Total War: WARHAMMER II

Total War: WARHAMMER II

AI ARMY FORMATION
61 Comments
Vaskil 26 Apr, 2024 @ 5:24pm 
If you are not willing to port this to wh3, would you be able to give me some pointers on how to create a mod like this for wh3? Send me a friend request if so
iDon'tSpeakRussian! 24 Jan, 2024 @ 10:23am 
I tried to port this as it is, however it seems like whatever warhammer 3 changed with the AI made this not functional, may need some additional tweaks or be done in a diferent way.
Nisenzi 22 Jan, 2024 @ 11:31am 
WHy is there nota single mod for wh3 like this man :( Ppl saying sieges suck but then go play field battles that are literaly same shit every time = Ai lines up and charges you .....
iDon'tSpeakRussian! 15 Jan, 2024 @ 5:02am 
can we bribe you to port this to WH3? :D
sarumanthecursed 17 Dec, 2023 @ 6:05pm 
PLEASEEE add to warhammer 3
LeoFireCrack98 31 Aug, 2022 @ 11:59am 
I Hope you can implement this mod in WHlll, thanks
TsyuRyu.TTV 19 Aug, 2022 @ 11:55pm 
with this mod skaven spam the same stack of army wich are very good in autoresolve somehow
Shadowhawk 18 May, 2022 @ 8:55pm 
I second 123's question. Anyone?
Macallan 4 Apr, 2022 @ 10:59am 
is there any mod out there that do this and is updated? I can't find it :(
Jon 13 Dec, 2021 @ 11:46am 
Please UPDATE! 🙏🏼
Elemental Israelite 6 Nov, 2021 @ 5:42am 
Update?
Elemental Israelite 18 Oct, 2021 @ 11:31am 
This does not work one bit. The AI spread across their entire deployment zone like a giant unorganized noodle... with artillery and ranged units in the front ready to be charged by things while their melee units remain in the back, NOT protecting the squishy stuff. Every battle turns into a formationless blob-amoeba-thing and I can nuke the entire army with one vortex because they all run towards each other and blob together in the center of the deployment zone. Honestly, I'm tired of the AI's total incapability to use even basic staunch-line-of-spears tactics. Please, please update this mod.
Markliuz Da Jesterly 21 Sep, 2021 @ 11:30am 
Yeah, it doesnt work.
Darth Tater 9 Sep, 2021 @ 4:05am 
"it also changes the recruitment settings to the AI, to make it have the desired effect."

Please don't put multiple unrelated things in your mods. Better formations for the AI is a very nice idea. To use it, I don't want to be forced to include modifications to recruitment. Much better to separate your mods so they do one thing unless they are some kind of overhaul.
The Bold  [author] 4 Sep, 2021 @ 3:07am 
@Dairak Logrus put my mod first line in mod list
Dairak Logrus 3 Sep, 2021 @ 11:48pm 
not worked for me? ai stay like a big line:CreepyFace:
=[NK]= Col. Jack O'Neil 19 Jul, 2021 @ 2:17am 
How do you make the AI not line up in a line? And any idea why there aren't more mods like yours that do this??

Also, sorry to ask again, but is there any way that I can remove the lines from RPFM so that it's just the different formation and not recruitment?
Mumm-Ra 20 Jun, 2021 @ 10:18am 
Dope
The Bold  [author] 4 Jun, 2021 @ 2:27am 
i will update after next DLC which is nearly released
NINA rojozangre 3 Jun, 2021 @ 8:35pm 
@The Bold HELLO :steamhappy:
. When do you update this mod? 🔴
War&History 30 May, 2021 @ 8:48pm 
its not working :steamsad:
Mumm-Ra 20 May, 2021 @ 7:19pm 
awesome mod man. i can see a difference
Elemental Israelite 7 May, 2021 @ 11:24am 
Please update this mod. There is none other like it and since it's not updated all I get is a gigantic f*cking line across the map (which allows the AI to easily surround my entire army in land battles).
=[NK]= Col. Jack O'Neil 25 Apr, 2021 @ 7:58am 
Is there a way to remove the recruitment part of this mod? :) TO just be able to have the AI depoly differently?
cdt almareicher 27 Mar, 2021 @ 12:33pm 
Hello, do you think you can update this essential mod. Since the recent update of warhammer, on the occasion of TW3, this mod has failed. Thank you for your time.:steamthumbsup:
Deacon 6 Mar, 2021 @ 2:40pm 
Does anyone know if this works? I hate the regular straight line.
Elemental Israelite 3 Mar, 2021 @ 9:32am 
Updates? SFO compatibility?
Deacon 12 Feb, 2021 @ 5:40pm 
Any updates?
Rasiel 16 Jan, 2021 @ 3:13pm 
Is there a way to make this compatible with SFO? Would be perfect.
=[NK]= Col. Jack O'Neil 27 Dec, 2020 @ 8:28am 
With the 4 tables in pfm, which ones are needed to change the deployment, rather than the recruitment?

