Sid Meier's Civilization VI

Sid Meier's Civilization VI

EpsTweak for Nukes: Damage
12 Comments
TheChuckler 28 Mar, 2023 @ 12:20pm 
hi i think the best change for nukes and their game play is adding some option to protect your cities 100% from them. as it stands a nuke sub armada has a 100% chance to hit whatever it targets. idk what it should be, a city project or a unit maybe just the military Governor? im not sure but it seems like you are the guy to do it. im going to comment this on your mods till i can get some sort of response if its possible or if your willing to do it. thanks man keep up the good work if you make the mod i would totally pay you.
Eps  [author] 22 Nov, 2022 @ 7:50am 
That would require extra coding in the script.
Roach 22 Nov, 2022 @ 6:56am 
is there a way to make it insta kill any infantry unit caught in the blast?
Eps  [author] 17 Nov, 2022 @ 12:43pm 
Should be.
PsychoBush 17 Nov, 2022 @ 11:45am 
Is this mod working with current version?
Eps  [author] 21 Apr, 2022 @ 2:01am 
That was ConciseUI. Though I don't know whether it's still supported? I use CQUI these days.
Boa of the Boaians (ᜊᜓᜀ) 20 Apr, 2022 @ 8:49pm 
I just noticed, the leaders have a "thing" telling what type of age they are in, that looks interesting which I wanna download, could you pls direct me to that mod?

Also, I've gotten onto a huge downloading spree on your mods, really loving the idea behind them, and how you made them easy for custom tastes! Thanks so much! (I found your mods looking for something that could make anti-cavalry.... less worthless xD)
cannibiscuit 14 Aug, 2020 @ 12:41am 
i love the nuke montage i just have to say
Eps  [author] 1 Jun, 2020 @ 4:31am 
Should be? This mod doesn't touch the range values at all.
Z0eff 18 May, 2020 @ 4:22am 
Very interesting! This feels both more realistic and more fun to play with in MP. :)
Alcaz 17 May, 2020 @ 11:59pm 
if you want a real project remake the jedi mod so it works in GS it hasnt worked since raf came out