Startup Company

Startup Company

TreePlan
52 Comments
Zicarius 27 Aug, 2024 @ 5:51pm 
working as of 08-28-24 w/ few other mods active
misebox  [author] 12 Jan, 2023 @ 12:55pm 
@purple_ramen
Thank you for your comment and sorry about the mod not working.
OK, I’ll check it out in a few days probably.
purple_ramen 23 Nov, 2022 @ 12:00pm 
Hey thank you so much for his tool! It feels like what it SHOULD have been all along! What some time and skill doesn't get you.

For some reason it doesn't work though.... it doesn't show up in the Mods list. Do you mind updating it again, so it shows up? I know this is a bit old, but it would be a shame to spend this much time on a mod and have it disappear into the mist, I think. ^^ I doubt that they will ever update the game again (and break it)! Would really appreciate it if you could update it please to it shows up in the mods list. Thank you so much if you can do that for us!
Keriadyn 11 Mar, 2022 @ 7:47am 
Don't work.
kuxynator 17 Dec, 2021 @ 2:57am 
Nice tool.
But the more complex the requirements become, the more it is noticeable that updating a treeplan becomes more and more cumbersome. If a new feature is added, or a different advertising medium, or a different server type is changed, you have to completely rebuild the entire plan every time. can't the last changes made be remembered, so that you only have to change what has actually changed?
Soul--Reaver 7 Nov, 2021 @ 3:53am 
Yes well i have 6 sites, all with 6 features (12 feature variations) + help system. I would need to get a calculator to calculate them all together with the right amounts of levels for each. The idea of your mod is i do not need to get that calculator
misebox  [author] 7 Nov, 2021 @ 1:22am 
Maybe, understood.
You know you can see direct requirements of selected targets on the TREE view. (See only leftmost components)
Do you want to filter the TREE view to only direct requirements?
Or do you want to make a production plan with only direct requirements?
Soul--Reaver 6 Nov, 2021 @ 6:10am 
I basically want to be able to turn off line 72 "branches = branches.concat(traceBranch(child, hist));" in start.js when desired.

I use the features selection in your mod.
Example:
I select 100 * landing page and 100 * comment functionality.
I only want to know what those features need.
This would be
100 * UI component
100 * backend component
100 * blueprint component
100 * graphics component
300 * backend module
300 * input module

I do not need to know what is needed to create a backend module or a input module. Unless i manually select those in the target list as a loose option unrelated to the features. But then again only the base components, not its dependencies.

Basically i want to know the amount i need of items shown in the requirements column on the targets page.
misebox  [author] 6 Nov, 2021 @ 5:10am 
@Soul—Reaver

Thank you for the idea.
But I think it’s hard to implement that feature cause it’s hard to define “the required base components” of a selected item.

For example, “Front End Module” requires “UI Element” and then “UI Element” requires “BP Component”. What are required base components in this case? ( See TREE view )
If you want only BP Component, you can select only BP Component and you can also add UI Element. Use “Search” form on TARGETS View and “Type” select box.
Soul--Reaver 6 Nov, 2021 @ 2:43am 
Would it be possible to add a feature where i can disable calculating the dependencies and only calculate the required base components?
Soul--Reaver 22 Oct, 2021 @ 6:05pm 
As for the overlap. The thought was that i have 2 teams. Each developing for a different site. There would be overlap within the lead developer modules. But i've changed my mind. I summed up everything i need together and let your mod create a plan based on that.
Soul--Reaver 22 Oct, 2021 @ 6:02pm 
"distributed equally" would produce everything to the same amount. So stuff where i have and need 100 and another where i have and need 10000 would have the 100 be massively overproduced (assuming the same type of employee). The 10000 would be produced again after everything else for the same employee type reaches that number. Though your right it should matter very little in the end.
misebox  [author] 22 Oct, 2021 @ 5:32pm 
@Soul—Reaver
Maybe I'll use your comment for reference. Thank you.

BTW, I think maybe you don’t have to mind about overlapped plan.

In INVENTORY window, there is a toggle button labeled “Continue producing after all targets has been reached (distributed equally).”. By turning it ON, your employees continue producing components in the same way.
(manager -> Production -> MANAGE PRODUCTION PLAN).

