Cities: Skylines

Cities: Skylines

Utility Marking Props
10 Comments
Spence!  [author] 17 Feb, 2022 @ 3:43pm 
unfortunately, it's more work to convert these from prop=>decal than it might seem, because of how these assets were textured

They all share space on a single texture, instead of being individual textures at a smaller resolution (which is required for the decal shader AFAIK)
mikA 17 Feb, 2022 @ 4:33am 
why not make it a decal
BUBAKAR 22 Oct, 2021 @ 3:22pm 
Works very nicely with Procedural Objects!
Spence!  [author] 31 May, 2020 @ 12:00am 
I wish it was easier to update/reimport assets in this game..I will try to adjust their saturation when I add decal versions.
Prosper 28 May, 2020 @ 12:27pm 
Could you lower the saturation of the red marks? please
exothermic 23 May, 2020 @ 6:26am 
detailing just went to a whole new level
Spence!  [author] 23 May, 2020 @ 12:01am 
Cheers, I will experiment with some decal versions as well if I have time ^^
Unfortunately they won't be able to share textures (and therefore RAM), but maybe it won't matter because they are so small in scale.
Strategy Nerd 19 May, 2020 @ 8:36pm 
It'd be nice to have decal versions as well, for those willing to take a bit of a RAM hit but with the advantage of use on uneven surfaces
girlfromverona 18 May, 2020 @ 11:28pm 
These are very cool! Thanks.
Blujitsu 18 May, 2020 @ 4:02pm 
Fantastic, now my city's construction workers will know where to dig up the road and then not repair it.