RimWorld

RimWorld

[LB] SectorVII
143 Comments
PapaEnclave 22 May, 2024 @ 7:08am 
@Mlie
PapaEnclave 22 May, 2024 @ 7:07am 
will this be..............continued???
Mr Pangolin 3 Feb, 2024 @ 11:12am 
pls update
CalvinMalthus 22 Apr, 2023 @ 8:37am 
guns are invisible.
VelxraTV 21 Oct, 2022 @ 2:20pm 
Please update to 1.4
Mlie 23 Nov, 2021 @ 2:01am 
Since this mod is reported working in 1.3 I've added it to the No Version Warning-mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2599504692
Hope it helps!
CalvinMalthus 28 Aug, 2021 @ 8:49am 
I love these armor textures - one unbalanced thing, is that it doesnt occupy both middle and outer layer....so you are able to stack some defensive gear together. I have to force this not to be the case to use it in good conscience
CalvinMalthus 24 Jul, 2021 @ 2:03pm 
It seems functional, yes.
Lady Sorcia 22 Jul, 2021 @ 3:35pm 
Is this functional in 1.3?
Arcanant 17 Jun, 2021 @ 8:21am 
I just want to say what an incredible talent. Ty for sharing your work and I hope you well in your future.
Keld Rhygar 10 Feb, 2021 @ 9:27pm 
LOL because copyright laws are so perfect and flawless, made by wise men completely uninfluenced by special interest groups.
Hykal 5 Feb, 2021 @ 6:27am 
@Erde

The new power armors made for Royalty was actually made by Oskar Potacki. The psionics mod did exist before Royalty, but the idea of psionic powers is very common in science-fiction, from Dune to Star Wars to Warhammer 40k. It of course also existed in Rimworld with the whole psychic waves thing.

There are actually quite a few mod concepts that has been integrated into Rimworld. I doubt Ludeon would 100% steal something like that.
Erde 5 Feb, 2021 @ 6:23am 
@Hykal
Maybe he thinks the armor from this mod looks like the new armor Royalty added for the Empire pawns or something. I only know one thing that made me raise an eyebrow related to inspirations was the psionics mod whatever it was called. But hey, it was nice to get something like that integrated to the game directly. Ideas are cheap, barely anything is truly unique anymore.

Anyway, even in this case Ludeon didn't make a carbon copy of it so there is no real case to be had. Dick move? Sure. Unethical? Most people might agree. Illegal? Definitely not.
Hykal 5 Feb, 2021 @ 5:23am 
@Erde

You literally cannot steal an idea. That's the first thing you learn about copyright law. If someone has the same idea as you, and you make that idea into a product first, then it's yours, not theirs.

Also, there's literally nothing in this mod that's in base game Rimworld, so I don't get what the heck immortal is talking about.
Erde 5 Feb, 2021 @ 5:03am 
@The Dutchman
Just because you haven't seen a problem doesn't mean they don't exist. You could have read a few comments, even on this very page to find a report of one. That would have been enough to know something is up even without knowing how Rimworld modding works. Nice gotcha attempt though, but just like your predecessor's show of knowledge, it ended up just being good old Dunning-Kruger effect.

@Hykal
Yeah, just ripped o... got inspired by. You can't steal the immaterial after all.
Hykal 5 Feb, 2021 @ 4:48am 
@immortal

Ludeon hasn't "stolen" anything so no.
immortalartisan 4 Feb, 2021 @ 4:03pm 
wait is this the legendary mod that was stolen from and put into the main game?
The Dutchman 11 Jan, 2021 @ 2:27pm 
Thats ironic considering none of that clearly matters to whether or not it functions. Smh
Erde 15 Dec, 2020 @ 7:17pm 
>"All it does is add items, of course it works for 1.2"
>has an Assemblies folder
>adds research
Imagine pretending you know what you are talking about.
PAD  [author] 5 Dec, 2020 @ 6:12am 
Sorry guys but unfortunately I might not be able to continue this mod anymore :(
Tardo The Ass-Monkey 26 Aug, 2020 @ 9:36pm 
Will you by any chance be adding a pistol of any kind? I love the rifles, but it just feels weird to not have a matching pistol to go along with it (simple sidearms).
The Dutchman 16 Aug, 2020 @ 10:04am 
All it does is add items, of course it works for 1.2
левый с рынка 16 Aug, 2020 @ 9:59am 
@Dioptrick It works just fine (as well as CE patch) apart from harmless message of incompatibility
Dioptrick 13 Aug, 2020 @ 10:05pm 
1.2 update?
Stellarnuts 27 Jul, 2020 @ 11:02pm 
quality of texture is impressive. good work.
YouGotYang'd 23 Jul, 2020 @ 1:41pm 
Does the Engineer Helmet flashlight remove the need for lighting up places with lamps?
PAD  [author] 19 Jul, 2020 @ 7:52am 
@starfaller thank you! take care! :)

@bearhiderug sorry about the tablet when I got the time I'll try to fix it no promises tho. I have new priorities now :(

