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Really love the concept and models!
I don't even know how to make a texture atlas in the first place, so to retroactively apply that to everything would be a monstrous nightmare.
is there a chance you save the houses as .obj files for us?
This way I could work on them in blender and crate some ruin houses that our group needs for M
Mordheim.
thank you in advance for answering.
Here i am using your assets in my Waterdeep campaign:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2135933912
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2135936851
Cant wait for more!
I'm itching to get back to getting a third content update but there are just so many games holding my attention, especially now that Hardspace: Shipbreaker came out
But yeah don't worry more is to come. I have no ETA but thankfully I have refined the process to a point where I can knock out a whole lot of props in a short amount of time, assuming no additional detailing work is required.
On that latter note, here are two of my favorite models I have that are partially complete [ missing some interiors ]
https://i.imgur.com/2Ub1t9V.png This is the Golden Sturgeon, one of Noivgrad's largest taverns, with three floors. All I have in this model is the ground floor, but the lower and second floor are missing from the assets I have.
[comment split because it was too long]
I will be looking forward to you making your own stuff and using your Patreon.
And that's just what I have done as of now! I'm not even done working on this next update. Prepare yourselves for an large amount of new content tomorrow!
I haven't yet made any exports to unity with the files I have done, so it's possible there may be some unforeseen errors, but I don't expect anything that might hold back the update.
Expect a bunch of models with various styles of entry.
Fun fact: The ruined brick house already has a home-made modification of sorts to the original source material - I blew down the second-level exterior door that exists on what < was > an inaccessible platform, but in the released model I stretched a small footbridge across - a fun alternative means of entry for the ruined structure!