything that's missing (you can use the XML in Core as a guide). There's also one tag marked Simple that should be None for 1.3.
Aziz 8 Feb, 2022 @ 7:46am 
Love this mod, but the problem is I can't train them...
I have tamed a bear, and it can't train him at anything unlike the normal bear
Mlie 11 Sep, 2021 @ 1:54pm 
Since this mod is reported working in 1.3 I've added it to the No Version Warning-mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2599504692
Hope it helps!
Palandus 29 Aug, 2021 @ 6:39pm 
@quest wars; so do they like plug in, or what? :)
wtf? ⁧⁧[DDOS] ⁧⁧did u hear? 13 Aug, 2021 @ 9:46am 
do androids dream of electric sheep?
Walkfeet 25 Jul, 2021 @ 6:07pm 
This appears to be working with 1.3, but needs a 1.3 tag so the game knows this and people can find it when filtering mods for current game version.
ashhhh2 24 Feb, 2021 @ 10:31am 
not as far as i can tell some of the you can't even tame last time i checked (pretty sure that's not intended) including the synthetic megasloth
SweatSpots 24 Feb, 2021 @ 10:13am 
are animals able to reproduce?
Clippy  [author] 7 Feb, 2021 @ 12:01pm 
i dont think so
ParasiticSquid 7 Feb, 2021 @ 7:26am 
Out of curiosity does this have any android tiers or androids mod compatibility? Like for example android tiers implants/upgrades able to be installed, immune to organic diseases, able to live off energy even without food, can't be hunted and eaten by organic creatures, or act like robots similar to android tiers robotic animals?
ashhhh2 3 Oct, 2020 @ 6:59am 
just saying
ashhhh2 3 Oct, 2020 @ 6:59am 
megasloths from this mod are still untameable
dabeek 2 Oct, 2020 @ 8:57pm 
@jonny wizard The perfect nerd joke.
wtf? ⁧⁧[DDOS] ⁧⁧did u hear? 26 Aug, 2020 @ 9:41am 
for those that dream of electric sheep
Flatline 25 Aug, 2020 @ 6:56pm 
how to increase spawnrate?
test 12 Aug, 2020 @ 11:17am 
12
ashhhh2 3 Aug, 2020 @ 10:37am 
something i've noticed is for some reason i can't tame the megasloths from this mod
Hazardous 3 Aug, 2020 @ 10:35am 
can i still ranch these for food?
Uncle Nanny 18 Jul, 2020 @ 1:59pm 
Thanks for the advice everyone.
Clippy  [author] 17 Jul, 2020 @ 2:39pm 
turn off development mode
Anonymus 14 Jul, 2020 @ 12:50pm 
@Uncle Nanny:
This is an incompatibility with Pack Animal Mods, like More Vanilla Overhaul or More Pack Animals.

From my understanding:
Any mod adding pack-animals must add textures to show them with item bags.
Changing Vanilla animal defs (like the muffalo) to become pack-animals changes all modded animals to become pack-animals as well (like muffalo->synthetic muffalo).
But those animals were not intended to become pack-animals, and therefore lack the texture file.

You can see this while using Rimpedia, as it tries to load the texture during startup, which fails.
ashhhh2 10 Jul, 2020 @ 4:23am 
probably conflict because i use this mod and i don't have that
Uncle Nanny 9 Jul, 2020 @ 6:56pm 
Keep getting this error/ Don't know if it's a mod conflict or something wrong with this mod itself. Hope it helps:
Failed to find any textures at Animal/SyntheticMuffalo/SyntheticMuffaloPack while constructing Multi(initPath=Animal/SyntheticMuffalo/SyntheticMuffaloPack, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
Clippy  [author] 30 Jun, 2020 @ 3:00pm 
in the file ^^
ashhhh2 30 Jun, 2020 @ 5:23am 
is the an option to manually increase the spawn rate for a robot themed run?
Clippy  [author] 24 Jun, 2020 @ 5:59pm 
spawnrate decrease by 50%
Terry_Voldetort_2th 22 Jun, 2020 @ 1:42am 
Love this mod too! Gives a fun alternative way of getting resources but yeah i think they spawn a little too often. Considering they give quite usefull resources they should be rarer
Clippy  [author] 13 Jun, 2020 @ 3:20pm 
still too many synthetics ? i were thinking to set the spawnrate to 15% (it's 20% now). Would be helpful if i would get a little feedback about the spawn and the loot then i balance it better.
slick-elbows moi 13 Jun, 2020 @ 7:28am 
I'm seeing predators hunting and consuming the synthetic animals in my games. Since they're nonorganic and drop inedible items on butchering, is there a line of code you, O great mod creator, that would disable the hunting or consumption of them by wild animals? :steamhappy:

