Portal 2

Portal 2

Archetype #7
35 Comments
StackSmasher789 30 Mar, 2024 @ 9:20am 
Love the hammer work! Very simple puzzle though? Not sure if intended, but I blocked the laser by putting a cube on it and then used light bridge to move around and then simply respawned the cube.
SpielSatzFail 5 Aug, 2021 @ 4:10pm 
Is it intended to let the cube fall into the pit to make it block the laser source without the need of a light bridge ? It worked first try and I don't see any other way to solve it.
zeo1337 15 Nov, 2020 @ 6:54pm 
I like the feel of the map, not just the overgrown theme, but the size and spacing of objects.
Madeline 10 Oct, 2020 @ 5:55pm 
Hello, can you provide the .vmf file of this map? I am learning hammer, I want to know
how to design the Overgrown map and which gamesound you used when the laser catcher was powered. You map's details is very great. Looking forward to your reply. If you don't want to do it, it's okay. Whatever, thank you very much.
Calwin 21 Jul, 2020 @ 2:58pm 
Nice map, I noticed when I was at a certain spot near the exit, the blocked laser suddenly wasn't blocked anymore. Then when I moved out of the spot it was blocked again...must be some bug on the visuals.
Calwin 21 Jul, 2020 @ 2:23pm 
how do I disable q button giving me a companion cube. I don't like to have the option of cheating just one button push away. It ruins it.
KØ414 B33R 7 Jul, 2020 @ 11:17am 
Excellent!
Fulanit007 3 Jun, 2020 @ 10:45am 
Yeah! Its quite tricky! Nice one! Thanks
s36e175 1 Jun, 2020 @ 2:15pm 
Only 2 minutes, but very nice.
arlowood 22 May, 2020 @ 7:53am 
Got there after a few trial and error steps. Nice little logic puzzle. Enjoyed solving
Chris 21 May, 2020 @ 7:52pm 
Took me like 30 minutes haha. Loved it
StabGami 21 May, 2020 @ 5:48pm 
That was tricky! nice job
EndOfPortal 21 May, 2020 @ 1:36pm 
Fun easy map. Good design too.
henpitts 21 May, 2020 @ 5:17am 
Very good puzzle.
Cosmic 21 May, 2020 @ 4:20am 
Alright, It did take me looking at the spoiler idontknow provided, but now that I know how it works, I really like the design. The level design doesn't follow a straightforward, intuitive path, but requires some unorthodox thinking, and some simple bends in your logic. I went and played the other 6, and thoroughly enjoyed them. Thanks for the levels!
Madeline 20 May, 2020 @ 7:39pm 
The author hides the cube in a separate room, making it difficult for people to think of the key to passing the level. Great puzzle!
Tip: Cubes Re-spawn.
Steps: Block the laser with the cube, then walk across the Light Bridge to the exit, keep the Light Bridge, go back and press the Pedestal Button to regenerate the cube.
rickster 20 May, 2020 @ 3:30pm 
This had me stumped yesterday. Came back to it today and had it in 4 minutes.
Overthought 20 May, 2020 @ 12:59pm 
Great puzzle & aesthetics. Faved!
Cosmic 20 May, 2020 @ 9:51am 
I'm probably just too stupid, but I can't figure this out. It seems like there's no way to get both fizzlers deactivated to proceed. If it wasn't for everyone in the comments saying how good the level is, I would assume it wasn't possible to complete it.
BM*FaZuLet_PT 19 May, 2020 @ 1:32pm 
very good
BUG 19 May, 2020 @ 12:23pm 
Nice test.Thanks
hafnhaf 19 May, 2020 @ 8:39am 
Very fun chamber and well crafted, however I am completely stumped after dropping the cube onto the laser. Any help?
joe98 19 May, 2020 @ 3:43am 
Excellent puzzle thank you! I typically fail to solve puzzles as good as this but I succeeded this time!
Skyferret 19 May, 2020 @ 12:51am 
Good use of weeds and moss. Unlike the way some people duplicate the same clump over and over. Like Skairul mentioned about the water, but what I do is crank up the texture scale to at least 3.00 or 4.00. I'll admit I was standing there at first wondering "what the hell am I missing" till I looked up and saw the laser catcher. Other than that it's a good map.
dmuk 17 May, 2020 @ 10:35pm 
Excellent! ALways like the overgrown style - with a bird! - and this one used the trope very nicely!
quatrus 17 May, 2020 @ 8:59am 
Beautiful work - nice puzzle and fun chamber. Thanks for creating.
TitusX49 17 May, 2020 @ 5:44am 
ヽヽ༼༼ຈຈل͜ل͜ຈຈ༽༽ノノ THE ATOMS IN MY BODY ARE GETTING TORN APART
GrottoLova 16 May, 2020 @ 7:44am 
Awesome. I could explore this chamber esthetic forever.
ZAEROS 16 May, 2020 @ 3:15am 
Good fun map, Lost count of how many cube re-spawns I used, Enjoyed, Thank you.
Winnie Wheatley 15 May, 2020 @ 3:42pm 
Cool map! :) :47_thumb_up:
Lyxee  [author] 15 May, 2020 @ 3:45am 
Visual hotfix will be tommorow
Skairul 15 May, 2020 @ 2:56am 
Oh I also just noticed that there's a little bit of exposed nodraw in the chamber at the 256*256 tile near the exit.
Skairul 15 May, 2020 @ 2:55am 
Looks nice and the puzzle is good, there are some pointers I would like to add:
- Each pair of fizzler emitters produce 1 field, so don't stretch your fizzler texture across more than 2. Also for fizzlers wider than 128 units, use the center, left and right fizzler textures.
- Cut a hole for your fizzler to sit in.
- Antlines are always aligned to the edges of tiles, not in the center or cutting between tiles.
- The walls of the chamber could use more variation instead of just 64*64 square tiles. This is more apparent in the room with the exit.
- Your cube dropper button is floating. So is the vegetation around it.
- Your goo texture isn't stretched properly. I can see where each brush cuts off. Make sure you choose all the goo faces and check "Treat as One".
These are the issues that were most prominent to me as I played through the map. If you want a more in-depth analysis, feel free to message me :) Nonetheless, it's a good map and I liked it! Look forward to more!!!
Jade BGE 14 May, 2020 @ 6:33pm 
Very nice! Thank you.
B1v4Lv4n 14 May, 2020 @ 4:42pm 
Nice Puzzle!!!