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pls return
I'm beggin' you to fix this mod.
Exception filling tab FactionColors.ITab_FactionColor: System.MissingMethodException: Verse.Rot4 Verse.Rot4.get_North()
at FactionColors.ITab_FactionColor.FillTab () [0x0002f] in <ddb9e10bc7964b4d8b4e5f0ba2a481ff>:0
at Verse.InspectTabBase+<>c__DisplayClass16_0.<DoTabGUI>b__0 () [0x00039] in <3126aca1aad041dcbdeda807cfe004bf>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Log:ErrorOnce (string,int)
Verse.InspectTabBase/<>c__DisplayClass16_0:<DoTabGUI>b__0 ()
Verse.ImmediateWindow:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Seems to be the "Faction color" code lines throwing them. Here is an example one of many:
Error in [JDS] The Forge - Exiled Dawn Armory, assembly name: FactionColors, method: FactionColorUtilities:DrawFactionColorTab, exception: System.MissingMethodException: Verse.Rot4 Verse.Rot4.get_North()
-Now supported 1.4
Would make things easier on the coding front too and allow people to use mods like Dubs to paint things much more easily.
-Now supported 1.3
Side-note: the Flag is bug for 1.3 b/c of the new render system.
As for you spread sheet google doc, missing armor pen and warmup on weapon stats.
Just as those are important for end game fights to know.
Love how you did this as some dont want all these added factions. So great job :)
-Add Defs_ to the Defs file
-Fix the crafting of apparel to the right workbench
-Balance to all armor and heardgear
-Add "ComponentIndustrial" to lower tier armor aline to Flak Vest
mostly was looking for new armor in the game, not really weapons but, if the armor looks good enough i might take both.
i'd like to play with the Exile Dawn faction for my next playthrough but I need Appearance Clothes not to cry when I see my alien races wearing helmets xO
The solution would to separate the option of swaping the colors but I dont know if it achievable...
System.Activator:CreateInstance(Type, Object[])
Verse.Game:DMD<DMD<FillComponents_Patch1>?1959220224::FillComponents_Patch1>(Game)
Verse.Game:.ctor()
RimWorld.Page_SelectScenario:BeginScenarioConfiguration(Scenario, Page)
RimWorld.Page_ScenarioEditor:CanDoNext()
RimWorld.Page:DoBottomButtons(Rect, String, String, Action, Boolean, Boolean)
RimWorld.Page_ScenarioEditor:DoWindowContents(Rect)
Verse.Window:InnerWindowOnGUI(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
(2/2)
Failed to find Verse.ThingDef named Gun_RailgunMKI. There are 1861 defs of this type loaded.
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:GetNamed(String, Boolean)
Verse.ThingDef:Named(String)
FacialStuff.GameComponent_FacialStuff:WeaponCompsNew()
FacialStuff.GameComponent_FacialStuff:.ctor(Game)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
(1/2)