Stellaris

Stellaris

More Corporate Authorities for 3.x
128 Comments
Dargon 17 Feb @ 6:26pm 
Background of Council is flashing between two different backgrounds on my end. When trying to be an imperial corporation. Messed a bit with the order and disabled most mods and issue still persist. Will update if anything i can do changes it. Fun mod besides this graphical issue.
Khazahm 14 Feb @ 3:32pm 
Background of Council flashes betweeen imperial and corpo, or so it seems.
kerrigan1603 4 Jan @ 8:21am 
@kuyan-judith Yes, much in the same way that modders brought back Corporate Dominion for Oligarchic Authority so you can have Mega Corporation government as playing as Oligarchy even though Mega Corporation is it’s own authority, I guess I’m a weirdo like that.😂
kuyan-judith  [author] 3 Jan @ 6:25pm 
@kerrigan1603: Could you explain in more detail what you'd expect such compatibility patch to do? Bug Branch *already has* a pair of authorities very similar to this mod's ones, would you want two different versions of Cooperative and Private authorities in the same game or what?
kerrigan1603 23 Dec, 2024 @ 7:09pm 
Is this compatible with Ethics & Civics Bug Branch mod? And if not, would you please make an compatibility patch for it?
kuyan-judith  [author] 14 Dec, 2024 @ 7:33pm 
AI personalities have been moved to here since the've been almost totally independent from the authorities part of the mod since I made Scripted Trigger Undercoat. The two mods are compatible.
kuyan-judith  [author] 14 Dec, 2024 @ 7:31pm 
Finally updated
[SN]Mike28282 7 Nov, 2024 @ 6:03am 
now its back!
MechaShadowV2 4 Oct, 2024 @ 8:35pm 
the required mod for this mod has been removed :/
大吉岭の紅茶战车道 3 Sep, 2024 @ 6:56am 
sad:steamsad:
Filthycasual 18 Jun, 2024 @ 8:26am 
I really want to have a corporation that can be passed down to family members. this seems like the only mod that does it. any chance this will be updated in the future?
PrussianAcid 8 Jun, 2024 @ 7:29pm 
@kuyan-judith I feel like the hard part would be actually implementing the authorities, but if you need help with the concepts, I can be in touch (I'm not always on steam so it'd be better to reach out to me on discord, "letmezoomin")
kuyan-judith  [author] 12 May, 2024 @ 3:10am 
@chunhui: Unfortunately I think I'd need to invent eight new advanced authorities first, and I have no idea where to start with that.
純灰chunhui 9 May, 2024 @ 4:12am 
please update to 3.12
Aprosule 13 Feb, 2024 @ 1:21pm 
@kuyan-judith a counterpart to a Dictatorship would be the corporation whose CEO handpicks their replacement and grooms them for the position. These are usually large and decentralized companies where the C-Suite is more a department found on some campus somewhere due to the grass-roots origins of the company. A lot of oil drilling companies operate like this.
kuyan-judith  [author] 29 Nov, 2023 @ 12:02am 
@cubelith: Because some companies are entirely controlled by one person and inherited as that person's property, and some companies have a structure where the company is jointly owned by all the employees and they all vote on who should be the CEO, but I don't know of a corporate structure that makes sense as a counterpart to Dictatorship.
cubelith 28 Nov, 2023 @ 3:58am 
Why no Dictatorial one?
kuyan-judith  [author] 28 Nov, 2023 @ 1:55am 
Updated to 3.10
kuyan-judith  [author] 16 Sep, 2023 @ 3:37pm 
Updated to 3.9
SuperMegaGlitch1 29 Jun, 2023 @ 7:52pm 
@kuyan-judith Nope, I'm still witnessing the bug.
kuyan-judith  [author] 29 Jun, 2023 @ 4:23pm 
@SuperMegaGlitch1: Thanks. Should be fixed now.
SuperMegaGlitch1 28 Jun, 2023 @ 3:59pm 
Hi, there is a bug when I open the empire council window that causes the background to flash back and forth from corporate to either democratic or imperial.
CloakTheMailman 7 Jun, 2023 @ 5:32am 
Nevermind fixed the problem I think, it was the compatibility patch with Ethics and Civics classic that was causing the problem
kuyan-judith  [author] 5 Jun, 2023 @ 12:36am 
@Dart Monke: That is not something I can change without making a separate compatibility patch for each of those mods, but *is* something the authors of those *other* mods could change without making separate compatibility patches by incorporating Scripted Trigger Undercoat inlines.
CloakTheMailman 4 Jun, 2023 @ 6:57am 
Not sure if it's coming from here and I don't know how to check really, but whenever I try to add a ruler trait as a megacorp or a private megacorp, it just doesn't allow me something about the ruler class doesn't allow it
Mr. 23 May, 2023 @ 12:27pm 
Other mods that add civics do not add these civics to the other Authority types! Will there be some sort of change to that in the future?
kuyan-judith  [author] 20 May, 2023 @ 9:04pm 
Thanks. Fixed.
brizy 19 May, 2023 @ 6:00am 
Love this mod! Thanks for the update. I noticed that Cooperative has a tooltip bug related to it's tags as an authority. I was able to fix it by replacing the existing tag that's present with

