Counter-Strike 2

Counter-Strike 2

Refuge
13 Comments
LaxLering 11 Jan, 2014 @ 12:22pm 
good .. thanks
Schnurke 10 Jan, 2014 @ 9:49am 
nice work!! rep+1 !if you've got the time check out my new item I'd really appreciated it.
Thx in advance!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=214300092
Jackson Teller 10 Jan, 2014 @ 8:38am 
good
Endless Knight 9 Jan, 2014 @ 3:39pm 
10!
Sargentovic 9 Jan, 2014 @ 10:10am 
10!!
Morion 9 Jan, 2014 @ 8:05am 
nice
Arkonios 8 Jan, 2014 @ 11:41am 
looks intresting
JuanMa97 6 Jan, 2014 @ 9:47pm 
qqeuuuu ubueno
76561198104911971 6 Jan, 2014 @ 11:07am 
nt...
NeOn 6 Jan, 2014 @ 8:38am 
10!
KOZZA 3 Jan, 2014 @ 7:11pm 
Ok i just got around to playing this map. the maps got a nice dirty urban city theme. I usally don't mind weather or not maps have radar maps, but i think i was a bit confusing at first given your map has some very tight corner's around it in some parts, which makes it a bit hard to navigate or know where you are when you spawn. your lighting pretty good also but iv'e notice on some your model's the render shadow they have is way to dark and relistic, and you can really see what i mean when you come across prop's such as the card bored on the ground or the ladder on the side of the wall. Geranlly those shadows you can easy fix by going into the props propertys in hammer and disabling the shadows ( then it'l only have the nice normal dynamic shadows rather then the baked black blodgy shadows. but any way very nice work.
KOZZA 31 Dec, 2013 @ 4:22am 
48 hours i a pretty standerd i think for a map like this really Kermy. It does also look like youv'e done a really nice job here Dmx6. i really love the idea of the rusted away car left in the sort sewer drains under the bridge.
Pickle Rick 31 Dec, 2013 @ 3:12am 
48 hours short time, did you build all the brushes or just put together from other projects?