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...And port it into Source.
For that joke, I'll kick myself out.
But they're not showing up in SFM, for some reason.
textures have nothing to do with the model not showing in sfm
You know these would be easy to convert to SFM if the diffuse, normals and speculars weren't all named the same thing, and thus the model fails to load any textures.
Someone sounds upset, just gotta find the addon and port models/materials to SFM using gmad.exe
Also, people make scenes in Gmod as well lmao