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I am at mid-late game, having my starting character at 70-90 stats, using heavy weapon dealing 100+ dmg per hit. And i forgot about limbs can be cut off and went ahead to recruit(fight) the heroine. Luckily, her limbs are still intact (went to negative hp) but now that i think about it, damn it was close.
And the "away from city" thing. I started the duel when heroine said i can start, but it was too close to Squin and heroine was being considered committing crime. The duel finished right before the guards hit her though. And coincidentally there are bandits nearby and the guards left us to fight bandits, giving me time to finish the dialogue and pick up the crippled heroine (with a bounty on her head) to run away. That's actually kinda hilarious XD
To author, thanks for the mod! I had fun using it!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3066628535
And modified pathfinding:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3186856217
Also It would also be nice if there's a way to recruit him after we beat him, he keeps trying to make my characters piss their pants while being imprisoned and malnourished which i find funny but dissapointing
He's nigh impossible to kill short of throwing him in a Soylent or Peeler machine in my game, which seems like a pretty anticlimactic way to have to do it. I want the epic sword fight to end in his slow, painful, bleeding out death, like anime and samurai movies do.
Glad I could fill in the gaps of this mod that people need.
I'm also thinking of adding some followers to Antagonist, so players can't just swarm him, but I'm still deciding on it.
I added Heroine NPC
You can recruit her by defeating her in a duel.
I also nerfed Antagonist, so his stats are 90s or 100s now.
Protagonist has some custom dialogue, and I gotta go check that sometime soon for mistakes.
Thanks for letting me know, or I would probably do the same mistake in the future.
I will have more professionalism in my future mods.👍
Race uses Vanilla textures. If the texture is bad, its probably a mod or setting you have on your game.
As for your comment on 3 screenshots from the back of the characters from a distance, this is my first mod. It was really a training session so I could learn how things worked. I will be doing more in the future when I find inspiration.
I added 2 new NPCs.
Protagonist, and Antagonist.
Protagonist is Recruitable for 7,500 cats.
Antagonist isn't recruitable, but he's more of a final boss character that you can aim for in endgame.
Antagonist doesn't attack on sight, so you should be safe. He only fights you after Dialogue.
They both spawn in "The Hub" city, and Protagonist stays in that city, while Antagonist wanders the world.