So that I can delete the ones, so hopefully I can get it compatible with sfo :)
The Bold  [author] 27 Dec, 2020 @ 8:20am 
@nununu I will fix it
nuwaa 26 Dec, 2020 @ 8:52am 
Could you update this mod?
In my game, enemy just make thin stretched single line.
kostaskladianos 20 Dec, 2020 @ 3:10pm 
Its not working friends.
Gentleman Crow 10 Dec, 2020 @ 8:06am 
Does this mod need an update?
Dante 21 Nov, 2020 @ 6:41pm 
Would love to try this mod out IF it didnt affect AI Recruitment.
=[NK]= Col. Jack O'Neil 3 Oct, 2020 @ 7:21pm 
Having it split would be awesome.. Or could you guide me to let me know what lines to remove from PFM so that I can just keep the deployment stuff and none of the recruiting stuff? I too use SFO :)
Le Petit Lapin 2 Oct, 2020 @ 2:15pm 
I wouldnt say that recruitment optimisation is an "unrelated feature" of a mod that intends to make the AI create and field more realistic armies.
Konkursipe 31 Aug, 2020 @ 10:15am 
Ok, I appreciate what you're doing, but I find it annoying when modders combine two completely unrelated features into one mod. I'd love to use the army formation part of this mod with my SFO pack, but I can't because the recruitment changes break compatibility.
The Bold  [author] 9 Jul, 2020 @ 4:53am 
@Lucius PLEASE READ DECRIPTION
"...it also changes the recruitment settings to the AI, to make it have the desired effect..."
btw long time i have not update it , might be
=[NK]= Col. Jack O'Neil 28 Jun, 2020 @ 8:01am 
Hey!

So you said that it should be almost compatible with anything, but KMM flags a conflict with sfo and when just running this and SFO the game CTD on while loading the game :(

db\cdir_military_generator_unit_qualities_tables\data__
Yarrickshad 4 Jun, 2020 @ 4:08am 
This mod doesn't seem to work. I have only this mod activated. The battles start fine and march and charge in formation. However, after about thirty seconds the enemy disengages and just starts running around in circles.
Markliuz Da Jesterly 30 May, 2020 @ 11:08am 
I would love if this mod only had the ai army formations, cause there already are a bunch of mods out there changing the ai recruitment for armies. it also seems like alot of people have problems with the ai recruitments of this mod anyway.
3D.Hins 28 May, 2020 @ 12:35pm 
my ai still put their army together,maybe 10 army around 1 city
MF Shroom 27 May, 2020 @ 5:21pm 
have the AI recruitment issues been fixed yet?
Vantal 26 May, 2020 @ 8:56am 
Nighthawk, i'm getting that too. Entire armies of Dark Elf Spearmen for example..
UnLapinDeGaren 24 May, 2020 @ 1:02pm 
hi dude, can your separated AI ARMY FORMATION & Recruitment ?
Nighthawk 24 May, 2020 @ 3:06am 
Hello. Does this make the ai recruit more elite armies? Im experiencing a lot of chaff units in my playthrough but that might be because of the unit caps for all mod. Great mod btw
serjento 21 May, 2020 @ 8:50am 
can we get video that shows what it changes or some pictures?
Vollhov 20 May, 2020 @ 12:38pm 
Cool :steammocking:
The Bold  [author] 20 May, 2020 @ 10:53am 
Vollhov all of them