Arma 3
Avgani 1.2
21 Comments
=_X_=™© 29 Mar, 2022 @ 5:56pm 
Yea this map is entirely broken , sucks because its actually really nicely done despite the buildings being from like operation flash point or something from 2001
[TLS] Commander A9 10 Feb, 2022 @ 4:25pm 
Good luck - it's a fantastic map and I hope you can get it working. :)
Luka  [author] 9 Feb, 2022 @ 8:34pm 
i don't play arma anymore, but however manage to fix it, i update it and put as contributor
[TLS] Commander A9 9 Feb, 2022 @ 8:08pm 
Unfortunately I do not; but the present workaround I assume would be to utilize either single soldiers or waypoints for squads. I'm not skilled in mapmaking, so I'm not sure how to troubleshoot.

Emery who worked with Opteryx on other projects is in touch with him, but I'm not sure whether Opteryx intends to investigate.
Luka  [author] 9 Feb, 2022 @ 4:33pm 
Ok, do you know how to fix it ?
[TLS] Commander A9 9 Feb, 2022 @ 4:24pm 
I like the map, but unfortunately, the issue with the other "Avgani fixed" map is reoccurring here, same as Sakakah, which was also made by Opteryx.

In this map's case, giving composition groups squads orders and having them move across certain horizontal grid lines in the Zeus interface causes the entire game to crash. It doesn't happen with individual soldiers, nor does it appear to occur if these squads follow waypoints, but it does present a major problem for Zeus operators.
Ludwig 12 Dec, 2021 @ 12:38pm 
Luka chupa meu pau!
eng translation:
Luka good map!:Khappy:
Luka  [author] 30 Jul, 2020 @ 9:44am 
nope
Luka  [author] 16 Jul, 2020 @ 3:13pm 
No dude , sorry
Luka  [author] 17 May, 2020 @ 12:52pm 
There was a dude working on a full new Fallujah Map , but i think he stopped, also opteryx was working along time ago in an AL-Kut map but he stopped too .
frog 17 May, 2020 @ 12:23pm 
Yea. I appreciate your optimization. You wouldn't by any chance know if someone in the community is working on a Mosul map?
Luka  [author] 17 May, 2020 @ 11:34am 
I have a special feeling for this map, i think if i put the road signs, i would need to put the RSO building pack on it, and that would make more requirements, i would like this to stay as simple as it can, if you want it you can download the map and put or trough the editor or even trough the arma tools by yourself. I am not interested in working with that because this is the version that doesn't have that much problems.
frog 17 May, 2020 @ 11:11am 
Greatest map ever. Sad that the signage is missing. Any chance you can bring back the road signs? This map depicts all aspects of northern Iraq.
Luka  [author] 15 May, 2020 @ 12:47pm 
You can do that trough editor by using the remove object module and put the trees that you want it, more easy for me and you .
*******ive father 15 May, 2020 @ 12:32pm 
he needs the source for that
NF_F16 15 May, 2020 @ 11:37am 
So if you were able to fix the map, is it possible to change the trees from CUP to the Arma 3 trees?
Luka  [author] 15 May, 2020 @ 11:03am 
i am using texture sampling 100 % with ground quality on high , objects and textures in very high and is working fine , didn't happened that to me . The Ground Texture still loyal to the one in arma1 Avgani .
*******ive father 15 May, 2020 @ 10:57am 
Does ground texture bug still exist? Try playing at 0700 or 1100, ground texture go black.
Luka  [author] 15 May, 2020 @ 10:49am 
Yes, i tested every part of the map , and is working fine , things like Weather bugs and Houses turning into black color after getting shot are not happening
NF_F16 15 May, 2020 @ 10:35am 
So basically, this is Avgani fixed ?
Edusaccon 15 May, 2020 @ 9:04am 
feels ac-130