If you use this mod, that toggle button must be ON automatically. At least, I think I implemented like that.

I hope this become answer for your question.
Soul--Reaver 22 Oct, 2021 @ 2:33pm 
The base components for a feature need the given number but secondary components for the base components do not require a large stock. Just enough to keep producing base components should be enough.
Would also like the option to disable accounting for secondary components and only show required base components
Soul--Reaver 18 Oct, 2021 @ 2:39pm 
I general this mod is useful but how does it deal with production plan overlaps?
If two plans both need 30 of a certain component. This will not work to creating 60 of that component. Both plans will check general stock and work toward the 30. Is that correct?
misebox  [author] 23 Sep, 2021 @ 5:25pm 
@Grawpy It's nice to hear that. Please enjoy :)
Grawpy 16 Sep, 2021 @ 5:30am 
Thank you so much for this, was playing through the game again and working all of this out manually lol, didn't think to check if there was a mod for it.
misebox  [author] 3 Mar, 2021 @ 2:19am 
@TrophyHunter211
Thank you for your comment and telling me about your experience.
I'm glad to hear someone uses my mod.
Maybe I should add something to describe how to install and use this mod.
TrophyHunter211 2 Mar, 2021 @ 5:19pm 
I initially downloaded this mod & didn't realize there was a video for it as it was one of the 1st times I used a mod for the game & didn't understand how it was supposed to work, I was ready to just uninstall it & stick with the core game apps now I am very glad to have installed this, it can make the company more focused driven instead of just having my managers make my workers just focus on everything:steamthumbsup:
misebox  [author] 17 Oct, 2020 @ 7:44am 
@mJrA Thank you for a comment about the video. I’m glad to hear that. :)

@BoulingOil
Thank you for a feedback. Instead of audio explanation, I’ll try to describe about the video here.
What I’m doing in my video are...
1. Create a plan named “LP and Server” using this mod.
2. Check it from inventory.
3. Apply the plan to Dylan Moreno’s team.

4. Create next plan named “ItemListingPlan”.
5. Change target amount in the plan and save it.
6. Check it from inventory.
7. Apply the plan to Alice Riley’s team.
mJrA 14 Oct, 2020 @ 3:59am 
@ BoilingOil: dont understand why you wouldnt understand the video. Its very easy to understand.

Nice Addition thx @ the author. PS: i understood ur video good ;)
MagicMarker 13 Oct, 2020 @ 5:07pm 
Sorry to say, that video is completely useless without audio explanation of what you're doing. I'm not installing a mod if I don't know what it does, exactly. Maybe you'll give me a reason to come back later?
misebox  [author] 11 Jun, 2020 @ 9:05pm 
Now marketing packages and other components are selectable as target :)
misebox  [author] 8 Jun, 2020 @ 1:33pm 
Is it better to be able to select all components as targets maybe?
Lost Gamer 8 Jun, 2020 @ 1:14pm 
Thank you again for a great mod though!
Lost Gamer 8 Jun, 2020 @ 1:14pm 
I think I understand. I have found that the only way to upgrade as quickly as I need to is to hire a ton of outsourcing people and keep buying 500 of 4 lots of items, in bulk. I have no other way of upgrading quick enough to stay above my user growth.

I have hit a bit of a block now where I can't expand very quickly and all of my staff are getting old and leaving. I am #26 globally, but can't progress any more :(
misebox  [author] 8 Jun, 2020 @ 12:41pm 
Thank you Ranmier69 !

I'm glad that you say like that :)

Until requirements get complicated, It's probably fun to make a production plan manually.
I don't want to reduce the fun of users as much as possible.
If feature like this mod will be added into base game, it will be conditional something with many research points probably.

Answering your question:

The numbers you input in the mod means the levels desired to increase.
Is "target level" better than "target amount"?

At beginning, I was going to make it how to count the target including all the other components. For simplicity, I made targets selectable from features or servers only.
That is only why the label is "target amount".
Lost Gamer 8 Jun, 2020 @ 11:07am 
Love this mod! It is something I think should be added into the base game for late game, perhaps with another staff member such as a a product manager or something.

