Garry's Mod

Garry's Mod

Unreal Engine 5 Tech Demo's Quarry Assets
79 Comments
StonedMiata 8 Nov, 2024 @ 8:43am 
Thanks you so much for creating that work !
racer 17 Jul, 2022 @ 3:09pm 
This stuff is good for making Black Mesa Content
Levi Animator™ 23 Feb, 2022 @ 10:38am 
didnt you accept my friend request 76561198123144899?
Levi Animator™ 23 Feb, 2022 @ 10:38am 
wait a silly second i know you?
Levi Animator™ 23 Feb, 2022 @ 10:37am 
really?
DiegoMan DIOS 21 Jul, 2021 @ 7:03pm 
1 GB, holy crap
Max 23 Jan, 2021 @ 11:28am 
very gud assets i have a potato pc but works fine
Scyrak 10 Nov, 2020 @ 10:36pm 
I really wanted to use them so badly :()(982112321312adas
Scyrak 10 Nov, 2020 @ 10:36pm 
Are these models still alive?? I cant find them, even typing "quarry" in sb....
berzerkin 10 Jun, 2020 @ 11:37am 
this should be the first result on how to make your pc turn into a campfire
Jofoyo 1 Jun, 2020 @ 10:22pm 
That's what I figure. If such thing happens though, you should try making a guide for others to go about porting Quixel assets for themselves, obviously it'll attract less attention due to the 'effort' required but hey, then you're no longer liable.
Axum  [author] 1 Jun, 2020 @ 10:19pm 
@JustJacob Thank you for that information. I'm naively hoping they'll be sympathetic to those who simply want to use these assets non-commercially. If they do wish for these assets to no longer be available to the community they'll put out a cease and desist which will be swiftly carried out.
Jofoyo 1 Jun, 2020 @ 6:12pm 
IIRC, all Quixel licenses disallow you from sharing, and thereby porting Megascan content. I'm no lawyer, but I'm fairly certain you can get in quite a bit of trouble for this.
SwigityOS 23 May, 2020 @ 1:01pm 
true.
Ditzy 23 May, 2020 @ 11:59am 
Boo hoo, It's unreal engine, It's gonna be big, get over it.
Nathan 21 May, 2020 @ 2:24am 
1.2 FUCKING GIGABYTES
Doom slayer 20 May, 2020 @ 6:34pm 
my potato will die O:
Axum  [author] 20 May, 2020 @ 2:59pm 
Yeah, there is a bit of displacement/height mapping that they do. The actual meshes themselves are surprising very optimized.
CaptPatrick01 20 May, 2020 @ 9:29am 
I am certain the billions of polygons they touted was through the use of some extreme amount of tessellation and that the raw models themselves aren't actually that ridiculous.
Arthur 20 May, 2020 @ 8:07am 
this comment section is just sad
OrgatE 19 May, 2020 @ 8:50pm 
ue5 boys cucked, old boomer engine source wins again
thegamerator10 19 May, 2020 @ 6:39pm 
Amazing that people are able to take something that seems... "Unreal?"
...And port it into Source.

For that joke, I'll kick myself out.
Maraš 19 May, 2020 @ 9:34am 
tnx bro
Axum  [author] 19 May, 2020 @ 9:04am 
@Jebac I have the sfm version with a mega link. Check out my workshop.
crazynate9 19 May, 2020 @ 7:21am 
I am excited to crash my game :D
Maraš 19 May, 2020 @ 6:13am 
It doesnt work in sfm,any ideas how to fix it
🐈КотЭ🐈 18 May, 2020 @ 12:27pm 
Thanks, I already figured it out
Axum  [author] 18 May, 2020 @ 12:22pm 
As far as I'm aware they are free to all users with Epic games accounts.
🐈КотЭ🐈 18 May, 2020 @ 12:20pm 
Thanks, do need to buy them or they free ?
🐈КотЭ🐈 18 May, 2020 @ 12:13pm 
Hey, where can I get the original files of this demo? I really want to transfer this to half-life ayx
jQueary 18 May, 2020 @ 11:41am 
lmao i literally said that textures have nothing to do with it, its the model itself, u gotta decompile the model, pls reeeaaaad
Ghost of Draupnir 18 May, 2020 @ 11:25am 
By matching the listed filepath in the vmt up with the actual filepath, but it's still throwing errors
jQueary 18 May, 2020 @ 8:50am 
How'd you match it up exactly
Ghost of Draupnir 18 May, 2020 @ 8:11am 
No there is a path included in it, and I've made it match up exactly, and the models still aren't loading. That's my point.
jQueary 18 May, 2020 @ 7:52am 
sfm loads models differently by using the models' path within its own name, if the model was compiled with only its name without its path e.g quarry_01_model.mdl it wouldnt work, but if it was "quarry_pack/quarry_01_model.mdl" then it'd work cuz sfm now has a source, its picky af. having models/ also doesnt work, its always the path after the models/ that needs to be included in the $modelname so my assumption is that youd literally need to recompile each of the models with their $modelname featuring the path
Ghost of Draupnir 18 May, 2020 @ 7:28am 
Then I can't figure out what's going wrong. The materials and models are in the right place, they follow the vmt filepath exactly, and considering they spawn in gmod, we've seen the models and textures themselves work in the Source engine.

But they're not showing up in SFM, for some reason.
jQueary 18 May, 2020 @ 7:11am 
@No Luck, No Skill, No Kills
textures have nothing to do with the model not showing in sfm
3#Awarded 18 May, 2020 @ 4:53am 
My computer : NO bro go fuck yourself
Static 18 May, 2020 @ 1:04am 
How in the fuck did you get the assets? wasnt this tech demo released like 3 days ago? damn your quick
𝅶 𝅶𝅶 𝅶𝅶 𝅶𝅶 18 May, 2020 @ 1:02am 
wow a prop imported to gmod first and not sfm
PoToo 17 May, 2020 @ 5:04pm 
Carry the vinegar, smash the stone, carry the vinegar today!
Ghost of Draupnir 17 May, 2020 @ 1:37pm 
@The_Dipl0mat
You know these would be easy to convert to SFM if the diffuse, normals and speculars weren't all named the same thing, and thus the model fails to load any textures.
Farsight 17 May, 2020 @ 7:35am 
1 g i g a b y t e s
The_Dipl0mat 17 May, 2020 @ 1:12am 
Lmfao @Blue
Someone sounds upset, just gotta find the addon and port models/materials to SFM using gmad.exe

Also, people make scenes in Gmod as well lmao
ุNearlyEpoint 16 May, 2020 @ 10:26pm 
Seriously though, 1 billion triangles, and the engine turns it into 20 million, thats really cool
Tank Commander 16 May, 2020 @ 8:34pm 
The fucking triagnles
HillSii 16 May, 2020 @ 6:50pm 
why are these not in sfm who the fuck is going to use these in gmod all epople do in gmod is just fucjhdoiuhbdfoiurjhuiorfdt6uhjyrfc6tjiuyr dxfjuy6xdftvskimj hhyv7tf5 PLEASE HJNIRTO HNRTF
Erick_Maksimets 16 May, 2020 @ 4:54pm 
haha Source go brrr
6666666666 16 May, 2020 @ 4:39pm 
this make my server more realisthicc thanks