tags = {
AUTHORITY_ELECTION_DEMOCRATIC
}
kuyan-judith  [author] 19 May, 2023 @ 4:32am 
Now updated to 3.8
Inny 29 Apr, 2023 @ 10:16am 
Hello, I would need for compatibility a scripted trigger for each autority you have that shows up in game rules or triggers please.
Something like has_corporate_fiefdom_auth = { has_authority = auth_corporate_fiefdom } and so on.
Thanks!
kuyan-judith  [author] 31 Mar, 2023 @ 6:19pm 
Now updated to 3.7.4
Doc 18 Mar, 2023 @ 6:58am 
With the new update and only the Required mods this breaks both Privatized Exploration and Eager Explorers, neither civic shows up at all.
dunnachius 12 Mar, 2023 @ 9:37am 
um.. I do beleive that's the problem. Sorry..
kuyan-judith  [author] 9 Mar, 2023 @ 10:22pm 
@dunnachius: when you say "ONLY more corporate authorities", does that also include Scripted Triggers Undercoat, which I added as a requirement a while ago? If not, that's your problem.
dunnachius 8 Mar, 2023 @ 3:27am 
With ONLY more corporate authorities loaded...

The new government types functioned but it pulled from the standard empire civics and not the megacorp civics.
kuyan-judith  [author] 7 Dec, 2022 @ 11:05pm 
Now updated to 3.6
kuyan-judith  [author] 24 Oct, 2022 @ 2:04am 
@Nate_97:

I've checked and I think this mod should work fine for 3.5.3 as is?
Nate_97 23 Oct, 2022 @ 11:02am 
RIP. update pls.
kuyan-judith  [author] 30 Sep, 2022 @ 10:10pm 
Updated to 3.5
This mod now requires Scripted Triggers Undercoat as a prerequisite.
Didorphin 7 Jun, 2022 @ 9:14pm 
o wait nvm lmao
Didorphin 7 Jun, 2022 @ 9:14pm 
update mod for 3.4 plz i love this mod bro
kuyan-judith  [author] 2 Jun, 2022 @ 5:36pm 
No, it still becomes Imperial with a special civic, even if it was previously a private corporation.
ghosterino 2 Jun, 2022 @ 11:00am 
Does a megacorporation become a private corporation if it becomes the Galactic Core?
kuyan-judith  [author] 29 May, 2022 @ 9:30pm 
Now updated to 3.4
kuyan-judith  [author] 23 May, 2022 @ 1:00am 
@星回地正: Sure.
I'm going to update this mod eventually but I've got a lot of mods to update and I expect this to be one of the more time-consuming ones to update.
Stellaræin 19 May, 2022 @ 1:10am 
Can I upload a mod to workshop that translated this mod into Chinese?
Btw update plz
kuyan-judith  [author] 1 Apr, 2022 @ 8:41pm 
Updated compatibility patches to 3.3
kuyan-judith  [author] 4 Mar, 2022 @ 6:45pm 
Updated to 3.3
joeysevengames 2 Mar, 2022 @ 4:39am 
Could you please update this for 3.3 i can't get the necromancer civic they added to the game
kuyan-judith  [author] 7 Feb, 2022 @ 5:10am 
Updated: when using in a language other than English or Russian, text from this mod will now appear in English rather than just showing the localization key.