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as for the rockets, breakable welds (with varying force limits) allow them to stay in the barrel and break free once the thrusters activate. the rockets are also no-collided with the dome section of the turret to allow them to pass through, and the steel casing around the rocket is no-collided with the barrel to improve accuracy (less bouncing around the barrel). it took a lot of trial and error to perfect the welds; when i began building it, the force of launching one rocket would break the welds of all the other ones. likewise, the force limit progressively increases for every consecutive rocket.
the controls are decent