Cities: Skylines

Cities: Skylines

Lifecycle Rebalance Revisited TESTING
131 comentarios
algernon  [autor] 17 ABR 2024 a las 17:56 
Updated to 1.6.8:
- Update translations
algernon  [autor] 23 MAY 2023 a las 5:21 
Updated to 1.6.7:
- Compatibility with game version 1.17
- Update AlgernonCommons
algernon  [autor] 27 MAR 2023 a las 4:49 
Updated to 1.6.6.1rc1:
- Stop residents trying to catch taxis from outside owned tiles (map edge)
- Update bundled Cities Harmony to 2.2.0
algernon  [autor] 13 ENE 2023 a las 17:33 
@Noctrexium Yes.
Noctrexium 13 ENE 2023 a las 16:34 
@algernon If, for example, I don't want absolutely uneducated adults at all, should I just plop lvl 4 and 5 buildings?
algernon  [autor] 12 ENE 2023 a las 14:37 
@Noctrexium Not directly, but you can do so by plopping buildings of the relevant level, e.g. level 1 buildings for uneducated immigrants, level 4 or 5 for highly-educated, etc.
Noctrexium 12 ENE 2023 a las 13:20 
Sorry if I'm being a bit annoying but is there a way to modify the immigrants' education levels by myself?
algernon  [autor] 2 ENE 2023 a las 17:35 
Stable branch has been restored (it had been hidden, but wasn't removed from the workshop); not sure what happened there, so will blame either my fat fingers or a playful toddler on my phone.

I've been travelling and am only just starting to catch up on comments now (I have several hundred across multiple mods, plus Discord) - I'll get to these when I can.
huskereurocat 2 ENE 2023 a las 15:12 
Wouldn't removing the mod be the same as the mod being installed yet not working properly. It may not be a situation where it crashes or breaks the game, right?
mxluk 2 ENE 2023 a las 13:34 
in my save the death wave happened after removing the mod, which I had to do because it showed an error message that wouldn't go away. So I'm guessing that if your game actually runs, the mod was disabled or removed
huskereurocat 2 ENE 2023 a las 12:38 
How can you tell if the mod is working properly? I mean I fired up my city and I was met with a deathwave and mass exodus out of my city. I lost 20k cims in just 30 minutes of simulation time.
Ysharros 2 ENE 2023 a las 6:35 
@yao_zhou not just you. As @HOLY[etc] suggests, it may have been unintentionally deleted or unlisted. I'm sure Algernon will fix it when he next checks in. It's the holiday season for many, and real life takes precedence.

In the meantime, this testing version has been extremely stable for me, other than a sudden deathwave (just now, actually XD) when my new city hit the cemeteries milestone -- the village went bananas with 'dead people waiting for transport' icons, but the hearses got it all under control pretty quickly.
Crea 2 ENE 2023 a las 4:08 
After using the mod everything appears to be in slow motion, and the game save remains like in slow motion after I have unsubscribed the mod. Is there anyway to fix it?
ARepublicanfromNorthernNY 1 ENE 2023 a las 10:12 
@yao_zhou i think its been deleted
yao_zhou 1 ENE 2023 a las 6:30 
Why is the stable version's page inaccessible? My problem?
Ysharros 1 ENE 2023 a las 4:59 
Subbing here because for some reason I can't access the non-beta mod page (Steam throws a not found error), but also because your mods are awesome and I'll be glad to report bugs if I encounter any.
PYRO 21 DIC 2022 a las 1:15 
You must be the most responsive modder in our community. I just want to say thanks for your endless hours and continued effort.
algernon  [autor] 20 DIC 2022 a las 23:49 
Now testing 1.6.6 :
- Update orphan detection and removal to not conflict with the Oprhanage Center mod
- Strengthen orphan detection
algernon  [autor] 19 DIC 2022 a las 20:08 
Updated to 1.6.5.2 hotfix:
- Fix survivial probability table sometimes not being correctly calculated when loaded from v2 XML files
algernon  [autor] 16 DIC 2022 a las 4:09 
Updated to 1.6.5.1 hotfix:
- Rework OutsideConnectionAI patch for greater robustness
algernon  [autor] 11 DIC 2022 a las 2:49 
@Kind_Diget Do you mean Harmony 2.2.2? If so, yes.
Kind_Diget 11 DIC 2022 a las 2:02 
is it works at harmony 2.2-2?
algernon  [autor] 8 DIC 2022 a las 4:16 
Now testing 1.6.5rc1 :
- Add support for wall-to-wall residential buildings as separate transport mode probability category
- Mod conflict detection now takes place on enabling the mod (so you don't have to load a city to find out if there's a conflict)
- Implement AlgernonCommons
algernon  [autor] 15 NOV 2022 a las 2:09 
Rebuilt for game version 1.15.1.
algernon  [autor] 4 OCT 2022 a las 5:39 
Updated translations.
StayHungryStayFoolish 6 JUN 2022 a las 7:02 
I still need a reset, since my city has some students and some well-educated, but zero, if I switch on any version of Lifecycle Rebalance Revisited mod. The vanilla cities had university students without mods, so the vanilla game is running fine. Yes, there are some modes that are interfering. When PazarCity5 is ready I will investigate the issue to find the source of the problem. In the same way, I could find out, that More City Statistics does something and it is causing crashes in such a complicated cities, like PazarCity5.
algernon  [autor] 27 MAY 2022 a las 1:33 
Updated CitiesHarmony API to 2.1.0.
algernon  [autor] 24 MAY 2022 a las 6:04 
Version 1.6.4:
- Adjust young adult and adult job-seeking behavior to better reflect dynamic high-school exit ages
CrankyAnt 24 MAY 2022 a las 0:19 
@algernon I can also confirm this patch is working, for the first time im seeing a massive influx in my university, I kept all settings from the previous one. Thanks!
algernon  [autor] 23 MAY 2022 a las 18:17 
@StayHungryStayFoolish Very strange.

