RimWorld
[JDS] The Forge - Exiled Dawn Armory
78 comentarios
Magic Pants 1 SEP 2024 a las 6:36 
Can I commission this to be updated?
Silent Service 22 MAY 2024 a las 4:03 
i beg you Jango
pls return
Cuban Pete 16 NOV 2023 a las 20:08 
I noticed the Exiled Dawn Continued mod is no longer visible. Was it taken down?
Kosmonaukt 25 JUN 2023 a las 8:36 
I don't know if you still work on this mod, let alone modding as a whole but if you do.
I'm beggin' you to fix this mod. :lunar2019piginablanket:
jimothy69billiams 16 ABR 2023 a las 15:57 
Hello, I commented on your other version of this mod as well, are you planning on updating the faction version ever and/ or are you aware of the COA issue with this version? nothing seems to appear when COA is clicked and apparently it sends up a bunch of errors, many of the earlier comments in this thread show error logs so IDK if you need one from me specifically. Either way this is one of my favorite mods and please keep up the good work.
Sen'val 24 DIC 2022 a las 18:04 
Hit the same issue as Garaged, got an exception on clicking the 'COA' button;

Exception filling tab FactionColors.ITab_FactionColor: System.MissingMethodException: Verse.Rot4 Verse.Rot4.get_North()
at FactionColors.ITab_FactionColor.FillTab () [0x0002f] in <ddb9e10bc7964b4d8b4e5f0ba2a481ff>:0
at Verse.InspectTabBase+<>c__DisplayClass16_0.<DoTabGUI>b__0 () [0x00039] in <3126aca1aad041dcbdeda807cfe004bf>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Log:ErrorOnce (string,int)
Verse.InspectTabBase/<>c__DisplayClass16_0:<DoTabGUI>b__0 ()
Verse.ImmediateWindow:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Garaged 27 NOV 2022 a las 11:03 
The flag pole shows nothing when clicking coat of arms, so all my armor is red.
BruhRaptor123 24 NOV 2022 a las 15:39 
anyway we can get some settings to modify the armor? really would like to change the -98 to psy sensitivity as that borks any psycasters in the armor. is this mod mostly xml? could the settings be easily changed?
Blitzing Raptor 15 NOV 2022 a las 1:56 
Just curious, would it be possible to get a version of this mod without FactionColors? I really like the armors in this mod my only gripe is that I cannot change the color from red. I have tried to use the Styling Station, Character Creator, and [KV] Change Dresser to alter the color nothing works it is always red.
Zope 13 NOV 2022 a las 13:09 
Any1 else having the bug where bills dont pop up for the forge and the workbench? Only the anvil seems to work?
LordDeTracy 4 NOV 2022 a las 13:07 
This throws alot of errors for me.
Seems to be the "Faction color" code lines throwing them. Here is an example one of many:

Error in [JDS] The Forge - Exiled Dawn Armory, assembly name: FactionColors, method: FactionColorUtilities:DrawFactionColorTab, exception: System.MissingMethodException: Verse.Rot4 Verse.Rot4.get_North()
JangoD'soul  [autor] 24 OCT 2022 a las 16:11 
@UncleLumbago post it in my discord https://discord.gg/VuKqKRkma6
Non Suspicious Bear 24 OCT 2022 a las 13:20 
Getting a lot of Red-Errors loading this up with 1.4 (with Biotech DLC), hate to ask but is there anywhere for you I should send the debug log to?
Negev Lobster 23 OCT 2022 a las 4:58 
Yes!!! Thank you so much bro. Was waiting on this to start my new playthrough. <3
JangoD'soul  [autor] 22 OCT 2022 a las 18:02 
Update:
-Now supported 1.4
Whollyspokes 30 JUN 2022 a las 23:04 
uncertain if this is hardcoded in some strange way; i went out of my way to enable armor spawning on generated pawns & they consistently refuse to show up wearing the armor (but they will very rarely wear the helmets)
Raymond 6 JUN 2022 a las 22:41 
@carrot it works with CE
Jane Enigma 22 MAY 2022 a las 7:38 
Does this work with Combat Extended?
Wolfette 6 NOV 2021 a las 0:58 
I have to ask, wouldn't it be easier all around if the color was only for the non metal parts? I admit being able to color the metal and non-metal parts independently is a neat novelty but I reckon 90% of people probably like the armor color just like it is.

