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how to design the Overgrown map and which gamesound you used when the laser catcher was powered. You map's details is very great. Looking forward to your reply. If you don't want to do it, it's okay. Whatever, thank you very much.
Tip: Cubes Re-spawn.
Steps: Block the laser with the cube, then walk across the Light Bridge to the exit, keep the Light Bridge, go back and press the Pedestal Button to regenerate the cube.
- Each pair of fizzler emitters produce 1 field, so don't stretch your fizzler texture across more than 2. Also for fizzlers wider than 128 units, use the center, left and right fizzler textures.
- Cut a hole for your fizzler to sit in.
- Antlines are always aligned to the edges of tiles, not in the center or cutting between tiles.
- The walls of the chamber could use more variation instead of just 64*64 square tiles. This is more apparent in the room with the exit.
- Your cube dropper button is floating. So is the vegetation around it.
- Your goo texture isn't stretched properly. I can see where each brush cuts off. Make sure you choose all the goo faces and check "Treat as One".
These are the issues that were most prominent to me as I played through the map. If you want a more in-depth analysis, feel free to message me :) Nonetheless, it's a good map and I liked it! Look forward to more!!!