安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
I was impressed.
You can always use BPSSource (just google it), to decompile the map along it's embedded files. Simply select the option on the GUI which says "extract embedded files" and you should be done that easy.
Salutes :)
could you do the 3 styles of high-end apartments next?
The map is really worth it. Thank you in advance!
thank you
https://www.youtube.com/watch?v=N14gwsxT90w
By the way, had to recompile the moving target models in order to change their material type (Metal by default), since bullets did ricochet and impact against windows.
Another nice edit would be to implement some physical trail for them... it's like they're floating.
Felt like making you know.
Brilliant submission anyway, I'm enjoying it a lot!
Salutes
Thanks a bunch for sharing it with us.
So difficult to find new cool firing range environments by these days.
I'm extremely impressed...
Please, stay safe and keep up with such superb job.
Cheers <3