@Red-Eyed_Fairace that will help alot thanks! :)
Red-Eyed_Gelynome 6 Jul, 2020 @ 12:11am 
If you really want this to be a "Player Only", then pls add the following:
<generateCommonality>0</generateCommonality>
<generateAllowChance>0</generateAllowChance>

That prevents the AI from spawning with this and thus making the items only available to the player when they craft it
starfaller 10 Jun, 2020 @ 1:22am 
Stay safe!
PAD  [author] 9 Jun, 2020 @ 6:46am 
Hi guys, Unfortunately I'll be inactive this coming weeks or months so I might not be able to update my mods and answer some of your questions :( Hopefully when everything is back to normal, I'll be back to continue the series and create more mods.
zee 5 Jun, 2020 @ 1:36pm 
@Lelbaro Just tried it, Only the lights change on the helmet, the body armors entire color changes
zee 5 Jun, 2020 @ 1:29pm 
No I'm using KV change mirror to directly change colors.
@lelbaro
I'll try installing that.
PAD  [author] 5 Jun, 2020 @ 1:36am 
@clem en tine are you using Marine Armor Materials?
zee 5 Jun, 2020 @ 1:23am 
Hey just wanted to let you know when changing the tint on the Elite Power armor only the helmets lights chance and the body armor's entire tint changes.
PAD  [author] 1 Jun, 2020 @ 6:14am 
@Gabriel Hi! All is working fine at my end, What is your load order? It should be the following:
Combat Extended
SectorVII
SectorVII CE Patch
LB Vanilla Weapons Retexture
LB Vanilla Armors Retexture

When did the errors pop up? If it still gives you an error can you provide a Github log report. Thanks!
PAD  [author] 1 Jun, 2020 @ 6:00am 
@Gabriel hmm let me check
Gabriel 1 Jun, 2020 @ 5:36am 
Any Idea what could be the problem ? :O
Gabriel 1 Jun, 2020 @ 5:35am 
Failed to find any textures at Things/Pawn/Humanlike/Apparel/LB_SectorVII/WorkerHeadgear/SC7_EngineerHelmet_Male while constructing Multi(initPath=Things/Pawn/Humanlike/Apparel/LB_SectorVII/WorkerHeadgear/SC7_EngineerHelmet_Male, color=RGBA(0.627, 0.698, 0.710, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))

I am using Sector seven with your CE path and your retexture mod, and I am getting error messages for all of the helmets. Including cowboy hats :

Failed to find any textures at Things/Pawn/Humanlike/Apparel/CowboyHat/CowboyHat_Male while constructing Multi(initPath=Things/Pawn/Humanlike/Apparel/CowboyHat/CowboyHat_Male, color=RGBA(0.820, 0.659, 0.153, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
PAD  [author] 1 Jun, 2020 @ 12:39am 
@=:Philos Tor'am:= aww thanks man! :)
Popo Bigles 30 May, 2020 @ 2:50pm 
I'm glad to see someone like you joining the Rimworld workshop, your work is stunning!
PAD  [author] 30 May, 2020 @ 8:45am 
@themasternija12 Noted thanks!
themasternija12 29 May, 2020 @ 8:57am 
Note that 60% armor-heat is for Cataphract armor of Normal quality (The same armor-heat value of a devilstrand parka Normal quality) a good quality Cata armor has 69% (Nice) armor-heat. Not much of a difference but you do need to remember the effects of quality on an item.
PAD  [author] 28 May, 2020 @ 11:47pm 
@Hykal thanks for the feedbacks! I'll make sure to fix it in the next update! If you find anything else please let me know it will help me a lot! :D
Hykal 28 May, 2020 @ 10:56pm 
I'm looking at the Combat Jumpsuit (good) made of bison wool and it gives a whopping 126.5% Armor-Heat. Cataphract power armor gives 60%. This may need some rebalancing.
Hykal 27 May, 2020 @ 9:22pm 
Don't worry about it, no need to apologise!
PAD  [author] 27 May, 2020 @ 9:19pm 
@Hykal yes I'll be changing it in the next update sorry about that.
Hykal 27 May, 2020 @ 8:38pm 
Author,

I have the tablet and I think the 600% boost is way too much! I can knock out the basic stuff in a day! I think even a 50-100 percent boost would work better.
PAD  [author] 27 May, 2020 @ 7:20am 
@ThePhoenix thank you! I'm sorry that I didn't include a 1.0 version to my mods as I only just started playing Rimword this last last month. Maybe someday I'll learn how to :)
ThePhoenix 27 May, 2020 @ 6:54am 
I'm really enjoying these mods! I really can't believe that there are so few modern/futuristic weapon and apparel mods. I don't have 1.1, so I've learned a lot about Rimworld modding myself, trying to retrofit them into my 1.0 game.
PAD  [author] 26 May, 2020 @ 6:31pm 
@ghost I might consider your request tho :) maybe when I'm not busy.