XCOM: Chimera Squad

XCOM: Chimera Squad

Captures are Okay
31 Comments
SSOutPhase 16 Nov, 2023 @ 6:34pm 
@Haru Same here. Just finished campaign and majority of my squad was maxed out with over 400 captures. I played vanilla so I think the game was balanced pretty well.
Haru 1 Apr, 2023 @ 8:52am 
I just finished a normal campaign and thought to browse through the mods when stumbling over this.

I am not quite sure if this is still up to date. I finished my Campaign modless with almost 600 captures and 130 kills, the kills mostly being androids which can't be captured.

I had no problem with getting EXP. 7/8 of my Squad members reached max level with the 8th coming one level short.

Didn't feel as if I wouldn't get xp from captures.
zin 1 Apr, 2023 @ 3:58am 
Can anyone even confirm if this is a bug? I want to use this mod if this is a bug, but I don’t want to use the mod if this is intended behaviour.

It may be intended. Considering tranq rounds exist, it may just be another reason to decide between knocking someone unconscious and killing them.
Cloud 16 Oct, 2022 @ 5:20pm 
Anyone know if this works with roster size workaround?
Uuugggg 25 May, 2022 @ 8:14am 
But there's zero reason to think you don't get XP for captures. You already have to manage
the capture - going into melee, doing small small amounts of damage. That's enough choice/cost that the XP thing is a ridiculous oversight.
LordDay 8 May, 2022 @ 3:29am 
@TGWeaver I think this is a purposeful choice so that you have tomake the decision between XP and capture bonuses.
Agrippa HX 10 Aug, 2021 @ 6:51pm 
@TGWeaver — Wasn't there just the one bug fix patch since release?
TGWeaver 10 Aug, 2021 @ 6:40am 
That they never patched this (and at this point, probably never will) is such a sad state of affairs. They can't patch a year-long bug this big and easy to fix, but they can add their own launcher that breaks everything.
abred_vs_annwn 17 Mar, 2021 @ 2:44pm 
still not patched?
Macabre 2 Dec, 2020 @ 8:52pm 
Can anyone confirm is this bug still persists? or has it been patched..?
Starcat5 24 Aug, 2020 @ 12:53am 
Wait... This hasn't been patched yet? Seriously, a "capture only" run is hard enough without the game itself punishing you for it!
pepoluan 3 Jun, 2020 @ 8:13am 
I see. Thanks for the explanation!
geoffhom  [author] 2 Jun, 2020 @ 2:12am 
@pepoluan: Basically integer. At the end of a mission, it calculates using decimal, but then it rounds off. So 6.5 XP becomes 7.
pepoluan 1 Jun, 2020 @ 11:09pm 
I just have a question: Does the game track agents' XP in decimal or in integer form?
Subtactrics 26 May, 2020 @ 1:06am 
Thank you
geoffhom  [author] 16 May, 2020 @ 9:50pm 
Hmm, maybe. The game may store captures per Agent overall. With that, you could use the console commands to give EXP to each agent as you calculate. It would be a decent approximation. I would just estimate. As others have noted, the game isn't especially hard in terms of leveling up, and the amount of XP you've missed out on is probably less than 15%.
BlackMageJawa 16 May, 2020 @ 10:20am 
I don't suppose there's a way to work out how much XP I've missed out on already and award it retroactively?
pepoluan 16 May, 2020 @ 4:16am 
Great idea! This will be a boon for those trying the Pacifist Playthrough.

Just a tip: A quick-and-dirty way to check compatibility between mods is by using the "Alternative Mod Launcher"; it will try to identify instances where mods conflict because they override the same thing. That does not mean mods won't conflict and/or interact in strange ways, though. But in general, a good way to quickly identify potential issues (mods that *are* detected to be conflicting *will* cause issues with the game).
teh1archon 15 May, 2020 @ 5:11am 
Maybe I had Base agents gain xp on by mistake. I got the last act, got bored, waiting for mods to make the last stretch more exciting before I dive back in.
geoffhom  [author] 15 May, 2020 @ 12:53am 
@LordLancelot: I'd rather not go down the rabbit hole of verifying mod compatibility. But I will try to add a little more logging, so others can see if it seems to be working on their end. Though if something's not compatible, I'm not really sure how I'd fix it, as my options were a bit limited with my current knowledge. And I do expect Firaxis to fix this bug with the next patch or the one after.

That said, a quick look at the code suggests both of those mods would work with mine. I'm kinda surprised the "Base Agents Gain xp" would, but it should be okay.
geoffhom  [author] 15 May, 2020 @ 12:44am 
@teh1archon: You're not using the mod "Base agents gain xp" or something similar? Agents back at base gain xp by default only for spec ops, and it's the same as mission xp. But as spec ops take 3+ days, they would never level faster than a regular troop. Also, you can only get promoted from missions, so even if they had more exp, you'd never see it unless you sent them on a mission. Or you have a mod that overrides. Anyway, it's cool either way. I mostly just care that my mod works with vanilla, as it's just a bug fix until Firaxis patches it.
teh1archon 15 May, 2020 @ 12:33am 
Hmmm... I'm pretty I don't use a mod to give agents in base XP like if they've gone on a mission but if they get XP from spec ops or the research thing it sure explains why they get XP. In my case, they reached max level way before my agents that went to the field since I would capture 70%+ of the enemies almost every time.
jamp 14 May, 2020 @ 6:04pm 
Nice mod, glad you were able to get it to work! It's weird that the hooks for Post/Pre mission don't work when those functions are in the default file when you make a mod.
geoffhom  [author] 14 May, 2020 @ 4:49pm 
@teh1archon: Not sure what you mean. If Agents never go on a mission, they'll never get a promotion. The best they can do is get XP from Spec Ops.

@LordLancelot: Yeah, I'm still learning how to do basic Workshop stuff like update the changelog in a robust way. Or descriptions/pics. Briefly, it just treats captures as kills for the sake of XP. The game already rewards kills with 0.25 XP to the Agent.
teh1archon 14 May, 2020 @ 2:29pm 
OMG that totally explain why characters at the base (that never seen a single day in the field) maxed out before characters that went to most missions.
Thanks.
Dzūkian Mushroom Crusade 14 May, 2020 @ 1:55pm 
No wonder why it took me like 30 hours of play to finally max rank my troops, despite using pretty much the same characters from start to finish. I try to play the game killing as few people as possible.
NightNinja54 14 May, 2020 @ 9:33am 
I had no idea, that’s ridiculous
Beagle 14 May, 2020 @ 7:28am 
Heroic, thanks.
LordLancelot 14 May, 2020 @ 4:59am 
If you could explain the change when you do an update, thanks.
LordLancelot 14 May, 2020 @ 4:59am 
Good idea!