Would make things easier on the coding front too and allow people to use mods like Dubs to paint things much more easily.
Crocodile Dendi 20 AGO 2021 a las 18:48 
I love your work! Hope you keep iterating on it. Thanks for doin what you do.
JangoD'soul  [autor] 6 AGO 2021 a las 12:01 
Update:
-Now supported 1.3
Side-note: the Flag is bug for 1.3 b/c of the new render system.
Wolfette 26 JUL 2021 a las 13:59 
Near as I can tell this mod still works in 1.3
FriskyFritz 14 JUL 2021 a las 2:02 
I really love how this mod author posted ALL THE ARMOURS IN PICTURES SO WE COULD SEE WHAT IT LOOKED LIKE BEFORE DOWNLOADING IT!
Hurgablurg 27 ABR 2021 a las 18:08 
Same Q as Jonny, are the armours tagged as EVA, or is there a mod that patches that?
Wiseman05 16 FEB 2021 a las 22:19 
Quick question: Will this mod, as well as the Faction version, ever be updated and more fleshed out? It's perhaps one of my favorite armor sets and the aesthetic I want to get in my current long playthrough so I would love to see it worked on and improved. In fact, I'm currently editing the XML files now to make it more balanced (Including femaleBB support for Kijin race) but if there are plans to revisit and work on this I'll happily wait.
Jonny Boneyard 12 FEB 2021 a las 20:17 
Is this set compatible at all with SoS2?
Redeye 13 DIC 2020 a las 11:37 
you got any screenshots? trying to avoid the rimworld reload for 30 minutes just to preview your work lol.
Azzi 10 NOV 2020 a las 5:03 
do the items have descriptions I am unsure if I did anything wrong but none of the weapons have descriptions
JangoD'soul  [autor] 10 AGO 2020 a las 14:20 
Update to 1.2
CatLover366 5 AGO 2020 a las 13:37 
unless the alpha somehow does aoe i dont know why anyone would use the alpha besides roleplay
CatLover366 5 AGO 2020 a las 13:36 
well yeah but melee weapons dont really stagger any different tho. also alpha has worse armor pen. weird balancing is all
JangoD'soul  [autor] 5 AGO 2020 a las 12:09 
@CatLover366 alpha is made of a big ass steel and make you slow and good for heavy knights and headhunter are for foot soldier using less steel, think about glass cannon in MMO
CatLover366 5 AGO 2020 a las 1:59 
ok why is the alpha way more expensive than the headhunter but is WAY worse? Also the head hunter is only slightly better than a plasteel longsword. I am confused.
Ayameru 3 JUL 2020 a las 8:59 
@Sister Dagonet no, no you don't
Sister Dagonet 1 JUL 2020 a las 19:39 
Dumb question, if I have the faction mod, i don't need this too, right?
Enlonwhite 29 JUN 2020 a las 19:31 
K, looked at the other mod for details of looks, and actually really impressed.

As for you spread sheet google doc, missing armor pen and warmup on weapon stats.
Just as those are important for end game fights to know.

Love how you did this as some dont want all these added factions. So great job :)
JangoD'soul  [autor] 29 JUN 2020 a las 15:09 
Update:
-Add Defs_ to the Defs file
-Fix the crafting of apparel to the right workbench
-Balance to all armor and heardgear
-Add "ComponentIndustrial" to lower tier armor aline to Flak Vest
Ayameru 26 JUN 2020 a las 5:11 
@enlonwhite just go look at the original mod
Enlonwhite 25 JUN 2020 a las 2:56 
Any example pics of items in game?

mostly was looking for new armor in the game, not really weapons but, if the armor looks good enough i might take both.
BoudinDivin 6 JUN 2020 a las 15:45 
@RoboMojo I am getting the same conclusion. I think it's a matter of being able to change the amor colors; Must override the graphic moddification of Appearance Clothes. Surprisingly there is no log error report.
i'd like to play with the Exile Dawn faction for my next playthrough but I need Appearance Clothes not to cry when I see my alien races wearing helmets xO
The solution would to separate the option of swaping the colors but I dont know if it achievable...
Mr. Mauer (Mollari) 5 JUN 2020 a las 2:38 
Railgun MKI was my fault is fixed now <3
Potential-Man 29 MAY 2020 a las 7:09 
this mod doesnt seem to be compatible with appearance clothes
PurpleGirafe 27 MAY 2020 a las 19:54 
alright sweet prince @JangoD'soul I will dig into that, this game is almost longer to set up than to play...
JangoD'soul  [autor] 27 MAY 2020 a las 12:16 
@ Purple Girafe "ThingDef named Gun_RailgunMKI" is from another mod and not mine
PurpleGirafe 27 MAY 2020 a las 6:50 
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.Game:DMD<DMD<FillComponents_Patch1>?1959220224::FillComponents_Patch1>(Game)
Verse.Game:.ctor()
RimWorld.Page_SelectScenario:BeginScenarioConfiguration(Scenario, Page)
RimWorld.Page_ScenarioEditor:CanDoNext()
RimWorld.Page:DoBottomButtons(Rect, String, String, Action, Boolean, Boolean)
RimWorld.Page_ScenarioEditor:DoWindowContents(Rect)
Verse.Window:InnerWindowOnGUI(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
(2/2)
PurpleGirafe 27 MAY 2020 a las 6:50 
I suck with technology
Failed to find Verse.ThingDef named Gun_RailgunMKI. There are 1861 defs of this type loaded.
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:GetNamed(String, Boolean)
Verse.ThingDef:Named(String)
FacialStuff.GameComponent_FacialStuff:WeaponCompsNew()
FacialStuff.GameComponent_FacialStuff:.ctor(Game)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
(1/2)
JangoD'soul  [autor] 27 MAY 2020 a las 2:24 
@Purple Girafe sent me your debug logs and i'll have a look into it
PurpleGirafe 26 MAY 2020 a las 22:36 
I've tried many times to make it work it doesnt. it seem the rail gun assets doesn't load properly, i will try to send bug report if you are interested
Mr. Mauer (Mollari) 26 MAY 2020 a las 18:31 
Drake you can easily edit this yourself in the thingdef and load a local version for yourself <3