Are you able to reproduce on a pure-vanilla test map with only this mod (and Harmony)?
StayHungryStayFoolish 18 MAY 2022 a las 8:16 
@algernon Not yet, but half-year before I had the same issue in the center of the map. Anyway, I will build another university for sure, right in the middle.
algernon  [autor] 18 MAY 2022 a las 0:06 
@StayHungryStayFoolish Have you tried moving your campus to within the 25-tile area?
StayHungryStayFoolish 17 MAY 2022 a las 8:32 
algernon  [autor] 17 MAY 2022 a las 6:28 
@StayHungryStayFoolish Can you please share your vanilla setup city for me to have a look?
StayHungryStayFoolish 17 MAY 2022 a las 4:46 
@algernon I have added this version, unsubbed from the STABLE version, and nothing has changed, still, 1-2 people attending my DLC University even with Vanilla setup.
algernon  [autor] 16 MAY 2022 a las 18:27 
@StayHungryStayFoolish You and others! I was about to point you here but I see you've already found it.

Your particular issue is unique, and I don't know if this is the solution that will work for you - but hopefully it does. Let me know!
PYRO 16 MAY 2022 a las 10:38 
Ohh, no, no, no SHSF this is for me? Bha ha ha
StayHungryStayFoolish 16 MAY 2022 a las 7:32 
Ohh, this is for meeeeee? OMG. OMG. OMG. Thank you, thank you, thank you. I will apply a.s.a.p.
algernon  [autor] 15 MAY 2022 a las 22:15 
Version 1.6.3:
- Adjust university graduation trigger to better fit custom childhood settings
algernon  [autor] 8 MAR 2022 a las 6:09 
Version 1.6.2:
- Add checks to remove any over-age students from schools (refactored from previous check)
- Automatically refresh options panel on language change
algernon  [autor] 5 FEB 2022 a las 18:23 
@aubergine18 Also note that the eviction code shouldn't be necessary, but is an attempt to fix issues for a couple of users that I can't reproduce. It may or may not make it into production.
algernon  [autor] 5 FEB 2022 a las 16:28 
@aubergine18 Real TIme disables its own ageing code when Lifecycle Rebalance Revisited is detected, so there shouldn't be any conflicts there (if that didn't happen, then there'd be conflicts all over the place between the two, including retirement ages and ageing speed).
leftbehind 5 FEB 2022 a las 15:15 
@algernon does the forced student eviction take account for mods like Real Time which alter citizen aging rate?
algernon  [autor] 5 FEB 2022 a las 6:55 
Updated for temporary testing of functionality to force-evict any school students staying beyond their age.
algernon  [autor] 24 ENE 2022 a las 23:07 
Version 1.6.1:
- Compatibility with game version 1.14.
- Convert translation framework to CSV (for CrowdIn)

NOTE : this version is incompatible with game version 1.13 (Sunset Harbor); the 1.14 update (Airports) is REQUIRED .
algernon  [autor] 19 DIC 2021 a las 21:23 
1.6.0.2 hotfix:
- Fix calculation mode checkboxes sometimes showing incorrect settings when Vanilla settings are active
- Fix childhood slider year-to-age-unit rounding
algernon  [autor] 18 DIC 2021 a las 2:51 
1.6.0.1 hotfix:
- Fix university student progression speed when using age speeds above unity
algernon  [autor] 16 DIC 2021 a las 17:08 
1.6 final:
- No further functional changes
- Updated translations
algernon  [autor] 29 NOV 2021 a las 16:02 
1.6 BETA 3:
- Move settings file location from application directory to user directory