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Considering the comments confirming this bug appeared at least a year and a half after it was released it may have to do with an update to the game, messing up the LOD. No clue. But the road is amazing (as all your other things, Urbanist) so would be lovely for this to be fixed.
Example of this happening: https://imgur.com/a/KJgOJL5
LOD missing: 1919887701.Tram Shelter #01 - Glass _Data [Core]
LOD missing: 1919887701.Bus Shelter 01 - Glass_Data [Core]
LOD shader mismatch: 1602671123.bikelanedecal_sharrow_Data [Core]
LOD shader mismatch: 1602671123.Bike Lane Decal (Small)_Data [Core]
It may not be safe, but it is very contemporary in the United States of Automobiles
I assume you either meant `Forbidden=Stop` (to avoid conflicts with the Bus Stop) or `Required=None` (like in the other main street) so that they'll show on ordinary segments.
@Chamëleon xD
One kinda-bug: if you make an 11u road, the two lighting poles end up right next to each other, which looks pretty odd: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2098240972
I don't know how much you can do about that, given the limited prop spacing tools available on lanes. And you might be interested in https://streetsillustrated.seattle.gov/design-standards/lighting/#guidance , which I found recently and gives design standards for how many pedestrian luminaires should exist for each roadway luminaire.
(And yes, I forgot to subscribe the props before making that screenshot.)
Also, is it possible to make some variations of the Dutch road, that is by far the most awesome road on the workshop :)
@ScientistsMonkey Yes! :)
@clus Danke schön! :)