Otherwise, I'm really enjoying the weird blue creatures. It makes my tribal run a lot easier since steel is hard to come by, and I love the fucked-up ecosystem in suggests. I do ~feel~ like the synthetic animals spawn a little too frequently, but that might be a factor of my map sizes and that they stand out on the wildlife tab.
Clippy  [author] 20 May, 2020 @ 5:35pm 
same way you butcher other animals.
because you get resources like steel, components, plasteel and synthread from them and that give a new option because vanilla you don't get those resources from them.
SobaShogun 20 May, 2020 @ 2:54pm 
how do i get my pawns to butcher them? wdym give the option to farm animals, where is that at?
Clippy  [author] 20 May, 2020 @ 9:49am 
other mods don't effect this mod. Emp don't stun them but it's a good point. Maybe i integrate it.
worlddestroyer18 20 May, 2020 @ 1:14am 
Are they stunned by EMP weapons?
Boba194230 19 May, 2020 @ 11:52am 
Do these still work with like bionic prosthetics?
Clippy  [author] 18 May, 2020 @ 5:45pm 
what do you mean with option? it's possbile you can manipulate the xml data if you want.
iFleshPlay 18 May, 2020 @ 11:09am 
Good idea, is there an option to reduce spawn rate, disable breeding etc ?
Chicken Plucker 17 May, 2020 @ 10:02am 
That Muffalo looks like it was sent from the future to terminate John Connor
dninemfive 16 May, 2020 @ 12:30pm 
Rated up for respecting copyright :P

I'm sure if you contact those mod authors, most of them will let you redistribute modified versions of their textures.

Giddy-Up! shouldn't need a patch, it automatically ropes in modded animals.
Clippy  [author] 15 May, 2020 @ 12:34pm 
if you mean to make synthetic animals from the modded animals. I don't have the right to manipulate the sprites (pictures) of the mod animals and bring them into my mod.
DiESF1RST 15 May, 2020 @ 8:54am 
Any chance for patches for the following mods?
Giddy-up!
What the Hack
Alpha Animals
Megafauna
Monster Hunter RimWorld
AnimalCollabProj/Lite
Vanilla Animals Expanded

If not, at least I finally have a mod that helps me make my game more like Horizon Zero Dawn lol!
Halfelfaedyn 14 May, 2020 @ 4:07pm 
I don't even know what to say. This is freaking amazing. Tyvm
Clippy  [author] 14 May, 2020 @ 10:34am 
yes you can't ^^
Stardust 🌠 14 May, 2020 @ 7:07am 
So you cant breed them i assume that means?
Clippy  [author] 14 May, 2020 @ 7:06am 
spawnrate set down to 25%. There is no such a tag like weight or something they should be like in vanilla.
There are no male or female. Most of them you can taim like in vanilla.
Stardust 🌠 14 May, 2020 @ 6:24am 
Can they breed? or can you craft them somehow? I want to make a fox army and this seems perfect.
Clippy  [author] 13 May, 2020 @ 8:25pm 
ok thank you i will look for it. This mod is pretty big and it's difficult to pay attention on everything.
ohlynn-sama 13 May, 2020 @ 6:53pm 
hey, nice idea, but the spawnrate is maybe a bit too high, and bigger problem, even if it's a bit logic, some of those creatures are way too heavy to be carried by colonists or pets, i just killed a rhino and his weight is around 180 kg.