Quick question, I am trying to upgrade many levels of a new website but running out of some resources while I have 100's of others. When I am planning using the tree interface, are the numbers I enter the number of said function I have in all my different websites, or a desired level increase for said functions?

Once again, great mod!
misebox  [author] 7 Jun, 2020 @ 5:33am 
letMemeGo, thank you!
letMemeGo 7 Jun, 2020 @ 12:47am 
Extremely Useful, thanks!
misebox  [author] 6 Jun, 2020 @ 6:34am 
Thank you for an idea.
Well, I've felt like that components required by marketing packages are enough simple as is.
However, if you think it's useful, maybe I'll consider to implement before long.
Luci 6 Jun, 2020 @ 3:31am 
Add the ability to create an issue for marketers
misebox  [author] 5 Jun, 2020 @ 2:52pm 
Good:steamhappy:
Luci 5 Jun, 2020 @ 2:29pm 
Thanks, it's work
misebox  [author] 5 Jun, 2020 @ 2:19pm 
Sorry, my comment was broken.
Yes.
Please make it enabled if the checkbox was unchecked.
Luci 5 Jun, 2020 @ 1:43pm 
misebox, need to make this setting was enabled?
misebox  [author] 5 Jun, 2020 @ 12:21pm 
Hello Luci.
Please check if the checkbox written that "Continue producing after all targets has been reached."
(Inventory -> Production plans)
I think it's checked by default maybe.

If it seems a bug or something in the mod, please tell me detail.
Luci 5 Jun, 2020 @ 8:23am 
Why do some components stop being produced when the desired amount has not yet been reached?
misebox  [author] 5 Jun, 2020 @ 6:21am 
Hi RGJ1998 :)
Thank you for an interesting idea!
I've tried to consider about adding button on each row of requirements to create out sourcing task. However it seems to be a little bit difficult to create outsourcing data safely and design proper UI:steamsad:.
Please try to create outsourcing task manually with referencing in stock amount and target amount shown in treeplan.
RGJ1998 4 Jun, 2020 @ 7:54pm 
Is it possible if you can use the treeplan for outsourcing? like if i wanted level up my landing page to level 100 I can use treeplan to use all my outsourcers to split the work up. Is that possible or could you possibly add that?
misebox  [author] 30 May, 2020 @ 7:24am 
Thanks for checking!
HeartAcE 29 May, 2020 @ 5:58pm 
What a quick response! lol. I checked that I can make them. Thanks!
misebox  [author] 29 May, 2020 @ 10:16am 
I've fixed the bug.
Now you can probably create plans for Ad Block or DDoS Protection :steamhappy:
misebox  [author] 29 May, 2020 @ 8:37am 
Hello, HeartAcE.

> The game says I cannot make such plan because some unavailable components are needed. However I finished all of my researches.

That is a very good question and I think that's a bug in my mod, sorry! :steamfacepalm:
I checked it in the game, certainly the Ad Block and all other requirements has already researched, however I couldn't create the plan with the treeplan.

I maybe got what is wrong. I'll fix it ASAP :)

Thank you for telling me!!
HeartAcE 29 May, 2020 @ 7:26am 
This mod is wonderful. However I have a problem with research point(maybe?). I cannot make tree plans that include research point to develop, for example ad block. The game says I cannot make such plan because some unavailable components are needed. However I finished all of my researches. I think this should be fixed. Thank you for making this great mod.
misebox  [author] 26 May, 2020 @ 2:38pm 
Thank you Mustard!
Gnomish Mustard 26 May, 2020 @ 1:17pm 
This is great!
misebox  [author] 24 May, 2020 @ 12:28pm 
Ratings and comments (impressions, bug reports, requests, etc.) are always welcome. :)
misebox  [author] 24 May, 2020 @ 12:07pm 
Nice!
I hope the mod helps you to enjoy the game :)
kaatrav 24 May, 2020 @ 9:42am 
Many thanks! This function very much was not enough in a game! Very much I hope that at me she will also great earn as from video. Subscribed and in the nearest future I will test in a game.
Once again many thanks!!!
P.S. I apologize for possible mistakes. English not my native language.