RimWorld

RimWorld

Shin-Ra Company Mod
26 Comments
Asierus24  [author] 2 Oct, 2021 @ 1:59pm 
@Mlie good :)
Mlie 2 Oct, 2021 @ 1:42pm 
Asierus24  [author] 2 Oct, 2021 @ 9:57am 
@It was me Dio! i have no plants to update it atm, you can upload an updated version, giving credits and link to this one.
Surprised Pikachu 2 Oct, 2021 @ 8:41am 
Hi Asierus, is there any plan at the moment to update this mod to 1.3? If not can I get your permission to let mlie create an update version of it. Thanks
Surprised Pikachu 30 Aug, 2021 @ 10:38am 
Sad to see this mod dead:steamsad:
Marquis ScrubLord 23 Aug, 2021 @ 12:16pm 
Ah a pity this isn't up to date. Was actually surprised at how few Final Fantasy themed mods there are for Rimworld
Asierus24  [author] 16 Apr, 2021 @ 3:04pm 
@BabyNanachi not atm sadly
BabyNanachi 16 Apr, 2021 @ 1:45pm 
Just wondering if there is a planned 1.2 update or not?
Asierus24  [author] 5 Jun, 2020 @ 5:36am 
Update (only to 1.1 version):

-Shin-Ra Missile Turret now requires ammo instead of steel.
-Shin-Ra Laser Turret now causes "burn" injury instead of gunshots.
-Added Small Missile Ammo for the Shin-Ra Missile Turret. (craftable on machine table)
-Rebalance of Laser & Missile Turrets Damage,Bursts,Cooldown, Accuracy and Power usage.
-The Missile Artillery now needs 25 seconds to cooldown, 5 seconds to warnup and 5 seconds of initial cooldown.
-Reduced quantity of steel required to repair barrels on Shin-Ra Turrets.
-Maksteel resource now has armor values between steel and plasteel.

please report, balance issues etc.
Asierus24  [author] 5 Jun, 2020 @ 3:24am 
Update:
-Fixed Mako suspension tank graphics, sorry uploaded the wrong asset :)
Asierus24  [author] 5 Jun, 2020 @ 2:59am 
@「The King In Yellow, Yea it seems, will check, thanks
「The Queen In Yellow」 4 Jun, 2020 @ 7:52pm 
Just a heads up, it appears that the Mako Suspension Tank sprite is backwards. All of the text on it is flipped the wrong way.
Asierus24  [author] 3 Jun, 2020 @ 4:55am 
@Geth Who well atm i have much more to learn about modding this game , i don't known maybe yes? :steamhappy:
Geth Who 3 Jun, 2020 @ 3:56am 
I'm loving this mod. I'm curious, are there any long-term plans for events like a JENOVA manifestation/Reunion attempt if too many colonists get her cells, or Shinra-sent quests or anything? - I'm just spitballing, this has so much cool stuff already and it's got me hyped!
Asierus24  [author] 3 Jun, 2020 @ 3:21am 
Update:

-New Graphics for the SR SMG, SR Sniper Rifle and SR Assault Rifle.
-Revised SR SMG, SR Sniper Rifle and SR Assault Rifle Accuracy values.
Asierus24  [author] 25 May, 2020 @ 1:05am 
@Poliswag thanks :)
Surprised Pikachu 24 May, 2020 @ 10:29pm 
After playing for a few days, I just wanna let u know that this mod is great! It provides tons of new content and is very fun to play with. Hope it can get more recognition
Asierus24  [author] 24 May, 2020 @ 7:15am 
UPDATE RELEASED:
-Lifestream pools disabled due to an error, the Small Lifestream to Mako Processor will now build on top of steam geysers.
-The Small Lifestream to Mako Processor now takes much time to kill the mayority of plants on the map (can take years).

-New turret added: Shin-Ra Gatling Turret

-Revised & rebalanced all turrets.
-Reduced all cost of rearming SR turrets.
-The Shin-Ra Missile Artillery turret now deals half damage(was op) and takes longer to shot.

-Added Mako Explosion effect to all mako related volatile things.

-Other minor balance.


please report any issue and remember to unsub and resub to avoid errors.
Asierus24  [author] 23 May, 2020 @ 4:32am 
Update released:
-Added 1 new tech.
-Added 1 new Turret.
-Added 1 new resource.
-New Explosion effects for weapons using Mako plasma/Materia.
-Rebalanced all turrets.

1.1 now requieres Jectstools.

If you see mayor bugs , please unsub an resub before reporting them, some may be caused by steam workshop now updating corretly the files.
Asierus24  [author] 22 May, 2020 @ 4:28pm 
Update released:
-Fixed Turrets.

If your turrets are still bugged, unsub and resub, steam refuses to update the files properly.
Asierus24  [author] 18 May, 2020 @ 8:46am 
Update released:
-Readded the Gaia human race and all the traits, backstories etc.
-Updated the Gelnika Plane Addon (separate download).

-Fixed lots of things.

The mod it's now dependant of:
-Jecstools.
-Harmony
-Humanoid Alien Races 2.0

Please report any issues
Surprised Pikachu 17 May, 2020 @ 12:03pm 
Hmmm, I guess I will wait for the Gaia human before starting my ff7 colony.
Asierus24  [author] 17 May, 2020 @ 1:54am 
will make a total check of the mod, as there is alot of grammar error and minor things to fix as this was my first mod :).
Asierus24  [author] 17 May, 2020 @ 12:54am 
@Eoftar :) well i made this mod some time ago before 1.0 and had it only on forums, but decided to update it. @Poliswag i have to remake all the race/robots things for 1.1 so it will take some time.
Surprised Pikachu 16 May, 2020 @ 10:43pm 
FF7 fans celebrates! Anw, when can we expect the new races to be added?
Eoftar 16 May, 2020 @ 10:29pm 
Funny. Lately I've been imagining the mod with we exactly same features x)
Nice work reading my mind and making this mod!