Garry's Mod

Garry's Mod

gm_nostromo (lit and unlit)
45 Comments
AlicornNightmare  [author] 24 Dec, 2024 @ 2:02pm 
@Chewy
No; work on this map ended years ago.
Chewy 24 Dec, 2024 @ 12:24pm 
i know where the esds is do you think you can make it so the thing actually explodes and has more announcments
AlicornNightmare  [author] 8 Oct, 2024 @ 8:11pm 
I don't know what the boom boom thingy is.
Tomatohead_7722 8 Oct, 2024 @ 5:08am 
for the love of god where is the boom boom thingy?
GDSK09 20 Aug, 2023 @ 7:48pm 
is there a way to explore the ENTIRE map without no-clippin through it??
AlicornNightmare  [author] 10 Jul, 2023 @ 10:09pm 
@Melony
No.
evil bones man 10 Jul, 2023 @ 7:32pm 
does it have any requirements tbh
DJ BONER 9 Jun, 2023 @ 4:03pm 
Heads up, you can launch the shuttle by opening the console and typing "ent_fire shuttle_train toggle" (without the quotes).
Noahkinkin 7 Jun, 2023 @ 1:59pm 
damn i wish you like sorta kept it for the self destruct event, it would be fun
AlicornNightmare  [author] 7 Jun, 2023 @ 1:39pm 
@Nightmareius
It''s where the map ends in Zombie survival mode; that trigger has been removed in this version, so it's just a static room.
Noahkinkin 7 Jun, 2023 @ 10:02am 
how do i launch the shuttle
dabasourus 3 Aug, 2022 @ 10:21am 
but also its quite a good copy
dabasourus 3 Aug, 2022 @ 10:20am 
well what ever gets me more money i go with
dabasourus 3 Aug, 2022 @ 10:19am 
hmmmmm blow up ship or eject the alien in the air lock hmmmmmmmmmmmm
LLP3342 29 Jul, 2022 @ 8:05pm 
this was my first addon lol
gat 8 fingle 6 Jul, 2022 @ 4:36pm 
perfect for running away from alien isolation xenomorph
blastermaster0199 26 Jun, 2022 @ 7:36am 
wholesome
RadKat 11 Jun, 2022 @ 4:01pm 
bro can u fix the lights on the dark version
PUCCULENT 23 Mar, 2022 @ 10:11am 
really scary map
Lauch 12 Dec, 2021 @ 7:23am 
godlike
初音E5新干线Sama 25 Nov, 2021 @ 11:24pm 
The optimization of the map is very good:steamthumbsup::steamhappy:
初音E5新干线Sama 25 Nov, 2021 @ 11:16pm 
Science fiction!:steamthumbsup:

But there was a small mistake
There is an error in the middle
AlicornNightmare  [author] 25 Nov, 2021 @ 8:09pm 
@Dawud Sandstorm
Nice! I added a link to them in the map description.
CubicApocalypse 9 Jul, 2021 @ 2:29am 
I was trying to track down which mod was reskinning half of my pipe models, and I'm pretty sure this one's it. So, fair warning. It might be a good idea to pack the custom content into the BSP so it's only loaded with the map.
Maroon 5 Jun, 2021 @ 7:41pm 
navmesh? anyhow this map fucking awesome
JKO 30 Dec, 2020 @ 12:09pm 
is this for xenomorph survival
Netmider 18 Nov, 2020 @ 10:03am 
Love the map, but I'd like to see it made a bit closer to the flim, i.e; smaller Mother room, and more details to the mess hall (dining area)
XanderiousJones 15 Jul, 2020 @ 7:20am 
Thanks
AlicornNightmare  [author] 14 Jul, 2020 @ 9:29pm 
@XanderiousJones

It is, but it isn't launchable.
XanderiousJones 14 Jul, 2020 @ 9:04pm 
Is the shuttle in the map, if not, could you see if you can put it in
Vrag 12 Jul, 2020 @ 4:07am 
This is sick, need more alien content on the workshop, good job
SamThePlagueDoctor 11 Jul, 2020 @ 7:33am 
yeah um....i MIGHT try to create the nav mesh..but it would probably take an hour or so...with the map size and nooks and crannies and such.
Loadingue 24 May, 2020 @ 2:36pm 
It's not, it's just a recreation based on the original 1979 movie.
gleeby deeby 24 May, 2020 @ 1:53pm 
Actually I believe it's from Alien: Isolation.
Predamorph 24 May, 2020 @ 8:33am 
This gives me Dead Space vibes.
Loadingue 24 May, 2020 @ 3:58am 
Actually, nav_generate will generate a navigation mesh, which is different from AI nodes. Some bots/mods only require a navigation mesh to let NPC's travel across the map, but actual AI nodes are always more efficient.
Severno 23 May, 2020 @ 11:55am 
There are no ai nodes, but if you all want your own you can enter the nav_generate command in the dev console.
It will generate working ai nodes, but they will be buggy if you dont edit them(npcs jumping randomly or trying to reach impossible places).
cheetos 23 May, 2020 @ 2:33am 
Can you add ai nodes?
Grim.Anubis 21 May, 2020 @ 11:42am 
@AlicornNightmare understandable.
AlicornNightmare  [author] 21 May, 2020 @ 1:58am 
@Lucid.Charles
I'm sorry, but no. If you want, you can still download the original map at gamebanana and put the map file in your Counter Strike: Source Map folder, and that will work in Garry's Mod.
Grim.Anubis 21 May, 2020 @ 1:16am 
Can you please add the timers and triggers back in?
Split-S 19 May, 2020 @ 3:38pm 
if this works with the alien isolation addons and its npc it would be scary af
JcBX-8 19 May, 2020 @ 3:02am 
Really cool. How to activate the scape pod?
Scott Memelord 18 May, 2020 @ 3:53pm 
This will be perfect with some Alien related addons. Oh boy.